wgpu/tests/in/glsl
2021-08-09 10:51:15 -04:00
..
210-bevy-2d-shader.frag [glsl-in] Add integration tests to CI (#943) 2021-06-03 15:34:54 -04:00
210-bevy-2d-shader.vert [glsl-in] Add integration tests to CI (#943) 2021-06-03 15:34:54 -04:00
210-bevy-shader.vert [glsl-in] Add integration tests to CI (#943) 2021-06-03 15:34:54 -04:00
246-collatz.comp [glsl-in] Add collatz shader and test quad shader 2021-06-09 12:54:58 -04:00
277-casting.vert [glsl-in] Add integration tests to CI (#943) 2021-06-03 15:34:54 -04:00
280-matrix-cast.vert [glsl-in] Add integration tests to CI (#943) 2021-06-03 15:34:54 -04:00
484-preprocessor-if.vert [glsl-in] Add integration tests to CI (#943) 2021-06-03 15:34:54 -04:00
800-out-of-bounds-panic.vert [glsl-in] Improve error api and make more errors deferred 2021-08-09 10:51:15 -04:00
896-push-constant.vert [glsl-in] Add integration tests to CI (#943) 2021-06-03 15:34:54 -04:00
900-implicit-conversions.vert [glsl-in] Check type dimensions in function calls 2021-07-07 12:59:20 -04:00
901-lhs-field-select.vert [glsl-in] Allow field selection behind pointers (#948) 2021-06-03 16:09:20 -04:00
931-constant-emitting.vert [glsl-in] API revamp 2021-08-09 10:51:15 -04:00
932-for-loop-if.vert [glsl-in] Add integration tests to CI (#943) 2021-06-03 15:34:54 -04:00
bevy-pbr.frag add license headers to the bevy pbr shaders 2021-06-17 15:21:47 -04:00
bevy-pbr.vert add license headers to the bevy pbr shaders 2021-06-17 15:21:47 -04:00
bool-select.frag [glsl-in] Convert bool -> scalar cast to Select 2021-07-02 01:34:34 -04:00
clamp-splat.vert [glsl-in] Implicitly splat the inputs of clamp() 2021-07-01 18:32:33 +01:00
constant-array-size.vert [glsl-in] API revamp 2021-08-09 10:51:15 -04:00
long-form-matrix.vert [glsl-in] Long form matrix support 2021-07-27 11:35:47 -04:00
math-functions.vert [glsl-in] parse all math functions 2021-06-17 16:08:34 -04:00
quad_glsl.frag Reorganize test snapshot folder 2021-06-19 10:19:04 -04:00
quad_glsl.vert Reorganize test snapshot folder 2021-06-19 10:19:04 -04:00
swizzle_write.frag [glsl-in] support nested swizzles and prevent l-value repeated components 2021-06-17 15:21:47 -04:00