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159 lines
4.4 KiB
Plaintext
159 lines
4.4 KiB
Plaintext
// language: metal1.0
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#include <metal_stdlib>
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#include <simd/simd.h>
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using metal::uint;
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struct _mslBufferSizes {
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uint size1;
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uint size2;
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};
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struct Particle {
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metal::float2 pos;
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metal::float2 vel;
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};
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struct SimParams {
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float deltaT;
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float rule1Distance;
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float rule2Distance;
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float rule3Distance;
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float rule1Scale;
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float rule2Scale;
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float rule3Scale;
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};
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typedef Particle type_3[1];
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struct Particles {
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type_3 particles;
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};
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constant uint NUM_PARTICLES = 1500u;
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struct main_Input {
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};
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kernel void main_(
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metal::uint3 global_invocation_id [[thread_position_in_grid]]
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, constant SimParams& params [[buffer(0)]]
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, device Particles const& particlesSrc [[buffer(1)]]
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, device Particles& particlesDst [[buffer(2)]]
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, constant _mslBufferSizes& _buffer_sizes [[buffer(3)]]
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) {
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metal::float2 vPos = {};
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metal::float2 vVel = {};
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metal::float2 cMass = metal::float2(0.0, 0.0);
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metal::float2 cVel = metal::float2(0.0, 0.0);
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metal::float2 colVel = metal::float2(0.0, 0.0);
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int cMassCount = 0;
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int cVelCount = 0;
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metal::float2 pos = {};
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metal::float2 vel = {};
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uint i = 0u;
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uint index = global_invocation_id.x;
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if (index >= NUM_PARTICLES) {
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return;
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}
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metal::float2 _e8 = particlesSrc.particles[index].pos;
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vPos = _e8;
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metal::float2 _e14 = particlesSrc.particles[index].vel;
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vVel = _e14;
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bool loop_init = true;
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while(true) {
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if (!loop_init) {
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uint _e91 = i;
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i = _e91 + 1u;
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}
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loop_init = false;
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uint _e36 = i;
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if (_e36 >= NUM_PARTICLES) {
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break;
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}
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uint _e39 = i;
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if (_e39 == index) {
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continue;
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}
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uint _e43 = i;
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metal::float2 _e46 = particlesSrc.particles[_e43].pos;
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pos = _e46;
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uint _e49 = i;
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metal::float2 _e52 = particlesSrc.particles[_e49].vel;
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vel = _e52;
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metal::float2 _e53 = pos;
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metal::float2 _e54 = vPos;
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float _e58 = params.rule1Distance;
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if (metal::distance(_e53, _e54) < _e58) {
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metal::float2 _e60 = cMass;
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metal::float2 _e61 = pos;
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cMass = _e60 + _e61;
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int _e63 = cMassCount;
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cMassCount = _e63 + 1;
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}
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metal::float2 _e66 = pos;
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metal::float2 _e67 = vPos;
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float _e71 = params.rule2Distance;
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if (metal::distance(_e66, _e67) < _e71) {
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metal::float2 _e73 = colVel;
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metal::float2 _e74 = pos;
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metal::float2 _e75 = vPos;
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colVel = _e73 - (_e74 - _e75);
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}
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metal::float2 _e78 = pos;
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metal::float2 _e79 = vPos;
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float _e83 = params.rule3Distance;
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if (metal::distance(_e78, _e79) < _e83) {
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metal::float2 _e85 = cVel;
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metal::float2 _e86 = vel;
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cVel = _e85 + _e86;
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int _e88 = cVelCount;
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cVelCount = _e88 + 1;
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}
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}
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int _e94 = cMassCount;
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if (_e94 > 0) {
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metal::float2 _e97 = cMass;
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int _e98 = cMassCount;
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metal::float2 _e102 = vPos;
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cMass = (_e97 / metal::float2(static_cast<float>(_e98))) - _e102;
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}
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int _e104 = cVelCount;
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if (_e104 > 0) {
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metal::float2 _e107 = cVel;
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int _e108 = cVelCount;
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cVel = _e107 / metal::float2(static_cast<float>(_e108));
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}
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metal::float2 _e112 = vVel;
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metal::float2 _e113 = cMass;
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float _e116 = params.rule1Scale;
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metal::float2 _e119 = colVel;
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float _e122 = params.rule2Scale;
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metal::float2 _e125 = cVel;
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float _e128 = params.rule3Scale;
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vVel = ((_e112 + (_e113 * _e116)) + (_e119 * _e122)) + (_e125 * _e128);
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metal::float2 _e131 = vVel;
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metal::float2 _e133 = vVel;
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vVel = metal::normalize(_e131) * metal::clamp(metal::length(_e133), 0.0, 0.1);
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metal::float2 _e139 = vPos;
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metal::float2 _e140 = vVel;
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float _e143 = params.deltaT;
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vPos = _e139 + (_e140 * _e143);
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float _e147 = vPos.x;
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if (_e147 < -1.0) {
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vPos.x = 1.0;
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}
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float _e153 = vPos.x;
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if (_e153 > 1.0) {
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vPos.x = -1.0;
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}
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float _e159 = vPos.y;
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if (_e159 < -1.0) {
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vPos.y = 1.0;
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}
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float _e165 = vPos.y;
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if (_e165 > 1.0) {
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vPos.y = -1.0;
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}
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metal::float2 _e174 = vPos;
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particlesDst.particles[index].pos = _e174;
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metal::float2 _e179 = vVel;
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particlesDst.particles[index].vel = _e179;
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return;
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}
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