Cross-platform, safe, pure-rust graphics api.
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Lachlan Sneff 466cd1b728
Serialize and Deserialize Module (#125)
* Add serialize and deserialize features with examples

* Fix formatting

* Make some types (de)serialize transparently

* Fix more formatting

* Remove new examples and add (de)serialization support to the convert example

* Remove extraneous file

* Rename param file
2020-08-13 12:27:10 -04:00
.github/workflows Glsl frontend (#50) 2020-06-09 13:43:16 -04:00
examples Serialize and Deserialize Module (#125) 2020-08-13 12:27:10 -04:00
fuzz Add fuzzing support 2020-07-01 08:53:54 -04:00
src Serialize and Deserialize Module (#125) 2020-08-13 12:27:10 -04:00
test-data Serialize and Deserialize Module (#125) 2020-08-13 12:27:10 -04:00
tests Initial GLSL constant evaluation implementation (#94) 2020-07-09 20:52:13 -04:00
.gitignore Implement basic SPIR-V back-end (#46) 2020-06-15 16:01:00 -04:00
.monocodus Enable clippy on monocodus 2020-07-16 09:54:52 -04:00
Cargo.toml Serialize and Deserialize Module (#125) 2020-08-13 12:27:10 -04:00
LICENSE-APACHE Relicense under MIT+Apache2 2020-06-21 16:59:16 -04:00
Makefile Refactor the interface processor, many improvements in global variables handling in MSL 2020-03-19 22:36:26 -04:00
README.md Remove spirv-headers use from IR, make it optional 2020-06-25 00:37:33 -04:00

Naga

Matrix Crates.io Docs.rs Build Status

This is an experimental shader translation library for the needs of gfx-rs project and WebGPU.

Supported end-points

Front-end Status Notes
SPIR-V (binary) 🚧
WGSL 🚧
GLSL (Vulkan) 🚧
Rust
Back-end Status Notes
SPIR-V (binary) 🚧
WGSL
Metal 🚧
HLSL
GLSL
AIR
DXIR
DXIL
DXBC