mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 14:55:05 +00:00
4c6318c0d2
* Expose gpu allocation configuration options This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually. The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles. The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later. * changelog * Update CHANGELOG.md Co-authored-by: Andreas Reich <r_andreas2@web.de> * Add a comment about not entirely knowing what we are doing --------- Co-authored-by: Andreas Reich <r_andreas2@web.de>
786 lines
28 KiB
Rust
786 lines
28 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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#![cfg(not(target_arch = "wasm32"))]
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#![warn(unsafe_op_in_unsafe_fn)]
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use deno_core::error::AnyError;
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use deno_core::op2;
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use deno_core::OpState;
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use deno_core::Resource;
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use deno_core::ResourceId;
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use serde::Deserialize;
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use serde::Serialize;
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use std::borrow::Cow;
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use std::cell::RefCell;
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use std::collections::HashSet;
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use std::rc::Rc;
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pub use wgpu_core;
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pub use wgpu_types;
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use error::DomExceptionOperationError;
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use error::WebGpuResult;
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pub const UNSTABLE_FEATURE_NAME: &str = "webgpu";
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#[macro_use]
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mod macros {
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macro_rules! gfx_select {
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($id:expr => $p0:ident.$p1:tt.$method:ident $params:tt) => {
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gfx_select!($id => {$p0.$p1}, $method $params)
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};
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($id:expr => $p0:ident.$method:ident $params:tt) => {
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gfx_select!($id => {$p0}, $method $params)
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};
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($id:expr => {$($c:tt)*}, $method:ident $params:tt) => {
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match $id.backend() {
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#[cfg(any(
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all(not(target_arch = "wasm32"), not(target_os = "ios"), not(target_os = "macos")),
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feature = "vulkan-portability"
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))]
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wgpu_types::Backend::Vulkan => $($c)*.$method::<wgpu_core::api::Vulkan> $params,
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#[cfg(all(not(target_arch = "wasm32"), any(target_os = "ios", target_os = "macos")))]
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wgpu_types::Backend::Metal => $($c)*.$method::<wgpu_core::api::Metal> $params,
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#[cfg(all(not(target_arch = "wasm32"), windows))]
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wgpu_types::Backend::Dx12 => $($c)*.$method::<wgpu_core::api::Dx12> $params,
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#[cfg(any(
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all(unix, not(target_os = "macos"), not(target_os = "ios")),
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feature = "angle",
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target_arch = "wasm32"
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))]
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wgpu_types::Backend::Gl => $($c)*.$method::<wgpu_core::api::Gles> $params,
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other => panic!("Unexpected backend {:?}", other),
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}
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};
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}
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macro_rules! gfx_put {
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($id:expr => $global:ident.$method:ident( $($param:expr),* ) => $state:expr, $rc:expr) => {{
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let (val, maybe_err) = gfx_select!($id => $global.$method($($param),*));
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let rid = $state.resource_table.add($rc($global.clone(), val));
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Ok(WebGpuResult::rid_err(rid, maybe_err))
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}};
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}
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macro_rules! gfx_ok {
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($id:expr => $global:ident.$method:ident( $($param:expr),* )) => {{
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let maybe_err = gfx_select!($id => $global.$method($($param),*)).err();
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Ok(WebGpuResult::maybe_err(maybe_err))
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}};
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}
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}
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pub mod binding;
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pub mod buffer;
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pub mod bundle;
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pub mod byow;
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pub mod command_encoder;
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pub mod compute_pass;
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pub mod error;
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pub mod pipeline;
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pub mod queue;
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pub mod render_pass;
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pub mod sampler;
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pub mod shader;
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pub mod surface;
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pub mod texture;
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pub type Instance = std::sync::Arc<wgpu_core::global::Global>;
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struct WebGpuAdapter(Instance, wgpu_core::id::AdapterId);
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impl Resource for WebGpuAdapter {
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fn name(&self) -> Cow<str> {
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"webGPUAdapter".into()
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}
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fn close(self: Rc<Self>) {
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gfx_select!(self.1 => self.0.adapter_drop(self.1));
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}
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}
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struct WebGpuDevice(Instance, wgpu_core::id::DeviceId);
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impl Resource for WebGpuDevice {
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fn name(&self) -> Cow<str> {
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"webGPUDevice".into()
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}
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fn close(self: Rc<Self>) {
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gfx_select!(self.1 => self.0.device_drop(self.1));
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}
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}
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struct WebGpuQuerySet(Instance, wgpu_core::id::QuerySetId);
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impl Resource for WebGpuQuerySet {
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fn name(&self) -> Cow<str> {
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"webGPUQuerySet".into()
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}
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fn close(self: Rc<Self>) {
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gfx_select!(self.1 => self.0.query_set_drop(self.1));
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}
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}
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deno_core::extension!(
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deno_webgpu,
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deps = [deno_webidl, deno_web],
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ops = [
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// Request device/adapter
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op_webgpu_request_adapter,
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op_webgpu_request_device,
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op_webgpu_request_adapter_info,
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// Query Set
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op_webgpu_create_query_set,
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// buffer
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buffer::op_webgpu_create_buffer,
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buffer::op_webgpu_buffer_get_mapped_range,
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buffer::op_webgpu_buffer_unmap,
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// buffer async
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buffer::op_webgpu_buffer_get_map_async,
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// remaining sync ops
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// texture
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texture::op_webgpu_create_texture,
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texture::op_webgpu_create_texture_view,
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// sampler
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sampler::op_webgpu_create_sampler,
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// binding
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binding::op_webgpu_create_bind_group_layout,
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binding::op_webgpu_create_pipeline_layout,
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binding::op_webgpu_create_bind_group,
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// pipeline
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pipeline::op_webgpu_create_compute_pipeline,
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pipeline::op_webgpu_compute_pipeline_get_bind_group_layout,
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pipeline::op_webgpu_create_render_pipeline,
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pipeline::op_webgpu_render_pipeline_get_bind_group_layout,
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// command_encoder
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command_encoder::op_webgpu_create_command_encoder,
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command_encoder::op_webgpu_command_encoder_begin_render_pass,
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command_encoder::op_webgpu_command_encoder_begin_compute_pass,
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command_encoder::op_webgpu_command_encoder_copy_buffer_to_buffer,
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command_encoder::op_webgpu_command_encoder_copy_buffer_to_texture,
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command_encoder::op_webgpu_command_encoder_copy_texture_to_buffer,
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command_encoder::op_webgpu_command_encoder_copy_texture_to_texture,
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command_encoder::op_webgpu_command_encoder_clear_buffer,
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command_encoder::op_webgpu_command_encoder_push_debug_group,
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command_encoder::op_webgpu_command_encoder_pop_debug_group,
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command_encoder::op_webgpu_command_encoder_insert_debug_marker,
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command_encoder::op_webgpu_command_encoder_write_timestamp,
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command_encoder::op_webgpu_command_encoder_resolve_query_set,
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command_encoder::op_webgpu_command_encoder_finish,
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render_pass::op_webgpu_render_pass_set_viewport,
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render_pass::op_webgpu_render_pass_set_scissor_rect,
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render_pass::op_webgpu_render_pass_set_blend_constant,
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render_pass::op_webgpu_render_pass_set_stencil_reference,
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render_pass::op_webgpu_render_pass_begin_occlusion_query,
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render_pass::op_webgpu_render_pass_end_occlusion_query,
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render_pass::op_webgpu_render_pass_execute_bundles,
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render_pass::op_webgpu_render_pass_end,
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render_pass::op_webgpu_render_pass_set_bind_group,
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render_pass::op_webgpu_render_pass_push_debug_group,
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render_pass::op_webgpu_render_pass_pop_debug_group,
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render_pass::op_webgpu_render_pass_insert_debug_marker,
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render_pass::op_webgpu_render_pass_set_pipeline,
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render_pass::op_webgpu_render_pass_set_index_buffer,
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render_pass::op_webgpu_render_pass_set_vertex_buffer,
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render_pass::op_webgpu_render_pass_draw,
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render_pass::op_webgpu_render_pass_draw_indexed,
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render_pass::op_webgpu_render_pass_draw_indirect,
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render_pass::op_webgpu_render_pass_draw_indexed_indirect,
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compute_pass::op_webgpu_compute_pass_set_pipeline,
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compute_pass::op_webgpu_compute_pass_dispatch_workgroups,
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compute_pass::op_webgpu_compute_pass_dispatch_workgroups_indirect,
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compute_pass::op_webgpu_compute_pass_end,
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compute_pass::op_webgpu_compute_pass_set_bind_group,
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compute_pass::op_webgpu_compute_pass_push_debug_group,
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compute_pass::op_webgpu_compute_pass_pop_debug_group,
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compute_pass::op_webgpu_compute_pass_insert_debug_marker,
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// bundle
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bundle::op_webgpu_create_render_bundle_encoder,
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bundle::op_webgpu_render_bundle_encoder_finish,
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bundle::op_webgpu_render_bundle_encoder_set_bind_group,
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bundle::op_webgpu_render_bundle_encoder_push_debug_group,
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bundle::op_webgpu_render_bundle_encoder_pop_debug_group,
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bundle::op_webgpu_render_bundle_encoder_insert_debug_marker,
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bundle::op_webgpu_render_bundle_encoder_set_pipeline,
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bundle::op_webgpu_render_bundle_encoder_set_index_buffer,
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bundle::op_webgpu_render_bundle_encoder_set_vertex_buffer,
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bundle::op_webgpu_render_bundle_encoder_draw,
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bundle::op_webgpu_render_bundle_encoder_draw_indexed,
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bundle::op_webgpu_render_bundle_encoder_draw_indirect,
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// queue
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queue::op_webgpu_queue_submit,
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queue::op_webgpu_write_buffer,
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queue::op_webgpu_write_texture,
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// shader
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shader::op_webgpu_create_shader_module,
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// surface
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surface::op_webgpu_surface_configure,
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surface::op_webgpu_surface_get_current_texture,
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surface::op_webgpu_surface_present,
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// byow
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byow::op_webgpu_surface_create,
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],
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esm = ["00_init.js", "02_surface.js"],
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lazy_loaded_esm = ["01_webgpu.js"],
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);
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fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
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let mut return_features: Vec<&'static str> = vec![];
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// api
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if features.contains(wgpu_types::Features::DEPTH_CLIP_CONTROL) {
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return_features.push("depth-clip-control");
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}
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if features.contains(wgpu_types::Features::TIMESTAMP_QUERY) {
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return_features.push("timestamp-query");
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}
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if features.contains(wgpu_types::Features::INDIRECT_FIRST_INSTANCE) {
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return_features.push("indirect-first-instance");
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}
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// shader
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if features.contains(wgpu_types::Features::SHADER_F16) {
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return_features.push("shader-f16");
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}
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// texture formats
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if features.contains(wgpu_types::Features::DEPTH32FLOAT_STENCIL8) {
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return_features.push("depth32float-stencil8");
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}
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_BC) {
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return_features.push("texture-compression-bc");
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}
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2) {
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return_features.push("texture-compression-etc2");
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}
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC) {
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return_features.push("texture-compression-astc");
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}
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if features.contains(wgpu_types::Features::RG11B10UFLOAT_RENDERABLE) {
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return_features.push("rg11b10ufloat-renderable");
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}
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if features.contains(wgpu_types::Features::BGRA8UNORM_STORAGE) {
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return_features.push("bgra8unorm-storage");
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}
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if features.contains(wgpu_types::Features::FLOAT32_FILTERABLE) {
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return_features.push("float32-filterable");
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}
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// extended from spec
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// texture formats
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if features.contains(wgpu_types::Features::TEXTURE_FORMAT_16BIT_NORM) {
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return_features.push("texture-format-16-bit-norm");
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}
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if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_HDR) {
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return_features.push("texture-compression-astc-hdr");
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}
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if features.contains(wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES) {
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return_features.push("texture-adapter-specific-format-features");
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}
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// api
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if features.contains(wgpu_types::Features::PIPELINE_STATISTICS_QUERY) {
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return_features.push("pipeline-statistics-query");
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}
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if features.contains(wgpu_types::Features::TIMESTAMP_QUERY_INSIDE_PASSES) {
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return_features.push("timestamp-query-inside-passes");
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}
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if features.contains(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS) {
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return_features.push("mappable-primary-buffers");
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}
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if features.contains(wgpu_types::Features::TEXTURE_BINDING_ARRAY) {
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return_features.push("texture-binding-array");
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}
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if features.contains(wgpu_types::Features::BUFFER_BINDING_ARRAY) {
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return_features.push("buffer-binding-array");
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}
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if features.contains(wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY) {
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return_features.push("storage-resource-binding-array");
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}
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if features.contains(
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wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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) {
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return_features.push("sampled-texture-and-storage-buffer-array-non-uniform-indexing");
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}
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if features.contains(
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wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
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) {
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return_features.push("uniform-buffer-and-storage-texture-array-non-uniform-indexing");
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}
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if features.contains(wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY) {
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return_features.push("partially-bound-binding-array");
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}
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if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT) {
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return_features.push("multi-draw-indirect");
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}
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if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT) {
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return_features.push("multi-draw-indirect-count");
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}
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if features.contains(wgpu_types::Features::PUSH_CONSTANTS) {
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return_features.push("push-constants");
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}
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if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_ZERO) {
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return_features.push("address-mode-clamp-to-zero");
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}
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if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER) {
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return_features.push("address-mode-clamp-to-border");
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}
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if features.contains(wgpu_types::Features::POLYGON_MODE_LINE) {
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return_features.push("polygon-mode-line");
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}
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if features.contains(wgpu_types::Features::POLYGON_MODE_POINT) {
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return_features.push("polygon-mode-point");
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}
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if features.contains(wgpu_types::Features::CONSERVATIVE_RASTERIZATION) {
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return_features.push("conservative-rasterization");
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}
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if features.contains(wgpu_types::Features::VERTEX_WRITABLE_STORAGE) {
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return_features.push("vertex-writable-storage");
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}
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if features.contains(wgpu_types::Features::CLEAR_TEXTURE) {
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return_features.push("clear-texture");
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}
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if features.contains(wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH) {
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return_features.push("spirv-shader-passthrough");
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}
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if features.contains(wgpu_types::Features::MULTIVIEW) {
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return_features.push("multiview");
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}
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if features.contains(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT) {
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return_features.push("vertex-attribute-64-bit");
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}
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// shader
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if features.contains(wgpu_types::Features::SHADER_F64) {
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return_features.push("shader-f64");
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}
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if features.contains(wgpu_types::Features::SHADER_I16) {
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return_features.push("shader-i16");
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}
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if features.contains(wgpu_types::Features::SHADER_PRIMITIVE_INDEX) {
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return_features.push("shader-primitive-index");
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}
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if features.contains(wgpu_types::Features::SHADER_EARLY_DEPTH_TEST) {
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return_features.push("shader-early-depth-test");
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}
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return_features
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}
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#[derive(Serialize)]
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#[serde(untagged)]
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pub enum GpuAdapterResOrErr {
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Error { err: String },
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Features(GpuAdapterRes),
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}
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#[derive(Serialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuAdapterRes {
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rid: ResourceId,
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limits: wgpu_types::Limits,
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features: Vec<&'static str>,
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is_software: bool,
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}
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|
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#[derive(Serialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GpuDeviceRes {
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rid: ResourceId,
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queue_rid: ResourceId,
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limits: wgpu_types::Limits,
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features: Vec<&'static str>,
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is_software: bool,
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}
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|
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#[op2]
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#[serde]
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pub fn op_webgpu_request_adapter(
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state: Rc<RefCell<OpState>>,
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#[serde] power_preference: Option<wgpu_types::PowerPreference>,
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force_fallback_adapter: bool,
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) -> Result<GpuAdapterResOrErr, AnyError> {
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let mut state = state.borrow_mut();
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// TODO(bartlomieju): replace with `state.feature_checker.check_or_exit`
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// once we phase out `check_or_exit_with_legacy_fallback`
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state
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.feature_checker
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.check_or_exit_with_legacy_fallback(UNSTABLE_FEATURE_NAME, "navigator.gpu.requestAdapter");
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let backends = std::env::var("DENO_WEBGPU_BACKEND").map_or_else(
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|_| wgpu_types::Backends::all(),
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|
|s| wgpu_core::instance::parse_backends_from_comma_list(&s),
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);
|
|
let instance = if let Some(instance) = state.try_borrow::<Instance>() {
|
|
instance
|
|
} else {
|
|
state.put(std::sync::Arc::new(wgpu_core::global::Global::new(
|
|
"webgpu",
|
|
wgpu_types::InstanceDescriptor {
|
|
backends,
|
|
flags: wgpu_types::InstanceFlags::from_build_config(),
|
|
dx12_shader_compiler: wgpu_types::Dx12Compiler::Fxc,
|
|
gles_minor_version: wgpu_types::Gles3MinorVersion::default(),
|
|
},
|
|
)));
|
|
state.borrow::<Instance>()
|
|
};
|
|
|
|
let descriptor = wgpu_core::instance::RequestAdapterOptions {
|
|
power_preference: power_preference.unwrap_or_default(),
|
|
force_fallback_adapter,
|
|
compatible_surface: None, // windowless
|
|
};
|
|
let res = instance.request_adapter(
|
|
&descriptor,
|
|
wgpu_core::instance::AdapterInputs::Mask(backends, |_| None),
|
|
);
|
|
|
|
let adapter = match res {
|
|
Ok(adapter) => adapter,
|
|
Err(err) => {
|
|
return Ok(GpuAdapterResOrErr::Error {
|
|
err: err.to_string(),
|
|
})
|
|
}
|
|
};
|
|
let adapter_features = gfx_select!(adapter => instance.adapter_features(adapter))?;
|
|
let features = deserialize_features(&adapter_features);
|
|
let adapter_limits = gfx_select!(adapter => instance.adapter_limits(adapter))?;
|
|
|
|
let instance = instance.clone();
|
|
|
|
let rid = state.resource_table.add(WebGpuAdapter(instance, adapter));
|
|
|
|
Ok(GpuAdapterResOrErr::Features(GpuAdapterRes {
|
|
rid,
|
|
features,
|
|
limits: adapter_limits,
|
|
is_software: false,
|
|
}))
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
pub struct GpuRequiredFeatures(HashSet<String>);
|
|
|
|
impl From<GpuRequiredFeatures> for wgpu_types::Features {
|
|
fn from(required_features: GpuRequiredFeatures) -> wgpu_types::Features {
|
|
let mut features: wgpu_types::Features = wgpu_types::Features::empty();
|
|
// api
|
|
features.set(
|
|
wgpu_types::Features::DEPTH_CLIP_CONTROL,
|
|
required_features.0.contains("depth-clip-control"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::TIMESTAMP_QUERY,
|
|
required_features.0.contains("timestamp-query"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::INDIRECT_FIRST_INSTANCE,
|
|
required_features.0.contains("indirect-first-instance"),
|
|
);
|
|
// shader
|
|
features.set(
|
|
wgpu_types::Features::SHADER_F16,
|
|
required_features.0.contains("shader-f16"),
|
|
);
|
|
// texture formats
|
|
features.set(
|
|
wgpu_types::Features::DEPTH32FLOAT_STENCIL8,
|
|
required_features.0.contains("depth32float-stencil8"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::TEXTURE_COMPRESSION_BC,
|
|
required_features.0.contains("texture-compression-bc"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::TEXTURE_COMPRESSION_ETC2,
|
|
required_features.0.contains("texture-compression-etc2"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::TEXTURE_COMPRESSION_ASTC,
|
|
required_features.0.contains("texture-compression-astc"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::RG11B10UFLOAT_RENDERABLE,
|
|
required_features.0.contains("rg11b10ufloat-renderable"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::BGRA8UNORM_STORAGE,
|
|
required_features.0.contains("bgra8unorm-storage"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::FLOAT32_FILTERABLE,
|
|
required_features.0.contains("float32-filterable"),
|
|
);
|
|
|
|
// extended from spec
|
|
|
|
// texture formats
|
|
features.set(
|
|
wgpu_types::Features::TEXTURE_FORMAT_16BIT_NORM,
|
|
required_features.0.contains("texture-format-16-bit-norm"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_HDR,
|
|
required_features.0.contains("texture-compression-astc-hdr"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
|
required_features
|
|
.0
|
|
.contains("texture-adapter-specific-format-features"),
|
|
);
|
|
// api
|
|
features.set(
|
|
wgpu_types::Features::PIPELINE_STATISTICS_QUERY,
|
|
required_features.0.contains("pipeline-statistics-query"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::TIMESTAMP_QUERY_INSIDE_PASSES,
|
|
required_features
|
|
.0
|
|
.contains("timestamp-query-inside-passes"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS,
|
|
required_features.0.contains("mappable-primary-buffers"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::TEXTURE_BINDING_ARRAY,
|
|
required_features.0.contains("texture-binding-array"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::BUFFER_BINDING_ARRAY,
|
|
required_features.0.contains("buffer-binding-array"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY,
|
|
required_features
|
|
.0
|
|
.contains("storage-resource-binding-array"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
|
|
required_features
|
|
.0
|
|
.contains("sampled-texture-and-storage-buffer-array-non-uniform-indexing"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
|
|
required_features
|
|
.0
|
|
.contains("uniform-buffer-and-storage-texture-array-non-uniform-indexing"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY,
|
|
required_features
|
|
.0
|
|
.contains("partially-bound-binding-array"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::MULTI_DRAW_INDIRECT,
|
|
required_features.0.contains("multi-draw-indirect"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT,
|
|
required_features.0.contains("multi-draw-indirect-count"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::PUSH_CONSTANTS,
|
|
required_features.0.contains("push-constants"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_ZERO,
|
|
required_features.0.contains("address-mode-clamp-to-zero"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER,
|
|
required_features.0.contains("address-mode-clamp-to-border"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::POLYGON_MODE_LINE,
|
|
required_features.0.contains("polygon-mode-line"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::POLYGON_MODE_POINT,
|
|
required_features.0.contains("polygon-mode-point"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::CONSERVATIVE_RASTERIZATION,
|
|
required_features.0.contains("conservative-rasterization"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::VERTEX_WRITABLE_STORAGE,
|
|
required_features.0.contains("vertex-writable-storage"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::CLEAR_TEXTURE,
|
|
required_features.0.contains("clear-texture"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH,
|
|
required_features.0.contains("spirv-shader-passthrough"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::MULTIVIEW,
|
|
required_features.0.contains("multiview"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT,
|
|
required_features.0.contains("vertex-attribute-64-bit"),
|
|
);
|
|
// shader
|
|
features.set(
|
|
wgpu_types::Features::SHADER_F64,
|
|
required_features.0.contains("shader-f64"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::SHADER_I16,
|
|
required_features.0.contains("shader-i16"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::SHADER_PRIMITIVE_INDEX,
|
|
required_features.0.contains("shader-primitive-index"),
|
|
);
|
|
features.set(
|
|
wgpu_types::Features::SHADER_EARLY_DEPTH_TEST,
|
|
required_features.0.contains("shader-early-depth-test"),
|
|
);
|
|
|
|
features
|
|
}
|
|
}
|
|
|
|
#[op2]
|
|
#[serde]
|
|
pub fn op_webgpu_request_device(
|
|
state: Rc<RefCell<OpState>>,
|
|
#[smi] adapter_rid: ResourceId,
|
|
#[string] label: String,
|
|
#[serde] required_features: GpuRequiredFeatures,
|
|
#[serde] required_limits: Option<wgpu_types::Limits>,
|
|
) -> Result<GpuDeviceRes, AnyError> {
|
|
let mut state = state.borrow_mut();
|
|
let adapter_resource = state.resource_table.take::<WebGpuAdapter>(adapter_rid)?;
|
|
let adapter = adapter_resource.1;
|
|
let instance = state.borrow::<Instance>();
|
|
|
|
let descriptor = wgpu_types::DeviceDescriptor {
|
|
label: Some(Cow::Owned(label)),
|
|
required_features: required_features.into(),
|
|
required_limits: required_limits.unwrap_or_default(),
|
|
memory_hints: wgpu_types::MemoryHints::default(),
|
|
};
|
|
|
|
let (device, queue, maybe_err) = gfx_select!(adapter => instance.adapter_request_device(
|
|
adapter,
|
|
&descriptor,
|
|
std::env::var("DENO_WEBGPU_TRACE").ok().as_ref().map(std::path::Path::new),
|
|
None,
|
|
None
|
|
));
|
|
adapter_resource.close();
|
|
if let Some(err) = maybe_err {
|
|
return Err(DomExceptionOperationError::new(&err.to_string()).into());
|
|
}
|
|
|
|
let device_features = gfx_select!(device => instance.device_features(device))?;
|
|
let features = deserialize_features(&device_features);
|
|
let limits = gfx_select!(device => instance.device_limits(device))?;
|
|
|
|
let instance = instance.clone();
|
|
let instance2 = instance.clone();
|
|
let rid = state.resource_table.add(WebGpuDevice(instance, device));
|
|
let queue_rid = state
|
|
.resource_table
|
|
.add(queue::WebGpuQueue(instance2, queue));
|
|
|
|
Ok(GpuDeviceRes {
|
|
rid,
|
|
queue_rid,
|
|
features,
|
|
limits,
|
|
// TODO(lucacasonato): report correctly from wgpu
|
|
is_software: false,
|
|
})
|
|
}
|
|
|
|
#[derive(Serialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct GPUAdapterInfo {
|
|
vendor: String,
|
|
architecture: String,
|
|
device: String,
|
|
description: String,
|
|
}
|
|
|
|
#[op2]
|
|
#[serde]
|
|
pub fn op_webgpu_request_adapter_info(
|
|
state: Rc<RefCell<OpState>>,
|
|
#[smi] adapter_rid: ResourceId,
|
|
) -> Result<GPUAdapterInfo, AnyError> {
|
|
let mut state = state.borrow_mut();
|
|
let adapter_resource = state.resource_table.take::<WebGpuAdapter>(adapter_rid)?;
|
|
let adapter = adapter_resource.1;
|
|
let instance = state.borrow::<Instance>();
|
|
|
|
let info = gfx_select!(adapter => instance.adapter_get_info(adapter))?;
|
|
adapter_resource.close();
|
|
|
|
Ok(GPUAdapterInfo {
|
|
vendor: info.vendor.to_string(),
|
|
architecture: String::new(), // TODO(#2170)
|
|
device: info.device.to_string(),
|
|
description: info.name,
|
|
})
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "camelCase")]
|
|
pub struct CreateQuerySetArgs {
|
|
device_rid: ResourceId,
|
|
label: String,
|
|
#[serde(flatten)]
|
|
r#type: GpuQueryType,
|
|
count: u32,
|
|
}
|
|
|
|
#[derive(Deserialize)]
|
|
#[serde(rename_all = "kebab-case", tag = "type")]
|
|
enum GpuQueryType {
|
|
Occlusion,
|
|
Timestamp,
|
|
}
|
|
|
|
impl From<GpuQueryType> for wgpu_types::QueryType {
|
|
fn from(query_type: GpuQueryType) -> Self {
|
|
match query_type {
|
|
GpuQueryType::Occlusion => wgpu_types::QueryType::Occlusion,
|
|
GpuQueryType::Timestamp => wgpu_types::QueryType::Timestamp,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[op2]
|
|
#[serde]
|
|
pub fn op_webgpu_create_query_set(
|
|
state: &mut OpState,
|
|
#[serde] args: CreateQuerySetArgs,
|
|
) -> Result<WebGpuResult, AnyError> {
|
|
let device_resource = state.resource_table.get::<WebGpuDevice>(args.device_rid)?;
|
|
let device = device_resource.1;
|
|
let instance = state.borrow::<Instance>();
|
|
|
|
let descriptor = wgpu_types::QuerySetDescriptor {
|
|
label: Some(Cow::Owned(args.label)),
|
|
ty: args.r#type.into(),
|
|
count: args.count,
|
|
};
|
|
|
|
gfx_put!(device => instance.device_create_query_set(
|
|
device,
|
|
&descriptor,
|
|
None
|
|
) => state, WebGpuQuerySet)
|
|
}
|