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14 lines
206 B
WebGPU Shading Language
14 lines
206 B
WebGPU Shading Language
fn test_fma() -> vec2<f32> {
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let a = vec2<f32>(2.0, 2.0);
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let b = vec2<f32>(0.5, 0.5);
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let c = vec2<f32>(0.5, 0.5);
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return fma(a, b, c);
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}
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@fragment
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fn main() {
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let a = test_fma();
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}
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