wgpu/tests/in/collatz.wgsl
pyrotechnick 2f516c0932
[wgsl] Storage buffer/texture access (#1142)
* Resurrect texture_storage_* tests
* Test parsing of `var<storage,write>`
* Default storage textures to READ
* Restore default features
* Fix glsl/hlsl/msl/spv front and back ends
* Add missing test outputs
* All-around fixes for the storage access

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-07-28 01:47:18 -04:00

37 lines
1.0 KiB
WebGPU Shading Language

[[block]]
struct PrimeIndices {
data: [[stride(4)]] array<u32>;
}; // this is used as both input and output for convenience
[[group(0), binding(0)]]
var<storage,read_write> v_indices: PrimeIndices;
// The Collatz Conjecture states that for any integer n:
// If n is even, n = n/2
// If n is odd, n = 3n+1
// And repeat this process for each new n, you will always eventually reach 1.
// Though the conjecture has not been proven, no counterexample has ever been found.
// This function returns how many times this recurrence needs to be applied to reach 1.
fn collatz_iterations(n_base: u32) -> u32 {
var n = n_base;
var i: u32 = 0u;
loop {
if (n <= 1u) {
break;
}
if (n % 2u == 0u) {
n = n / 2u;
}
else {
n = 3u * n + 1u;
}
i = i + 1u;
}
return i;
}
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(global_invocation_id)]] global_id: vec3<u32>) {
v_indices.data[global_id.x] = collatz_iterations(v_indices.data[global_id.x]);
}