.. |
command
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remove unused RenderBundleScope.query_sets
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2024-08-03 11:58:14 +02:00 |
device
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remove all internal BindGroupState Mutex es
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2024-08-03 11:58:14 +02:00 |
init_tracker
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chore: Fix legacy_numeric_constants lints (#5747)
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2024-05-26 08:36:19 +02:00 |
lock
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remove all internal BindGroupState Mutex es
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2024-08-03 11:58:14 +02:00 |
track
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remove all internal BindGroupState Mutex es
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2024-08-03 11:58:14 +02:00 |
binding_model.rs
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Compute pass benchmark (#5767)
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2024-07-14 22:13:50 +02:00 |
conv.rs
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refactor: use built-in {integer}::power_of_two methods (#5909)
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2024-07-04 23:34:19 -04:00 |
error.rs
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remove PrettyError
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2024-07-02 18:06:19 +02:00 |
global.rs
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remove Global.clear_backend()
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2024-07-29 17:31:24 +02:00 |
hal_api.rs
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Fix surfaces only compatible with first enabled backend (#5535)
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2024-04-17 15:32:04 -04:00 |
hash_utils.rs
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BGL Weak Pointer Deduplication Pool (#4927)
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2024-01-02 09:27:22 -05:00 |
hub.rs
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remove Global.clear_backend()
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2024-07-29 17:31:24 +02:00 |
id.rs
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[wgpu-core] make implicit_pipeline_ids arg optional for users that don't provide IDs
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2024-07-17 16:57:01 +02:00 |
identity.rs
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[core] Enforce a deadlock-free locking order for Mutexes.
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2024-04-22 18:49:03 -07:00 |
instance.rs
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remove implemented TODO
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2024-07-29 17:31:24 +02:00 |
lib.rs
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refactor: warn on and satisfy clippy::{ptr_as_ptr,ref_as_ptr} in wgpu-{core,hal,types}
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2024-07-24 12:09:15 -04:00 |
pipeline_cache.rs
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rename WrongDevice to DeviceMismatch
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2024-06-19 11:15:38 +02:00 |
pipeline.rs
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Remove vertex_pulling_transfrom from PipelineCompilationOptions.
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2024-07-19 17:13:45 +02:00 |
pool.rs
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[core] Enforce a deadlock-free locking order for Mutexes.
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2024-04-22 18:49:03 -07:00 |
present.rs
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Log spring cleaning (#6065)
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2024-07-31 16:24:23 +00:00 |
registry.rs
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unregister adapters like all other resources
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2024-07-03 15:01:41 +02:00 |
resource.rs
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Log spring cleaning (#6065)
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2024-07-31 16:24:23 +00:00 |
snatch.rs
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Fix soundness issue with Snatchable
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2024-07-01 18:41:12 +02:00 |
storage.rs
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Log spring cleaning (#6065)
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2024-07-31 16:24:23 +00:00 |
validation.rs
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Allow unconsumed inputs in fragment shaders (#5531)
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2024-07-04 09:08:46 +02:00 |