wgpu/deno_webgpu
Wumpf 2fa75aaf05
Do texture init via clear passes when possible (#2307)
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up

* clear_texture via renderpasses wip

* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST

* cleanup texture's clear_views

* rename CLEAR_COMMANDS to CLEAR_TEXTURE

* separate clear_texture into reusable & more descriptive parts

* texture clear views are now created ahead of time

* discarded surface fixup goes through new clear_texture method now

* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping

* texture init on queue_write_texture now also goes through new clear_texture

* transfer functions on commandbuffer use now new texture init route

* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies

* clear functions now take TextureInitRange

* Fix clippy lints

* command_encoder_clear_texture no longer takes write lock on texture

* TextureClearMode encodes now is_color

* code cleanup, mostly about `use`

* Handle volume textures in clear_texture_via_render_passes properly

* texture clear no longer requires id::Stored

* init tracking fixes for volumes and init on partial subresource writes

* texture creation enforces COPY_DST only if absolutely necessary

* unrolled functional chain, reduce unsafe scope size

* fix clippy lints

* clear_texture test no longer creates 1D textures

see #2323

* 3D textures are no longer cleared as render target since this isn't supported on Metal

* fix deno building issue, fix formatting

* TextureInner::Surface can now be zero initialized
2021-12-28 17:05:53 -05:00
..
src Do texture init via clear passes when possible (#2307) 2021-12-28 17:05:53 -05:00
01_webgpu.js Rename fill_buffer back to clear_buffer 2021-12-02 12:33:59 -05:00
02_idl_types.js feat(deno_webgpu): fill buffer (#2221) 2021-11-28 21:22:15 -05:00
Cargo.toml Move Deno out of the workspace 2021-09-13 23:57:33 -04:00
LICENSE.md WIP: add cts_runner and deno_webgpu crate (#1859) 2021-09-03 13:23:35 -04:00
README.md WIP: add cts_runner and deno_webgpu crate (#1859) 2021-09-03 13:23:35 -04:00
webgpu.idl Rename fill_buffer back to clear_buffer 2021-12-02 12:33:59 -05:00

deno_webgpu

This op crate implements the WebGPU API as defined in https://gpuweb.github.io/gpuweb/ in Deno. The implementation targets the spec draft as of February 22, 2021. The spec is still very much in flux. This op crate tries to stay up to date with the spec, but is constrained by the features implemented in our GPU backend library wgpu.

The spec is still very bare bones, and is still missing many details. As the spec becomes more concrete, we will implement to follow the spec more closely.

In addition, setting the DENO_WEBGPU_TRACE environmental variable will output a wgpu trace to the specified directory.

For testing this op crate will make use of the WebGPU conformance tests suite, running through our WPT runner. This will be used to validate implementation conformance.

GitHub CI doesn't run with GPUs, so testing relies on software like DX WARP & Vulkan lavapipe. Currently only using DX WARP works, so tests are only run on Windows.

Specification: https://gpuweb.github.io/gpuweb/

Design documents: https://github.com/gpuweb/gpuweb/tree/main/design

Conformance tests suite: https://github.com/gpuweb/cts

WebGPU examples for Deno: https://github.com/crowlKats/webgpu-examples

wgpu-users matrix channel: https://matrix.to/#/#wgpu-users:matrix.org