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210-bevy-2d-shader.frag
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[glsl-in] Add integration tests to CI (#943)
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2021-06-03 15:34:54 -04:00 |
210-bevy-2d-shader.vert
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[glsl-in] Add integration tests to CI (#943)
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2021-06-03 15:34:54 -04:00 |
210-bevy-shader.vert
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[glsl-in] Add integration tests to CI (#943)
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2021-06-03 15:34:54 -04:00 |
246-collatz.comp
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[glsl-in] Add collatz shader and test quad shader
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2021-06-09 12:54:58 -04:00 |
277-casting.vert
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[glsl-in] Add integration tests to CI (#943)
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2021-06-03 15:34:54 -04:00 |
280-matrix-cast.vert
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[glsl-in] Add integration tests to CI (#943)
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2021-06-03 15:34:54 -04:00 |
484-preprocessor-if.vert
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[glsl-in] Add integration tests to CI (#943)
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2021-06-03 15:34:54 -04:00 |
800-out-of-bounds-panic.vert
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[glsl-in] Improve error api and make more errors deferred
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2021-08-09 10:51:15 -04:00 |
896-push-constant.vert
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[glsl-in] Add integration tests to CI (#943)
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2021-06-03 15:34:54 -04:00 |
900-implicit-conversions.vert
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[glsl-in] Check type dimensions in function calls
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2021-07-07 12:59:20 -04:00 |
901-lhs-field-select.vert
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[glsl-in] Allow field selection behind pointers (#948)
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2021-06-03 16:09:20 -04:00 |
931-constant-emitting.vert
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[glsl-in] API revamp
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2021-08-09 10:51:15 -04:00 |
932-for-loop-if.vert
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[glsl-in] Add integration tests to CI (#943)
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2021-06-03 15:34:54 -04:00 |
bevy-pbr.frag
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add license headers to the bevy pbr shaders
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2021-06-17 15:21:47 -04:00 |
bevy-pbr.vert
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add license headers to the bevy pbr shaders
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2021-06-17 15:21:47 -04:00 |
bool-select.frag
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[glsl-in] Convert bool -> scalar cast to Select
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2021-07-02 01:34:34 -04:00 |
clamp-splat.vert
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[glsl-in] Implicitly splat the inputs of clamp()
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2021-07-01 18:32:33 +01:00 |
constant-array-size.vert
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[glsl-in] API revamp
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2021-08-09 10:51:15 -04:00 |
long-form-matrix.vert
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[glsl-in] Long form matrix support
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2021-07-27 11:35:47 -04:00 |
math-functions.vert
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[glsl-in] parse all math functions
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2021-06-17 16:08:34 -04:00 |
quad_glsl.frag
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Reorganize test snapshot folder
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2021-06-19 10:19:04 -04:00 |
quad_glsl.vert
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Reorganize test snapshot folder
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2021-06-19 10:19:04 -04:00 |
swizzle_write.frag
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[glsl-in] support nested swizzles and prevent l-value repeated components
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2021-06-17 15:21:47 -04:00 |