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19 lines
252 B
GLSL
19 lines
252 B
GLSL
#version 320 es
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precision highp float;
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precision highp int;
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vec2 test_fma() {
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vec2 a = vec2(2.0, 2.0);
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vec2 b = vec2(0.5, 0.5);
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vec2 c = vec2(0.5, 0.5);
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return fma(a, b, c);
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}
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void main() {
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vec2 _e0 = test_fma();
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return;
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}
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