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7bc7220170
* add GL_EXT_texture_shadow_lod feature detection * allow more cases of cube depth texture sampling in glsl * add test for sampling a cubemap array depth texture with lod * add test for chosing GL_EXT_texture_shadow_lod over the grad workaround if instructed * add changelog entry for GL_EXT_texture_shadow_lod * fix criteria for requiring and using TEXTURE_SHADOW_LOD * require gles 320 for textureSampling over cubeArrayShadow * prevent false positives in TEXTURE_SHADOW_LOD in checks * make workaround_lod_with_grad usecase selection less context dependant * move 3d array texture error into the validator * correct ImageSample logic errors |
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in | ||
out | ||
example_wgsl.rs | ||
root.rs | ||
snapshots.rs | ||
spirv_capabilities.rs | ||
wgsl_errors.rs |