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27 lines
1.1 KiB
WebGPU Shading Language
27 lines
1.1 KiB
WebGPU Shading Language
const ga = 4; // AbstractInt with a value of 4.
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const gb : i32 = 4; // i32 with a value of 4.
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const gc : u32 = 4; // u32 with a value of 4.
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const gd : f32 = 4; // f32 with a value of 4.
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const ge = vec3(ga, ga, ga); // vec3 of AbstractInt with a value of (4, 4, 4).
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const gf = 2.0; // AbstractFloat with a value of 2.
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fn const_in_fn() {
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const a = 4; // AbstractInt with a value of 4.
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const b: i32 = 4; // i32 with a value of 4.
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const c: u32 = 4; // u32 with a value of 4.
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const d: f32 = 4; // f32 with a value of 4.
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const e = vec3(a, a, a); // vec3 of AbstractInt with a value of (4, 4, 4).
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const f = 2.0; // AbstractFloat with a value of 2.
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// TODO: Make it per spec, currently not possible
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// because naga does not support automatic conversions
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// of Abstract types
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// Check that we can access global constants
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const ag = ga;
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const bg = gb;
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const cg = gc;
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const dg = gd;
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const eg = ge;
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const fg = gf;
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}
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