wgpu/naga/tests/snapshots.rs
Atlas Dostal abba12ae4e Add support for 64 bit integer atomic operations in shaders.
Add the following flags to `wgpu_types::Features`:

- `SHADER_INT64_ATOMIC_ALL_OPS` enables all atomic operations on `atomic<i64>` and
  `atomic<u64>` values.

- `SHADER_INT64_ATOMIC_MIN_MAX` is a subset of the above, enabling only
  `AtomicFunction::Min` and `AtomicFunction::Max` operations on `atomic<i64>` and
  `atomic<u64>` values in the `Storage` address space. These are the only 64-bit
  atomic operations available on Metal as of 3.1.

Add corresponding flags to `naga::valid::Capabilities`. These are supported by the
WGSL front end, and all Naga backends.

Platform support:

- On Direct3d 12, in `D3D12_FEATURE_DATA_D3D12_OPTIONS9`, if
  `AtomicInt64OnTypedResourceSupported` and `AtomicInt64OnGroupSharedSupported` are
  both available, then both wgpu features described above are available.

- On Metal, `SHADER_INT64_ATOMIC_MIN_MAX` is available on Apple9 hardware, and on
  hardware that advertises both Apple8 and Mac2 support. This also requires Metal
  Shading Language 2.4 or later. Metal does not yet support the more general
  `SHADER_INT64_ATOMIC_ALL_OPS`.

- On Vulkan, if the `VK_KHR_shader_atomic_int64` extension is available with both the
  `shader_buffer_int64_atomics` and `shader_shared_int64_atomics` features, then both
  wgpu features described above are available.
2024-06-08 18:36:26 -07:00

1074 lines
34 KiB
Rust

// A lot of the code can be unused based on configuration flags,
// the corresponding warnings aren't helpful.
#![allow(dead_code, unused_imports)]
use std::{
fs,
path::{Path, PathBuf},
};
const CRATE_ROOT: &str = env!("CARGO_MANIFEST_DIR");
const BASE_DIR_IN: &str = "tests/in";
const BASE_DIR_OUT: &str = "tests/out";
bitflags::bitflags! {
#[derive(Clone, Copy)]
struct Targets: u32 {
const IR = 1;
const ANALYSIS = 1 << 1;
const SPIRV = 1 << 2;
const METAL = 1 << 3;
const GLSL = 1 << 4;
const DOT = 1 << 5;
const HLSL = 1 << 6;
const WGSL = 1 << 7;
const NO_VALIDATION = 1 << 8;
}
}
#[derive(serde::Deserialize)]
struct SpvOutVersion(u8, u8);
impl Default for SpvOutVersion {
fn default() -> Self {
SpvOutVersion(1, 1)
}
}
#[derive(Default, serde::Deserialize)]
struct SpirvOutParameters {
version: SpvOutVersion,
#[serde(default)]
capabilities: naga::FastHashSet<spirv::Capability>,
#[serde(default)]
debug: bool,
#[serde(default)]
adjust_coordinate_space: bool,
#[serde(default)]
force_point_size: bool,
#[serde(default)]
clamp_frag_depth: bool,
#[serde(default)]
separate_entry_points: bool,
#[serde(default)]
#[cfg(all(feature = "deserialize", feature = "spv-out"))]
binding_map: naga::back::spv::BindingMap,
}
#[derive(Default, serde::Deserialize)]
struct WgslOutParameters {
#[serde(default)]
explicit_types: bool,
}
#[derive(Default, serde::Deserialize)]
struct Parameters {
#[serde(default)]
god_mode: bool,
#[cfg(feature = "deserialize")]
#[serde(default)]
bounds_check_policies: naga::proc::BoundsCheckPolicies,
#[serde(default)]
spv: SpirvOutParameters,
#[cfg(all(feature = "deserialize", feature = "msl-out"))]
#[serde(default)]
msl: naga::back::msl::Options,
#[cfg(all(feature = "deserialize", feature = "msl-out"))]
#[serde(default)]
msl_pipeline: naga::back::msl::PipelineOptions,
#[cfg(all(feature = "deserialize", feature = "glsl-out"))]
#[serde(default)]
glsl: naga::back::glsl::Options,
#[serde(default)]
glsl_exclude_list: naga::FastHashSet<String>,
#[cfg(all(feature = "deserialize", feature = "hlsl-out"))]
#[serde(default)]
hlsl: naga::back::hlsl::Options,
#[serde(default)]
wgsl: WgslOutParameters,
#[cfg(all(feature = "deserialize", feature = "glsl-out"))]
#[serde(default)]
glsl_multiview: Option<std::num::NonZeroU32>,
#[cfg(all(
feature = "deserialize",
any(
feature = "hlsl-out",
feature = "msl-out",
feature = "spv-out",
feature = "glsl-out"
)
))]
#[serde(default)]
pipeline_constants: naga::back::PipelineConstants,
}
/// Information about a shader input file.
#[derive(Debug)]
struct Input {
/// The subdirectory of `tests/in` to which this input belongs, if any.
///
/// If the subdirectory is omitted, we assume that the output goes
/// to "wgsl".
subdirectory: Option<PathBuf>,
/// The input filename name, without a directory.
file_name: PathBuf,
/// True if output filenames should add the output extension on top of
/// `file_name`'s existing extension, rather than replacing it.
///
/// This is used by `convert_glsl_folder`, which wants to take input files
/// like `210-bevy-2d-shader.frag` and just add `.wgsl` to it, producing
/// `210-bevy-2d-shader.frag.wgsl`.
keep_input_extension: bool,
}
impl Input {
/// Read an input file and its corresponding parameters file.
///
/// Given `input`, the relative path of a shader input file, return
/// a `Source` value containing its path, code, and parameters.
///
/// The `input` path is interpreted relative to the `BASE_DIR_IN`
/// subdirectory of the directory given by the `CARGO_MANIFEST_DIR`
/// environment variable.
fn new(subdirectory: Option<&str>, name: &str, extension: &str) -> Input {
Input {
subdirectory: subdirectory.map(PathBuf::from),
// Don't wipe out any extensions on `name`, as
// `with_extension` would do.
file_name: PathBuf::from(format!("{name}.{extension}")),
keep_input_extension: false,
}
}
/// Return an iterator that produces an `Input` for each entry in `subdirectory`.
fn files_in_dir(subdirectory: &str) -> impl Iterator<Item = Input> + 'static {
let subdirectory = subdirectory.to_string();
let mut input_directory = Path::new(env!("CARGO_MANIFEST_DIR")).join(BASE_DIR_IN);
input_directory.push(&subdirectory);
match std::fs::read_dir(&input_directory) {
Ok(entries) => entries.map(move |result| {
let entry = result.expect("error reading directory");
let file_name = PathBuf::from(entry.file_name());
let extension = file_name
.extension()
.expect("all files in snapshot input directory should have extensions");
let input = Input::new(
Some(&subdirectory),
file_name.file_stem().unwrap().to_str().unwrap(),
extension.to_str().unwrap(),
);
input
}),
Err(err) => {
panic!(
"Error opening directory '{}': {}",
input_directory.display(),
err
);
}
}
}
/// Return the path to the input directory.
fn input_directory(&self) -> PathBuf {
let mut dir = Path::new(CRATE_ROOT).join(BASE_DIR_IN);
if let Some(ref subdirectory) = self.subdirectory {
dir.push(subdirectory);
}
dir
}
/// Return the path to the output directory.
fn output_directory(&self, subdirectory: &str) -> PathBuf {
let mut dir = Path::new(CRATE_ROOT).join(BASE_DIR_OUT);
dir.push(subdirectory);
dir
}
/// Return the path to the input file.
fn input_path(&self) -> PathBuf {
let mut input = self.input_directory();
input.push(&self.file_name);
input
}
fn output_path(&self, subdirectory: &str, extension: &str) -> PathBuf {
let mut output = self.output_directory(subdirectory);
if self.keep_input_extension {
let mut file_name = self.file_name.as_os_str().to_owned();
file_name.push(".");
file_name.push(extension);
output.push(&file_name);
} else {
output.push(&self.file_name);
output.set_extension(extension);
}
output
}
/// Return the contents of the input file as a string.
fn read_source(&self) -> String {
println!("Processing '{}'", self.file_name.display());
let input_path = self.input_path();
match fs::read_to_string(&input_path) {
Ok(source) => source,
Err(err) => {
panic!(
"Couldn't read shader input file `{}`: {}",
input_path.display(),
err
);
}
}
}
/// Return the contents of the input file as a vector of bytes.
fn read_bytes(&self) -> Vec<u8> {
println!("Processing '{}'", self.file_name.display());
let input_path = self.input_path();
match fs::read(&input_path) {
Ok(bytes) => bytes,
Err(err) => {
panic!(
"Couldn't read shader input file `{}`: {}",
input_path.display(),
err
);
}
}
}
/// Return this input's parameter file, parsed.
fn read_parameters(&self) -> Parameters {
let mut param_path = self.input_path();
param_path.set_extension("param.ron");
match fs::read_to_string(&param_path) {
Ok(string) => ron::de::from_str(&string)
.unwrap_or_else(|_| panic!("Couldn't parse param file: {}", param_path.display())),
Err(_) => Parameters::default(),
}
}
/// Write `data` to a file corresponding to this input file in
/// `subdirectory`, with `extension`.
fn write_output_file(&self, subdirectory: &str, extension: &str, data: impl AsRef<[u8]>) {
let output_path = self.output_path(subdirectory, extension);
if let Err(err) = fs::write(&output_path, data) {
panic!("Error writing {}: {}", output_path.display(), err);
}
}
}
#[allow(unused_variables)]
fn check_targets(
input: &Input,
module: &mut naga::Module,
targets: Targets,
source_code: Option<&str>,
) {
let params = input.read_parameters();
let name = &input.file_name;
let (capabilities, subgroup_stages, subgroup_operations) = if params.god_mode {
(
naga::valid::Capabilities::all(),
naga::valid::ShaderStages::all(),
naga::valid::SubgroupOperationSet::all(),
)
} else {
(
naga::valid::Capabilities::default(),
naga::valid::ShaderStages::empty(),
naga::valid::SubgroupOperationSet::empty(),
)
};
#[cfg(feature = "serialize")]
{
if targets.contains(Targets::IR) {
let config = ron::ser::PrettyConfig::default().new_line("\n".to_string());
let string = ron::ser::to_string_pretty(module, config).unwrap();
input.write_output_file("ir", "ron", string);
}
}
let validation_flags = if targets.contains(Targets::NO_VALIDATION) {
naga::valid::ValidationFlags::empty()
} else {
naga::valid::ValidationFlags::all()
};
let info = naga::valid::Validator::new(validation_flags, capabilities)
.subgroup_stages(subgroup_stages)
.subgroup_operations(subgroup_operations)
.validate(module)
.unwrap_or_else(|err| {
panic!(
"Naga module validation failed on test `{}`:\n{:?}",
name.display(),
err
);
});
#[cfg(feature = "compact")]
let info = {
naga::compact::compact(module);
#[cfg(feature = "serialize")]
{
if targets.contains(Targets::IR) {
let config = ron::ser::PrettyConfig::default().new_line("\n".to_string());
let string = ron::ser::to_string_pretty(module, config).unwrap();
input.write_output_file("ir", "compact.ron", string);
}
}
naga::valid::Validator::new(validation_flags, capabilities)
.subgroup_stages(subgroup_stages)
.subgroup_operations(subgroup_operations)
.validate(module)
.unwrap_or_else(|err| {
panic!(
"Post-compaction module validation failed on test '{}':\n<{:?}",
name.display(),
err,
)
})
};
#[cfg(feature = "serialize")]
{
if targets.contains(Targets::ANALYSIS) {
let config = ron::ser::PrettyConfig::default().new_line("\n".to_string());
let string = ron::ser::to_string_pretty(&info, config).unwrap();
input.write_output_file("analysis", "info.ron", string);
}
}
#[cfg(all(feature = "deserialize", feature = "spv-out"))]
{
let debug_info = source_code.map(|code| naga::back::spv::DebugInfo {
source_code: code,
file_name: name.as_ref(),
});
if targets.contains(Targets::SPIRV) {
write_output_spv(
input,
module,
&info,
debug_info,
&params.spv,
params.bounds_check_policies,
&params.pipeline_constants,
);
}
}
#[cfg(all(feature = "deserialize", feature = "msl-out"))]
{
if targets.contains(Targets::METAL) {
write_output_msl(
input,
module,
&info,
&params.msl,
&params.msl_pipeline,
params.bounds_check_policies,
&params.pipeline_constants,
);
}
}
#[cfg(all(feature = "deserialize", feature = "glsl-out"))]
{
if targets.contains(Targets::GLSL) {
for ep in module.entry_points.iter() {
if params.glsl_exclude_list.contains(&ep.name) {
continue;
}
write_output_glsl(
input,
module,
&info,
ep.stage,
&ep.name,
&params.glsl,
params.bounds_check_policies,
params.glsl_multiview,
&params.pipeline_constants,
);
}
}
}
#[cfg(feature = "dot-out")]
{
if targets.contains(Targets::DOT) {
let string = naga::back::dot::write(module, Some(&info), Default::default()).unwrap();
input.write_output_file("dot", "dot", string);
}
}
#[cfg(all(feature = "deserialize", feature = "hlsl-out"))]
{
if targets.contains(Targets::HLSL) {
write_output_hlsl(
input,
module,
&info,
&params.hlsl,
&params.pipeline_constants,
);
}
}
#[cfg(all(feature = "deserialize", feature = "wgsl-out"))]
{
if targets.contains(Targets::WGSL) {
write_output_wgsl(input, module, &info, &params.wgsl);
}
}
}
#[cfg(feature = "spv-out")]
fn write_output_spv(
input: &Input,
module: &naga::Module,
info: &naga::valid::ModuleInfo,
debug_info: Option<naga::back::spv::DebugInfo>,
params: &SpirvOutParameters,
bounds_check_policies: naga::proc::BoundsCheckPolicies,
pipeline_constants: &naga::back::PipelineConstants,
) {
use naga::back::spv;
use rspirv::binary::Disassemble;
let mut flags = spv::WriterFlags::LABEL_VARYINGS;
flags.set(spv::WriterFlags::DEBUG, params.debug);
flags.set(
spv::WriterFlags::ADJUST_COORDINATE_SPACE,
params.adjust_coordinate_space,
);
flags.set(spv::WriterFlags::FORCE_POINT_SIZE, params.force_point_size);
flags.set(spv::WriterFlags::CLAMP_FRAG_DEPTH, params.clamp_frag_depth);
let options = spv::Options {
lang_version: (params.version.0, params.version.1),
flags,
capabilities: if params.capabilities.is_empty() {
None
} else {
Some(params.capabilities.clone())
},
bounds_check_policies,
binding_map: params.binding_map.clone(),
zero_initialize_workgroup_memory: spv::ZeroInitializeWorkgroupMemoryMode::Polyfill,
debug_info,
};
let (module, info) =
naga::back::pipeline_constants::process_overrides(module, info, pipeline_constants)
.expect("override evaluation failed");
if params.separate_entry_points {
for ep in module.entry_points.iter() {
let pipeline_options = spv::PipelineOptions {
entry_point: ep.name.clone(),
shader_stage: ep.stage,
};
write_output_spv_inner(
input,
&module,
&info,
&options,
Some(&pipeline_options),
&format!("{}.spvasm", ep.name),
);
}
} else {
write_output_spv_inner(input, &module, &info, &options, None, "spvasm");
}
}
#[cfg(feature = "spv-out")]
fn write_output_spv_inner(
input: &Input,
module: &naga::Module,
info: &naga::valid::ModuleInfo,
options: &naga::back::spv::Options<'_>,
pipeline_options: Option<&naga::back::spv::PipelineOptions>,
extension: &str,
) {
use naga::back::spv;
use rspirv::binary::Disassemble;
println!("Generating SPIR-V for {:?}", input.file_name);
let spv = spv::write_vec(module, info, options, pipeline_options).unwrap();
let dis = rspirv::dr::load_words(spv)
.expect("Produced invalid SPIR-V")
.disassemble();
// HACK escape CR/LF if source code is in side.
let dis = if options.debug_info.is_some() {
let dis = dis.replace("\\r", "\r");
dis.replace("\\n", "\n")
} else {
dis
};
input.write_output_file("spv", extension, dis);
}
#[cfg(feature = "msl-out")]
fn write_output_msl(
input: &Input,
module: &naga::Module,
info: &naga::valid::ModuleInfo,
options: &naga::back::msl::Options,
pipeline_options: &naga::back::msl::PipelineOptions,
bounds_check_policies: naga::proc::BoundsCheckPolicies,
pipeline_constants: &naga::back::PipelineConstants,
) {
use naga::back::msl;
println!("generating MSL");
let (module, info) =
naga::back::pipeline_constants::process_overrides(module, info, pipeline_constants)
.expect("override evaluation failed");
let mut options = options.clone();
options.bounds_check_policies = bounds_check_policies;
let (string, tr_info) = msl::write_string(&module, &info, &options, pipeline_options)
.unwrap_or_else(|err| panic!("Metal write failed: {err}"));
for (ep, result) in module.entry_points.iter().zip(tr_info.entry_point_names) {
if let Err(error) = result {
panic!("Failed to translate '{}': {}", ep.name, error);
}
}
input.write_output_file("msl", "msl", string);
}
#[cfg(feature = "glsl-out")]
#[allow(clippy::too_many_arguments)]
fn write_output_glsl(
input: &Input,
module: &naga::Module,
info: &naga::valid::ModuleInfo,
stage: naga::ShaderStage,
ep_name: &str,
options: &naga::back::glsl::Options,
bounds_check_policies: naga::proc::BoundsCheckPolicies,
multiview: Option<std::num::NonZeroU32>,
pipeline_constants: &naga::back::PipelineConstants,
) {
use naga::back::glsl;
println!("generating GLSL");
let pipeline_options = glsl::PipelineOptions {
shader_stage: stage,
entry_point: ep_name.to_string(),
multiview,
};
let mut buffer = String::new();
let (module, info) =
naga::back::pipeline_constants::process_overrides(module, info, pipeline_constants)
.expect("override evaluation failed");
let mut writer = glsl::Writer::new(
&mut buffer,
&module,
&info,
options,
&pipeline_options,
bounds_check_policies,
)
.expect("GLSL init failed");
writer.write().expect("GLSL write failed");
let extension = format!("{ep_name}.{stage:?}.glsl");
input.write_output_file("glsl", &extension, buffer);
}
#[cfg(feature = "hlsl-out")]
fn write_output_hlsl(
input: &Input,
module: &naga::Module,
info: &naga::valid::ModuleInfo,
options: &naga::back::hlsl::Options,
pipeline_constants: &naga::back::PipelineConstants,
) {
use naga::back::hlsl;
use std::fmt::Write as _;
println!("generating HLSL");
let (module, info) =
naga::back::pipeline_constants::process_overrides(module, info, pipeline_constants)
.expect("override evaluation failed");
let mut buffer = String::new();
let mut writer = hlsl::Writer::new(&mut buffer, options);
let reflection_info = writer.write(&module, &info).expect("HLSL write failed");
input.write_output_file("hlsl", "hlsl", buffer);
// We need a config file for validation script
// This file contains an info about profiles (shader stages) contains inside generated shader
// This info will be passed to dxc
let mut config = hlsl_snapshots::Config::empty();
for (index, ep) in module.entry_points.iter().enumerate() {
let name = match reflection_info.entry_point_names[index] {
Ok(ref name) => name,
Err(_) => continue,
};
match ep.stage {
naga::ShaderStage::Vertex => &mut config.vertex,
naga::ShaderStage::Fragment => &mut config.fragment,
naga::ShaderStage::Compute => &mut config.compute,
}
.push(hlsl_snapshots::ConfigItem {
entry_point: name.clone(),
target_profile: format!(
"{}_{}",
ep.stage.to_hlsl_str(),
options.shader_model.to_str()
),
});
}
config.to_file(input.output_path("hlsl", "ron")).unwrap();
}
#[cfg(feature = "wgsl-out")]
fn write_output_wgsl(
input: &Input,
module: &naga::Module,
info: &naga::valid::ModuleInfo,
params: &WgslOutParameters,
) {
use naga::back::wgsl;
println!("generating WGSL");
let mut flags = wgsl::WriterFlags::empty();
flags.set(wgsl::WriterFlags::EXPLICIT_TYPES, params.explicit_types);
let string = wgsl::write_string(module, info, flags).expect("WGSL write failed");
input.write_output_file("wgsl", "wgsl", string);
}
#[cfg(feature = "wgsl-in")]
#[test]
fn convert_wgsl() {
let _ = env_logger::try_init();
let inputs = [
// TODO: merge array-in-ctor and array-in-function-return-type tests after fix HLSL issue https://github.com/gfx-rs/naga/issues/1930
(
"array-in-ctor",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"array-in-function-return-type",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::WGSL,
),
(
"empty",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"quad",
Targets::SPIRV
| Targets::METAL
| Targets::GLSL
| Targets::DOT
| Targets::HLSL
| Targets::WGSL,
),
(
"bits",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"bitcast",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"boids",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"skybox",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"collatz",
Targets::SPIRV
| Targets::METAL
| Targets::IR
| Targets::ANALYSIS
| Targets::HLSL
| Targets::WGSL,
),
(
"shadow",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"image",
Targets::SPIRV | Targets::METAL | Targets::HLSL | Targets::WGSL | Targets::GLSL,
),
("extra", Targets::SPIRV | Targets::METAL | Targets::WGSL),
("push-constants", Targets::GLSL | Targets::HLSL),
(
"operators",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"functions",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"fragment-output",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"dualsource",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
("functions-webgl", Targets::GLSL),
(
"interpolate",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"access",
Targets::SPIRV
| Targets::METAL
| Targets::GLSL
| Targets::HLSL
| Targets::WGSL
| Targets::IR
| Targets::ANALYSIS,
),
(
"atomicOps",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
("atomicCompareExchange", Targets::SPIRV | Targets::WGSL),
(
"padding",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"atomicOps-int64",
Targets::SPIRV | Targets::HLSL | Targets::WGSL,
),
(
"atomicOps-int64-min-max",
Targets::SPIRV | Targets::METAL | Targets::HLSL | Targets::WGSL,
),
(
"atomicCompareExchange-int64",
Targets::SPIRV | Targets::WGSL,
),
("pointers", Targets::SPIRV | Targets::WGSL),
(
"control-flow",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"standard",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
//TODO: GLSL https://github.com/gfx-rs/naga/issues/874
(
"interface",
Targets::SPIRV | Targets::METAL | Targets::HLSL | Targets::WGSL,
),
(
"globals",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
("bounds-check-zero", Targets::SPIRV | Targets::METAL),
("bounds-check-zero-atomic", Targets::METAL),
("bounds-check-restrict", Targets::SPIRV | Targets::METAL),
(
"bounds-check-image-restrict",
Targets::SPIRV | Targets::METAL | Targets::GLSL,
),
(
"bounds-check-image-rzsw",
Targets::SPIRV | Targets::METAL | Targets::GLSL,
),
("policy-mix", Targets::SPIRV | Targets::METAL),
(
"texture-arg",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
("cubeArrayShadow", Targets::GLSL),
("sample-cube-array-depth-lod", Targets::GLSL),
(
"use-gl-ext-over-grad-workaround-if-instructed",
Targets::GLSL,
),
(
"math-functions",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"binding-arrays",
Targets::WGSL | Targets::HLSL | Targets::METAL | Targets::SPIRV,
),
(
"binding-buffer-arrays",
Targets::WGSL | Targets::SPIRV, //TODO: more backends, eventually merge into "binding-arrays"
),
("resource-binding-map", Targets::METAL),
("multiview", Targets::SPIRV | Targets::GLSL | Targets::WGSL),
("multiview_webgl", Targets::GLSL),
(
"break-if",
Targets::WGSL | Targets::GLSL | Targets::SPIRV | Targets::HLSL | Targets::METAL,
),
("lexical-scopes", Targets::WGSL),
("type-alias", Targets::WGSL),
("module-scope", Targets::WGSL),
(
"workgroup-var-init",
Targets::WGSL | Targets::GLSL | Targets::SPIRV | Targets::HLSL | Targets::METAL,
),
(
"workgroup-uniform-load",
Targets::WGSL | Targets::GLSL | Targets::SPIRV | Targets::HLSL | Targets::METAL,
),
("runtime-array-in-unused-struct", Targets::SPIRV),
("sprite", Targets::SPIRV),
("force_point_size_vertex_shader_webgl", Targets::GLSL),
("invariant", Targets::GLSL),
("ray-query", Targets::SPIRV | Targets::METAL),
("hlsl-keyword", Targets::HLSL),
(
"constructors",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
("msl-varyings", Targets::METAL),
(
"const-exprs",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
("separate-entry-points", Targets::SPIRV | Targets::GLSL),
(
"struct-layout",
Targets::WGSL | Targets::GLSL | Targets::SPIRV | Targets::HLSL | Targets::METAL,
),
(
"f64",
Targets::SPIRV | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"abstract-types-const",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::WGSL,
),
(
"abstract-types-var",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::WGSL,
),
(
"abstract-types-operators",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::WGSL,
),
(
"int64",
Targets::SPIRV | Targets::HLSL | Targets::WGSL | Targets::METAL,
),
(
"subgroup-operations",
Targets::SPIRV | Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
),
(
"overrides",
Targets::IR
| Targets::ANALYSIS
| Targets::SPIRV
| Targets::METAL
| Targets::HLSL
| Targets::GLSL,
),
(
"overrides-atomicCompareExchangeWeak",
Targets::IR | Targets::SPIRV,
),
(
"overrides-ray-query",
Targets::IR | Targets::SPIRV | Targets::METAL,
),
("vertex-pulling-transform", Targets::METAL),
];
for &(name, targets) in inputs.iter() {
// WGSL shaders lives in root dir as a privileged.
let input = Input::new(None, name, "wgsl");
let source = input.read_source();
match naga::front::wgsl::parse_str(&source) {
Ok(mut module) => check_targets(&input, &mut module, targets, None),
Err(e) => panic!(
"{}",
e.emit_to_string_with_path(&source, input.input_path())
),
}
}
{
let inputs = [
("debug-symbol-simple", Targets::SPIRV),
("debug-symbol-terrain", Targets::SPIRV),
("debug-symbol-large-source", Targets::SPIRV),
];
for &(name, targets) in inputs.iter() {
// WGSL shaders lives in root dir as a privileged.
let input = Input::new(None, name, "wgsl");
let source = input.read_source();
// crlf will make the large split output different on different platform
let source = source.replace('\r', "");
match naga::front::wgsl::parse_str(&source) {
Ok(mut module) => check_targets(&input, &mut module, targets, Some(&source)),
Err(e) => panic!(
"{}",
e.emit_to_string_with_path(&source, input.input_path())
),
}
}
}
}
#[cfg(feature = "spv-in")]
fn convert_spv(name: &str, adjust_coordinate_space: bool, targets: Targets) {
let _ = env_logger::try_init();
let input = Input::new(Some("spv"), name, "spv");
let mut module = naga::front::spv::parse_u8_slice(
&input.read_bytes(),
&naga::front::spv::Options {
adjust_coordinate_space,
strict_capabilities: false,
block_ctx_dump_prefix: None,
},
)
.unwrap();
check_targets(&input, &mut module, targets, None);
}
#[cfg(feature = "spv-in")]
#[test]
fn convert_spv_all() {
convert_spv(
"quad-vert",
false,
Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
);
convert_spv("shadow", true, Targets::IR | Targets::ANALYSIS);
convert_spv(
"inv-hyperbolic-trig-functions",
true,
Targets::HLSL | Targets::WGSL,
);
convert_spv(
"empty-global-name",
true,
Targets::HLSL | Targets::WGSL | Targets::METAL,
);
convert_spv("degrees", false, Targets::empty());
convert_spv("binding-arrays.dynamic", true, Targets::WGSL);
convert_spv("binding-arrays.static", true, Targets::WGSL);
convert_spv(
"do-while",
true,
Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
);
convert_spv(
"unnamed-gl-per-vertex",
true,
Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
);
convert_spv("builtin-accessed-outside-entrypoint", true, Targets::WGSL);
convert_spv("spec-constants", true, Targets::IR);
convert_spv("spec-constants-issue-5598", true, Targets::GLSL);
convert_spv(
"subgroup-operations-s",
false,
Targets::METAL | Targets::GLSL | Targets::HLSL | Targets::WGSL,
);
convert_spv(
"atomic_i_increment",
false,
// TODO(@schell): remove Targets::NO_VALIDATION when OpAtomicIIncrement lands
Targets::IR | Targets::NO_VALIDATION,
);
}
#[cfg(feature = "glsl-in")]
#[test]
fn convert_glsl_variations_check() {
let input = Input::new(None, "variations", "glsl");
let source = input.read_source();
let mut parser = naga::front::glsl::Frontend::default();
let mut module = parser
.parse(
&naga::front::glsl::Options {
stage: naga::ShaderStage::Fragment,
defines: Default::default(),
},
&source,
)
.unwrap();
check_targets(&input, &mut module, Targets::GLSL, None);
}
#[cfg(feature = "glsl-in")]
#[allow(unused_variables)]
#[test]
fn convert_glsl_folder() {
let _ = env_logger::try_init();
for input in Input::files_in_dir("glsl") {
let input = Input {
keep_input_extension: true,
..input
};
let file_name = &input.file_name;
if file_name.ends_with(".ron") {
// No needed to validate ron files
continue;
}
let mut parser = naga::front::glsl::Frontend::default();
let module = parser
.parse(
&naga::front::glsl::Options {
stage: match file_name.extension().and_then(|s| s.to_str()).unwrap() {
"vert" => naga::ShaderStage::Vertex,
"frag" => naga::ShaderStage::Fragment,
"comp" => naga::ShaderStage::Compute,
ext => panic!("Unknown extension for glsl file {ext}"),
},
defines: Default::default(),
},
&input.read_source(),
)
.unwrap();
let info = naga::valid::Validator::new(
naga::valid::ValidationFlags::all(),
naga::valid::Capabilities::all(),
)
.validate(&module)
.unwrap();
#[cfg(feature = "wgsl-out")]
{
write_output_wgsl(&input, &module, &info, &WgslOutParameters::default());
}
}
}