wgpu/player/tests/data/zero-init-texture-binding.wgsl
2022-04-15 22:22:48 +03:00

8 lines
219 B
WebGPU Shading Language

@group(0) @binding(0) var tex: texture_2d<f32>;
@group(0) @binding(1) var tex_storage: texture_storage_2d<rgba8uint, write>;
@compute
@workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
}