79a6f2cd31
* fix more compile errors * fix err * fix all compile errors * fix clippy errors * fix issues in ray-traced-triangle example * fix clippy warnings * fix wasm not compiling * fix test * fix clippy (again) * fix some rustfmt issues * fix more rustfmt issues * fix even more rustfmt issues * fix yet more rustfmt issues * add #[allow(dead_code)] to some structs to fix clippy on web assembly * more format fixes * even more format fixes * close to final format fixes * final format fixes (hopefully) * actual final format fixes (hopefully) * move ray_cube_cube example and fix bugs * move other examples * fix crash when dropping * fix test * apply clippy and rustfmt changes * fix some memory leaks * fix incompatibility with new wgpu trunk changes * fix clippy & fmt * fix clippy errors on github * update to trunk * remove a line that printed log "Created blas ..." in device create tlas * fix merge issues * fix merge * fix fmt * restored example ray scene functionality * WIP fix rebase * Fix compile issues * More fixes * Fix rebase * Add wgls backend write_value_type AccelerationStructure * Add back xtask Cargo.lock * Revert serde path * Doc typos * Add -diff * Revert more serde * Revert serde again? * Fix doc typo * add test * clippy & fmt * fix error "blas does not exist" * fix various things * fix unused acceleration structures causing invalid SPIR-V * fix merge * fix use after free in a different way (now moved tlas instances to wgpu_core) * refactor & fmt * remove accidentally created file * remove accidentally created file (actually) * merge & fix * Fix problems * fix validation error * fix validation * fix merge * fmt * fix merge * use staging buffer trackers in creating the ray-tracing staging buffers (not the tlas_s) * change one missed staging buffer's tracker * wip: example * finished shadow! * fix merge * clippy * remove some uses of blas ids * fmt * fix merge * deduplicate code shared between command_encoder_build_acceleration_structures and command_encoder_build_acceleration_structures_unsafe_tlas * clippy * fix merge * fix warnings * clippy & fmt * re-add matching to get_raw_tlas_instance_size and tlas_instance_into_bytes * fmt * fix command * wip: fix merge * fix merge * fmt & docs * fix wasm clippy * fix issues with tests * fix issues with tests * fmt & clippy (wasm) * wip ray-traced-triangle (non hal) * unify camera location in ray_shadows * fix tests * add readme to ray_traced_triangle * note that vertex format must be f32x3 (not yet validated) * changelog * require VertexFormat::Float32x3 * fix compile error * when creating and building acceleration structures require Features::RAY_TRACING_ACCELERATION_STRUCTURE is enabled * remove duplicate workaround * fix most feedback * remove all changes from .gitattributes * fix compile error in test * more changes along same lines * format * apply feedback to more places * fix `cargo clippy` not just `cargo clippy --all-features` * cache max instances from tlas creation * fix clippy * fix examples * fix tests * remove now useless docs * add more docs * yet more docs * still more docs * Documentation. * Running out of unique commit messages to say writing docs. * Add more references to docs. * Get BindGroup in scope * Remove unintentional changes * Remove #[allow(dead_code)] * Remove old comments * Add device.poll * make ray_scene start right way up * fmt * move scratch buffer to its own module * actually remove intentional changes (turns out wgt is inconsistent) * use better names in ray_scene/shader.wgsl * fmt * remove more unintentional changes. * work on ray_tracing use after free * spelling Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * grammar Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> * move things into struct (should be all vectors with 3 item types or more) * remove long-standing locks. * fmt * move not using index buffer to test * impl index & index mut for tlas package * impl index & index mut for tlas package * fix errors * fix test errors * move everything out of ray_tracing.rs * more index_mut * fmt * fix docs links * move to separate impl block * fix older request review * fmt * remove missed deref * fix wasm clippy * change to suggestions * fmt * add a note as to why `command_encoder_build_acceleration_structures_unsafe_tlas` and `command_encoder_build_acceleration_structures` are currently separate * add a todo to reconsider soon `command_encoder_build_acceleration_structures_unsafe_tlas` * switch to mat4 in ray-tracing examples * Combine RT Tests Under Single Submodule * Add More Raytracing Tests and Re-Organize * Documentation and Formatting Fixes * Remove Forced Alignment in wgpu-hal * work on out_of_order_as_build and add out_of_order_as_build_use * fmt * update test label naming * fix one validation error * fix clippy & fmt * add acceleration structure creation tests * make mis-matched index test use the correct function * move validation into validate_command_buffer * fix tests * add blas and tlas to pending writes to remove (now unneeded) `device.poll()`s * remove commented out code from examples and properly use the constants in ray_shadow * add examples to examples\README.md * rename ray tracing to ray queries in readme * remove unneeded usage from scratch buffer creation * use snatchables for raw acceleration structures * format * add EXPERIMENTAL_ to features * fix missed comment --------- Co-authored-by: Daniel Keitel <daniel.mg.keitel@fau.de> Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com> Co-authored-by: atlas dostal <rodol@rivalrebels.com> Co-authored-by: vero <email@atlasdostal.com> Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com> |
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.. | ||
examples | ||
src | ||
build.rs | ||
Cargo.toml | ||
LICENSE.APACHE | ||
LICENSE.MIT | ||
README.md |
wgpu_hal
: a cross-platform unsafe graphics abstraction
This crate defines a set of traits abstracting over modern graphics APIs, with implementations ("backends") for Vulkan, Metal, Direct3D, and GL.
wgpu_hal
is a spiritual successor to
gfx-hal, but with reduced scope, and
oriented towards WebGPU implementation goals. It has no overhead for
validation or tracking, and the API translation overhead is kept to the bare
minimum by the design of WebGPU. This API can be used for resource-demanding
applications and engines.
The wgpu_hal
crate's main design choices:
-
Our traits are meant to be portable: proper use should get equivalent results regardless of the backend.
-
Our traits' contracts are unsafe: implementations perform minimal validation, if any, and incorrect use will often cause undefined behavior. This allows us to minimize the overhead we impose over the underlying graphics system. If you need safety, the
wgpu-core
crate provides a safe API for drivingwgpu_hal
, implementing all necessary validation, resource state tracking, and so on. (Note thatwgpu-core
is designed for use via FFI; thewgpu
crate provides more idiomatic Rust bindings forwgpu-core
.) Or, you can do your own validation. -
In the same vein, returned errors only cover cases the user can't anticipate, like running out of memory or losing the device. Any errors that the user could reasonably anticipate are their responsibility to avoid. For example,
wgpu_hal
returns no error for mapping a buffer that's not mappable: as the buffer creator, the user should already know if they can map it. -
We use static dispatch. The traits are not generally object-safe. You must select a specific backend type like
vulkan::Api
ormetal::Api
, and then use that according to the main traits, or call backend-specific methods. -
We use idiomatic Rust parameter passing, taking objects by reference, returning them by value, and so on, unlike
wgpu-core
, which refers to objects by ID. -
We map buffer contents persistently. This means that the buffer can remain mapped on the CPU while the GPU reads or writes to it. You must explicitly indicate when data might need to be transferred between CPU and GPU, if
wgpu_hal
indicates that the mapping is not coherent (that is, automatically synchronized between the two devices). -
You must record explicit barriers between different usages of a resource. For example, if a buffer is written to by a compute shader, and then used as and index buffer to a draw call, you must use [
CommandEncoder::transition_buffers
] between those two operations. -
Pipeline layouts are explicitly specified when setting bind group. Incompatible layouts disturb groups bound at higher indices.
-
The API accepts collections as iterators, to avoid forcing the user to store data in particular containers. The implementation doesn't guarantee that any of the iterators are drained, unless stated otherwise by the function documentation. For this reason, we recommend that iterators don't do any mutating work.
Unfortunately, wgpu_hal
's safety requirements are not fully documented.
Ideally, all trait methods would have doc comments setting out the
requirements users must meet to ensure correct and portable behavior. If you
are aware of a specific requirement that a backend imposes that is not
ensured by the traits' documented rules, please file an issue. Or, if you are
a capable technical writer, please file a pull request!
Primary backends
The wgpu_hal
crate has full-featured backends implemented on the following
platform graphics APIs:
-
Vulkan, available on Linux, Android, and Windows, using the
ash
crate's Vulkan bindings. It's also available on macOS, if you install MoltenVK. -
Metal on macOS, using the
metal
crate's bindings. -
Direct3D 12 on Windows, using the
d3d12
crate's bindings.
Secondary backends
The wgpu_hal
crate has a partial implementation based on the following
platform graphics API:
- The GL backend is available anywhere OpenGL, OpenGL ES, or WebGL are
available. See the
gles
module documentation for details.
You can see what capabilities an adapter is missing by checking the
DownlevelCapabilities
in [ExposedAdapter::capabilities
], available
from [Instance::enumerate_adapters
].
The API is generally designed to fit the primary backends better than the secondary backends, so the latter may impose more overhead.
Debugging
Most of the information on the wiki Debugging wgpu Applications
page still applies to this API, with the exception of API tracing/replay
functionality, which is only available in wgpu-core
.