wgpu/tests/out/quad-Vertex.glsl.snap
2021-02-07 18:16:26 -05:00

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---
source: tests/snapshots.rs
expression: string
---
#version 310 es
precision highp float;
in vec2 _location_0;
in vec2 _location_1;
out vec2 _location_0_vs;
void main() {
_location_0_vs = _location_1;
gl_Position = vec4((1.2 * _location_0), 0.0, 1.0);
return;
}