wgpu/wgpu-core/src/id.rs
Teodor Tanasoaia 5eb09f6bd7
Implement Queue::write_buffer_with (#2777)
* implement Queue::write_buffer_with

* address comments

* update doc

* Fix copy span location

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-06-28 18:32:43 +00:00

262 lines
8.3 KiB
Rust

use crate::{Epoch, Index};
use std::{cmp::Ordering, fmt, marker::PhantomData};
use wgt::Backend;
#[cfg(feature = "id32")]
type IdType = u32;
#[cfg(not(feature = "id32"))]
type IdType = u64;
#[cfg(feature = "id32")]
type NonZeroId = std::num::NonZeroU32;
#[cfg(not(feature = "id32"))]
type NonZeroId = std::num::NonZeroU64;
#[cfg(feature = "id32")]
type ZippedIndex = u16;
#[cfg(not(feature = "id32"))]
type ZippedIndex = Index;
const INDEX_BITS: usize = std::mem::size_of::<ZippedIndex>() * 8;
const EPOCH_BITS: usize = INDEX_BITS - BACKEND_BITS;
const BACKEND_BITS: usize = 3;
const BACKEND_SHIFT: usize = INDEX_BITS * 2 - BACKEND_BITS;
pub const EPOCH_MASK: u32 = (1 << (EPOCH_BITS)) - 1;
type Dummy = hal::api::Empty;
/// An identifier for a wgpu object.
///
/// An `Id<T>` value identifies a value stored in a [`Global`]'s [`Hub`]'s [`Storage`].
/// `Storage` implements [`Index`] and [`IndexMut`], accepting `Id` values as indices.
///
/// ## Note on `Id` typing
///
/// You might assume that an `Id<T>` can only be used to retrieve a resource of
/// type `T`, but that is not quite the case. The id types in `wgpu-core`'s
/// public API ([`TextureId`], for example) can refer to resources belonging to
/// any backend, but the corresponding resource types ([`Texture<A>`], for
/// example) are always parameterized by a specific backend `A`.
///
/// So the `T` in `Id<T>` is usually a resource type like `Texture<Empty>`,
/// where [`Empty`] is the `wgpu_hal` dummy back end. These empty types are
/// never actually used, beyond just making sure you access each `Storage` with
/// the right kind of identifier. The members of [`Hub<A>`] pair up each
/// `X<Empty>` type with the resource type `X<A>`, for some specific backend
/// `A`.
///
/// [`Global`]: crate::hub::Global
/// [`Hub`]: crate::hub::Hub
/// [`Hub<A>`]: crate::hub::Hub
/// [`Storage`]: crate::hub::Storage
/// [`Texture<A>`]: crate::resource::Texture
/// [`Index`]: std::ops::Index
/// [`IndexMut`]: std::ops::IndexMut
/// [`Registry`]: crate::hub::Registry
/// [`Empty`]: hal::api::Empty
#[repr(transparent)]
#[cfg_attr(feature = "trace", derive(serde::Serialize), serde(into = "SerialId"))]
#[cfg_attr(
feature = "replay",
derive(serde::Deserialize),
serde(from = "SerialId")
)]
#[cfg_attr(
all(feature = "serde", not(feature = "trace")),
derive(serde::Serialize)
)]
#[cfg_attr(
all(feature = "serde", not(feature = "replay")),
derive(serde::Deserialize)
)]
pub struct Id<T>(NonZeroId, PhantomData<T>);
// This type represents Id in a more readable (and editable) way.
#[allow(dead_code)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
enum SerialId {
// The only variant forces RON to not ignore "Id"
Id(Index, Epoch, Backend),
}
#[cfg(feature = "trace")]
impl<T> From<Id<T>> for SerialId {
fn from(id: Id<T>) -> Self {
let (index, epoch, backend) = id.unzip();
Self::Id(index, epoch, backend)
}
}
#[cfg(feature = "replay")]
impl<T> From<SerialId> for Id<T> {
fn from(id: SerialId) -> Self {
match id {
SerialId::Id(index, epoch, backend) => TypedId::zip(index, epoch, backend),
}
}
}
impl<T> Id<T> {
#[allow(dead_code)]
pub(crate) fn dummy(index: u32) -> Valid<Self> {
Valid(Id::zip(index, 1, Backend::Empty))
}
pub fn backend(self) -> Backend {
match self.0.get() >> (BACKEND_SHIFT) as u8 {
0 => Backend::Empty,
1 => Backend::Vulkan,
2 => Backend::Metal,
3 => Backend::Dx12,
4 => Backend::Dx11,
5 => Backend::Gl,
_ => unreachable!(),
}
}
}
impl<T> Copy for Id<T> {}
impl<T> Clone for Id<T> {
fn clone(&self) -> Self {
Self(self.0, PhantomData)
}
}
impl<T> fmt::Debug for Id<T> {
fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
self.unzip().fmt(formatter)
}
}
impl<T> std::hash::Hash for Id<T> {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.0.hash(state);
}
}
impl<T> PartialEq for Id<T> {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl<T> Eq for Id<T> {}
impl<T> PartialOrd for Id<T> {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
self.0.partial_cmp(&other.0)
}
}
impl<T> Ord for Id<T> {
fn cmp(&self, other: &Self) -> Ordering {
self.0.cmp(&other.0)
}
}
/// An internal ID that has been checked to point to
/// a valid object in the storages.
#[repr(transparent)]
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, PartialOrd, Ord)]
#[cfg_attr(feature = "trace", derive(serde::Serialize))]
#[cfg_attr(feature = "replay", derive(serde::Deserialize))]
pub(crate) struct Valid<I>(pub I);
/// Trait carrying methods for direct `Id` access.
///
/// Most `wgpu-core` clients should not use this trait. Unusual clients that
/// need to construct `Id` values directly, or access their components, like the
/// WGPU recording player, may use this trait to do so.
pub trait TypedId: Copy {
fn zip(index: Index, epoch: Epoch, backend: Backend) -> Self;
fn unzip(self) -> (Index, Epoch, Backend);
}
#[allow(trivial_numeric_casts)]
impl<T> TypedId for Id<T> {
fn zip(index: Index, epoch: Epoch, backend: Backend) -> Self {
assert_eq!(0, epoch >> EPOCH_BITS);
assert_eq!(0, (index as IdType) >> INDEX_BITS);
let v = index as IdType
| ((epoch as IdType) << INDEX_BITS)
| ((backend as IdType) << BACKEND_SHIFT);
Id(NonZeroId::new(v).unwrap(), PhantomData)
}
fn unzip(self) -> (Index, Epoch, Backend) {
(
(self.0.get() as ZippedIndex) as Index,
(((self.0.get() >> INDEX_BITS) as ZippedIndex) & (EPOCH_MASK as ZippedIndex)) as Index,
self.backend(),
)
}
}
pub type AdapterId = Id<crate::instance::Adapter<Dummy>>;
pub type SurfaceId = Id<crate::instance::Surface>;
// Device
pub type DeviceId = Id<crate::device::Device<Dummy>>;
pub type QueueId = DeviceId;
// Resource
pub type BufferId = Id<crate::resource::Buffer<Dummy>>;
pub type StagingBufferId = Id<crate::resource::StagingBuffer<Dummy>>;
pub type TextureViewId = Id<crate::resource::TextureView<Dummy>>;
pub type TextureId = Id<crate::resource::Texture<Dummy>>;
pub type SamplerId = Id<crate::resource::Sampler<Dummy>>;
// Binding model
pub type BindGroupLayoutId = Id<crate::binding_model::BindGroupLayout<Dummy>>;
pub type PipelineLayoutId = Id<crate::binding_model::PipelineLayout<Dummy>>;
pub type BindGroupId = Id<crate::binding_model::BindGroup<Dummy>>;
// Pipeline
pub type ShaderModuleId = Id<crate::pipeline::ShaderModule<Dummy>>;
pub type RenderPipelineId = Id<crate::pipeline::RenderPipeline<Dummy>>;
pub type ComputePipelineId = Id<crate::pipeline::ComputePipeline<Dummy>>;
// Command
pub type CommandEncoderId = CommandBufferId;
pub type CommandBufferId = Id<crate::command::CommandBuffer<Dummy>>;
pub type RenderPassEncoderId = *mut crate::command::RenderPass;
pub type ComputePassEncoderId = *mut crate::command::ComputePass;
pub type RenderBundleEncoderId = *mut crate::command::RenderBundleEncoder;
pub type RenderBundleId = Id<crate::command::RenderBundle<Dummy>>;
pub type QuerySetId = Id<crate::resource::QuerySet<Dummy>>;
#[test]
fn test_id_backend() {
for &b in &[
Backend::Empty,
Backend::Vulkan,
Backend::Metal,
Backend::Dx12,
Backend::Dx11,
Backend::Gl,
] {
let id: Id<()> = Id::zip(1, 0, b);
let (_id, _epoch, backend) = id.unzip();
assert_eq!(id.backend(), b);
assert_eq!(backend, b);
}
}
#[test]
fn test_id() {
let last_index = ((1u64 << INDEX_BITS) - 1) as Index;
let indexes = [1, last_index / 2 - 1, last_index / 2 + 1, last_index];
let epochs = [1, EPOCH_MASK / 2 - 1, EPOCH_MASK / 2 + 1, EPOCH_MASK];
let backends = [
Backend::Empty,
Backend::Vulkan,
Backend::Metal,
Backend::Dx12,
Backend::Dx11,
Backend::Gl,
];
for &i in &indexes {
for &e in &epochs {
for &b in &backends {
let id: Id<()> = Id::zip(i, e, b);
let (index, epoch, backend) = id.unzip();
assert_eq!(index, i);
assert_eq!(epoch, e);
assert_eq!(backend, b);
}
}
}
}