wgpu/naga/tests
Christian Schwarz 7bc7220170
Fix glsl backend errors regarding samplerCubeArrayShadow (#5171)
* add GL_EXT_texture_shadow_lod feature detection

* allow more cases of cube depth texture sampling in glsl

* add test for sampling a cubemap array depth texture with lod

* add test for chosing GL_EXT_texture_shadow_lod over the grad workaround if instructed

* add changelog entry for GL_EXT_texture_shadow_lod

* fix criteria for requiring and using TEXTURE_SHADOW_LOD

* require gles 320 for textureSampling over cubeArrayShadow

* prevent false positives in TEXTURE_SHADOW_LOD in checks

* make workaround_lod_with_grad usecase selection less context dependant

* move 3d array texture error into the validator

* correct ImageSample logic errors
2024-02-29 16:49:01 -05:00
..
in Fix glsl backend errors regarding samplerCubeArrayShadow (#5171) 2024-02-29 16:49:01 -05:00
out Fix glsl backend errors regarding samplerCubeArrayShadow (#5171) 2024-02-29 16:49:01 -05:00
example_wgsl.rs [naga] Make the example_wgsl test build without wgsl-in feature. 2023-11-24 13:17:30 +01:00
root.rs Move to A Single Example Executable (#4756) 2023-11-23 05:26:42 -05:00
snapshots.rs Fix glsl backend errors regarding samplerCubeArrayShadow (#5171) 2024-02-29 16:49:01 -05:00
spirv_capabilities.rs Move to A Single Example Executable (#4756) 2023-11-23 05:26:42 -05:00
wgsl_errors.rs [naga wgsl] Let unary operators accept and produce abstract types. 2023-12-14 10:54:46 +01:00