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22 lines
410 B
WebGPU Shading Language
22 lines
410 B
WebGPU Shading Language
override o: f32;
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@group(0) @binding(0)
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var acc_struct: acceleration_structure;
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@compute @workgroup_size(1)
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fn main() {
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var rq: ray_query;
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let desc = RayDesc(
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RAY_FLAG_TERMINATE_ON_FIRST_HIT,
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0xFFu,
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o * 17.0,
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o * 19.0,
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vec3<f32>(o * 23.0),
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vec3<f32>(o * 29.0, o * 31.0, o * 37.0),
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);
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rayQueryInitialize(&rq, acc_struct, desc);
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while (rayQueryProceed(&rq)) {}
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}
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