mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-29 02:03:35 +00:00
d0a7f46e3a
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
125 lines
3.1 KiB
JavaScript
125 lines
3.1 KiB
JavaScript
const adapter = await navigator.gpu.requestAdapter();
|
|
|
|
const numbers = [1, 4, 3, 295];
|
|
|
|
const device = await adapter.requestDevice();
|
|
|
|
const shaderCode = `
|
|
@group(0)
|
|
@binding(0)
|
|
var<storage, read_write> v_indices: array<u32>; // this is used as both input and output for convenience
|
|
// The Collatz Conjecture states that for any integer n:
|
|
// If n is even, n = n/2
|
|
// If n is odd, n = 3n+1
|
|
// And repeat this process for each new n, you will always eventually reach 1.
|
|
// Though the conjecture has not been proven, no counterexample has ever been found.
|
|
// This function returns how many times this recurrence needs to be applied to reach 1.
|
|
fn collatz_iterations(n_base: u32) -> u32{
|
|
var n: u32 = n_base;
|
|
var i: u32 = 0u;
|
|
loop {
|
|
if (n <= 1u) {
|
|
break;
|
|
}
|
|
if (n % 2u == 0u) {
|
|
n = n / 2u;
|
|
}
|
|
else {
|
|
// Overflow? (i.e. 3*n + 1 > 0xffffffffu?)
|
|
if (n >= 1431655765u) { // 0x55555555u
|
|
return 4294967295u; // 0xffffffffu
|
|
}
|
|
n = 3u * n + 1u;
|
|
}
|
|
i = i + 1u;
|
|
}
|
|
return i;
|
|
}
|
|
@compute
|
|
@workgroup_size(1)
|
|
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
|
|
v_indices[global_id.x] = collatz_iterations(v_indices[global_id.x]);
|
|
}`;
|
|
|
|
const shaderModule = device.createShaderModule({
|
|
code: shaderCode,
|
|
});
|
|
|
|
const size = new Uint32Array(numbers).byteLength;
|
|
|
|
const stagingBuffer = device.createBuffer({
|
|
size: size,
|
|
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
|
|
});
|
|
|
|
const storageBuffer = device.createBuffer({
|
|
label: "Storage Buffer",
|
|
size: size,
|
|
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST |
|
|
GPUBufferUsage.COPY_SRC,
|
|
mappedAtCreation: true,
|
|
});
|
|
|
|
const buf = new Uint32Array(storageBuffer.getMappedRange());
|
|
|
|
buf.set(numbers);
|
|
|
|
storageBuffer.unmap();
|
|
|
|
const computePipeline = device.createComputePipeline({
|
|
layout: "auto",
|
|
compute: {
|
|
module: shaderModule,
|
|
entryPoint: "main",
|
|
},
|
|
});
|
|
const bindGroupLayout = computePipeline.getBindGroupLayout(0);
|
|
|
|
const bindGroup = device.createBindGroup({
|
|
layout: bindGroupLayout,
|
|
entries: [
|
|
{
|
|
binding: 0,
|
|
resource: {
|
|
buffer: storageBuffer,
|
|
},
|
|
},
|
|
],
|
|
});
|
|
|
|
const encoder = device.createCommandEncoder();
|
|
|
|
const computePass = encoder.beginComputePass();
|
|
computePass.setPipeline(computePipeline);
|
|
computePass.setBindGroup(0, bindGroup);
|
|
computePass.insertDebugMarker("compute collatz iterations");
|
|
computePass.dispatchWorkgroups(numbers.length);
|
|
computePass.end();
|
|
|
|
encoder.copyBufferToBuffer(storageBuffer, 0, stagingBuffer, 0, size);
|
|
|
|
device.queue.submit([encoder.finish()]);
|
|
|
|
await stagingBuffer.mapAsync(1);
|
|
|
|
const data = stagingBuffer.getMappedRange();
|
|
|
|
function isTypedArrayEqual(a, b) {
|
|
if (a.byteLength !== b.byteLength) return false;
|
|
return a.every((val, i) => val === b[i]);
|
|
}
|
|
|
|
const actual = new Uint32Array(data);
|
|
const expected = new Uint32Array([0, 2, 7, 55]);
|
|
|
|
console.error("actual", actual);
|
|
console.error("expected", expected);
|
|
|
|
if (!isTypedArrayEqual(actual, expected)) {
|
|
throw new TypeError("Actual does not equal expected!");
|
|
}
|
|
|
|
stagingBuffer.unmap();
|
|
|
|
device.destroy();
|