wgpu/deno_webgpu/lib.rs
Aaron Hill 2b4a8b318f
wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12 (#4116)
* wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12

This error only exists due to an issue with naga's HLSL support:
https://github.com/gfx-rs/naga/issues/1945
The WGPU spec itself allows vertex shader outputs that are
not consumed by the fragment shader.

Until the issue is fixed, we can allow unconsumed outputs on
all platforms other than DX11/DX12.

* Add Features::SHADER_UNUSED_VERTEX_OUTPUT to allow disabling check

* Pick an unused feature id
2023-09-20 21:02:37 -04:00

790 lines
29 KiB
Rust

// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
#![cfg(not(target_arch = "wasm32"))]
#![warn(unsafe_op_in_unsafe_fn)]
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use serde::Deserialize;
use serde::Serialize;
use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::HashSet;
use std::convert::TryFrom;
use std::rc::Rc;
pub use wgpu_core;
pub use wgpu_types;
use error::DomExceptionOperationError;
use error::WebGpuResult;
#[macro_use]
mod macros {
macro_rules! gfx_select {
($id:expr => $global:ident.$method:ident( $($param:expr),* )) => {
match $id.backend() {
#[cfg(any(
all(not(target_arch = "wasm32"), not(target_os = "ios"), not(target_os = "macos")),
feature = "vulkan-portability"
))]
wgpu_types::Backend::Vulkan => $global.$method::<wgpu_core::api::Vulkan>( $($param),* ),
#[cfg(all(not(target_arch = "wasm32"), any(target_os = "ios", target_os = "macos")))]
wgpu_types::Backend::Metal => $global.$method::<wgpu_core::api::Metal>( $($param),* ),
#[cfg(all(not(target_arch = "wasm32"), windows))]
wgpu_types::Backend::Dx12 => $global.$method::<wgpu_core::api::Dx12>( $($param),* ),
#[cfg(all(not(target_arch = "wasm32"), windows))]
wgpu_types::Backend::Dx11 => $global.$method::<wgpu_core::api::Dx11>( $($param),* ),
#[cfg(any(
all(unix, not(target_os = "macos"), not(target_os = "ios")),
feature = "angle",
target_arch = "wasm32"
))]
wgpu_types::Backend::Gl => $global.$method::<wgpu_core::api::Gles>( $($param),+ ),
other => panic!("Unexpected backend {:?}", other),
}
};
}
macro_rules! gfx_put {
($id:expr => $global:ident.$method:ident( $($param:expr),* ) => $state:expr, $rc:expr) => {{
let (val, maybe_err) = gfx_select!($id => $global.$method($($param),*));
let rid = $state.resource_table.add($rc($global.clone(), val));
Ok(WebGpuResult::rid_err(rid, maybe_err))
}};
}
macro_rules! gfx_ok {
($id:expr => $global:ident.$method:ident( $($param:expr),* )) => {{
let maybe_err = gfx_select!($id => $global.$method($($param),*)).err();
Ok(WebGpuResult::maybe_err(maybe_err))
}};
}
}
pub mod binding;
pub mod buffer;
pub mod bundle;
pub mod command_encoder;
pub mod compute_pass;
pub mod error;
pub mod pipeline;
pub mod queue;
pub mod render_pass;
pub mod sampler;
pub mod shader;
#[cfg(feature = "surface")]
pub mod surface;
pub mod texture;
pub struct Unstable(pub bool);
fn check_unstable(state: &OpState, api_name: &str) {
let unstable = state.borrow::<Unstable>();
if !unstable.0 {
eprintln!(
"Unstable API '{}'. The --unstable flag must be provided.",
api_name
);
std::process::exit(70);
}
}
pub type Instance =
std::sync::Arc<wgpu_core::global::Global<wgpu_core::identity::IdentityManagerFactory>>;
struct WebGpuAdapter(Instance, wgpu_core::id::AdapterId);
impl Resource for WebGpuAdapter {
fn name(&self) -> Cow<str> {
"webGPUAdapter".into()
}
fn close(self: Rc<Self>) {
let instance = &self.0;
gfx_select!(self.1 => instance.adapter_drop(self.1));
}
}
struct WebGpuDevice(Instance, wgpu_core::id::DeviceId);
impl Resource for WebGpuDevice {
fn name(&self) -> Cow<str> {
"webGPUDevice".into()
}
fn close(self: Rc<Self>) {
let instance = &self.0;
gfx_select!(self.1 => instance.device_drop(self.1));
}
}
struct WebGpuQuerySet(Instance, wgpu_core::id::QuerySetId);
impl Resource for WebGpuQuerySet {
fn name(&self) -> Cow<str> {
"webGPUQuerySet".into()
}
fn close(self: Rc<Self>) {
let instance = &self.0;
gfx_select!(self.1 => instance.query_set_drop(self.1));
}
}
deno_core::extension!(
deno_webgpu,
deps = [deno_webidl, deno_web],
ops = [
// Request device/adapter
op_webgpu_request_adapter,
op_webgpu_request_device,
op_webgpu_request_adapter_info,
// Query Set
op_webgpu_create_query_set,
// buffer
buffer::op_webgpu_create_buffer,
buffer::op_webgpu_buffer_get_mapped_range,
buffer::op_webgpu_buffer_unmap,
// buffer async
buffer::op_webgpu_buffer_get_map_async,
// remaining sync ops
// texture
texture::op_webgpu_create_texture,
texture::op_webgpu_create_texture_view,
// sampler
sampler::op_webgpu_create_sampler,
// binding
binding::op_webgpu_create_bind_group_layout,
binding::op_webgpu_create_pipeline_layout,
binding::op_webgpu_create_bind_group,
// pipeline
pipeline::op_webgpu_create_compute_pipeline,
pipeline::op_webgpu_compute_pipeline_get_bind_group_layout,
pipeline::op_webgpu_create_render_pipeline,
pipeline::op_webgpu_render_pipeline_get_bind_group_layout,
// command_encoder
command_encoder::op_webgpu_create_command_encoder,
command_encoder::op_webgpu_command_encoder_begin_render_pass,
command_encoder::op_webgpu_command_encoder_begin_compute_pass,
command_encoder::op_webgpu_command_encoder_copy_buffer_to_buffer,
command_encoder::op_webgpu_command_encoder_copy_buffer_to_texture,
command_encoder::op_webgpu_command_encoder_copy_texture_to_buffer,
command_encoder::op_webgpu_command_encoder_copy_texture_to_texture,
command_encoder::op_webgpu_command_encoder_clear_buffer,
command_encoder::op_webgpu_command_encoder_push_debug_group,
command_encoder::op_webgpu_command_encoder_pop_debug_group,
command_encoder::op_webgpu_command_encoder_insert_debug_marker,
command_encoder::op_webgpu_command_encoder_write_timestamp,
command_encoder::op_webgpu_command_encoder_resolve_query_set,
command_encoder::op_webgpu_command_encoder_finish,
render_pass::op_webgpu_render_pass_set_viewport,
render_pass::op_webgpu_render_pass_set_scissor_rect,
render_pass::op_webgpu_render_pass_set_blend_constant,
render_pass::op_webgpu_render_pass_set_stencil_reference,
render_pass::op_webgpu_render_pass_begin_pipeline_statistics_query,
render_pass::op_webgpu_render_pass_end_pipeline_statistics_query,
render_pass::op_webgpu_render_pass_write_timestamp,
render_pass::op_webgpu_render_pass_execute_bundles,
render_pass::op_webgpu_render_pass_end,
render_pass::op_webgpu_render_pass_set_bind_group,
render_pass::op_webgpu_render_pass_push_debug_group,
render_pass::op_webgpu_render_pass_pop_debug_group,
render_pass::op_webgpu_render_pass_insert_debug_marker,
render_pass::op_webgpu_render_pass_set_pipeline,
render_pass::op_webgpu_render_pass_set_index_buffer,
render_pass::op_webgpu_render_pass_set_vertex_buffer,
render_pass::op_webgpu_render_pass_draw,
render_pass::op_webgpu_render_pass_draw_indexed,
render_pass::op_webgpu_render_pass_draw_indirect,
render_pass::op_webgpu_render_pass_draw_indexed_indirect,
compute_pass::op_webgpu_compute_pass_set_pipeline,
compute_pass::op_webgpu_compute_pass_dispatch_workgroups,
compute_pass::op_webgpu_compute_pass_dispatch_workgroups_indirect,
compute_pass::op_webgpu_compute_pass_begin_pipeline_statistics_query,
compute_pass::op_webgpu_compute_pass_end_pipeline_statistics_query,
compute_pass::op_webgpu_compute_pass_write_timestamp,
compute_pass::op_webgpu_compute_pass_end,
compute_pass::op_webgpu_compute_pass_set_bind_group,
compute_pass::op_webgpu_compute_pass_push_debug_group,
compute_pass::op_webgpu_compute_pass_pop_debug_group,
compute_pass::op_webgpu_compute_pass_insert_debug_marker,
// bundle
bundle::op_webgpu_create_render_bundle_encoder,
bundle::op_webgpu_render_bundle_encoder_finish,
bundle::op_webgpu_render_bundle_encoder_set_bind_group,
bundle::op_webgpu_render_bundle_encoder_push_debug_group,
bundle::op_webgpu_render_bundle_encoder_pop_debug_group,
bundle::op_webgpu_render_bundle_encoder_insert_debug_marker,
bundle::op_webgpu_render_bundle_encoder_set_pipeline,
bundle::op_webgpu_render_bundle_encoder_set_index_buffer,
bundle::op_webgpu_render_bundle_encoder_set_vertex_buffer,
bundle::op_webgpu_render_bundle_encoder_draw,
bundle::op_webgpu_render_bundle_encoder_draw_indexed,
bundle::op_webgpu_render_bundle_encoder_draw_indirect,
// queue
queue::op_webgpu_queue_submit,
queue::op_webgpu_write_buffer,
queue::op_webgpu_write_texture,
// shader
shader::op_webgpu_create_shader_module,
],
esm = ["01_webgpu.js"],
options = { unstable: bool },
state = |state, options| {
state.put(Unstable(options.unstable));
},
);
fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
let mut return_features: Vec<&'static str> = vec![];
// api
if features.contains(wgpu_types::Features::DEPTH_CLIP_CONTROL) {
return_features.push("depth-clip-control");
}
if features.contains(wgpu_types::Features::TIMESTAMP_QUERY) {
return_features.push("timestamp-query");
}
if features.contains(wgpu_types::Features::INDIRECT_FIRST_INSTANCE) {
return_features.push("indirect-first-instance");
}
// shader
if features.contains(wgpu_types::Features::SHADER_F16) {
return_features.push("shader-f16");
}
// texture formats
if features.contains(wgpu_types::Features::DEPTH32FLOAT_STENCIL8) {
return_features.push("depth32float-stencil8");
}
if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_BC) {
return_features.push("texture-compression-bc");
}
if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ETC2) {
return_features.push("texture-compression-etc2");
}
if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC) {
return_features.push("texture-compression-astc");
}
if features.contains(wgpu_types::Features::RG11B10UFLOAT_RENDERABLE) {
return_features.push("rg11b10ufloat-renderable");
}
// extended from spec
// texture formats
if features.contains(wgpu_types::Features::TEXTURE_FORMAT_16BIT_NORM) {
return_features.push("texture-format-16-bit-norm");
}
if features.contains(wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_HDR) {
return_features.push("texture-compression-astc-hdr");
}
if features.contains(wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES) {
return_features.push("texture-adapter-specific-format-features");
}
// api
if features.contains(wgpu_types::Features::PIPELINE_STATISTICS_QUERY) {
return_features.push("pipeline-statistics-query");
}
if features.contains(wgpu_types::Features::TIMESTAMP_QUERY_INSIDE_PASSES) {
return_features.push("timestamp-query-inside-passes");
}
if features.contains(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS) {
return_features.push("mappable-primary-buffers");
}
if features.contains(wgpu_types::Features::TEXTURE_BINDING_ARRAY) {
return_features.push("texture-binding-array");
}
if features.contains(wgpu_types::Features::BUFFER_BINDING_ARRAY) {
return_features.push("buffer-binding-array");
}
if features.contains(wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY) {
return_features.push("storage-resource-binding-array");
}
if features.contains(
wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
) {
return_features.push("sampled-texture-and-storage-buffer-array-non-uniform-indexing");
}
if features.contains(
wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
) {
return_features.push("uniform-buffer-and-storage-texture-array-non-uniform-indexing");
}
if features.contains(wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY) {
return_features.push("partially-bound-binding-array");
}
if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT) {
return_features.push("multi-draw-indirect");
}
if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT) {
return_features.push("multi-draw-indirect-count");
}
if features.contains(wgpu_types::Features::PUSH_CONSTANTS) {
return_features.push("push-constants");
}
if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_ZERO) {
return_features.push("address-mode-clamp-to-zero");
}
if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER) {
return_features.push("address-mode-clamp-to-border");
}
if features.contains(wgpu_types::Features::POLYGON_MODE_LINE) {
return_features.push("polygon-mode-line");
}
if features.contains(wgpu_types::Features::POLYGON_MODE_POINT) {
return_features.push("polygon-mode-point");
}
if features.contains(wgpu_types::Features::CONSERVATIVE_RASTERIZATION) {
return_features.push("conservative-rasterization");
}
if features.contains(wgpu_types::Features::VERTEX_WRITABLE_STORAGE) {
return_features.push("vertex-writable-storage");
}
if features.contains(wgpu_types::Features::CLEAR_TEXTURE) {
return_features.push("clear-texture");
}
if features.contains(wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH) {
return_features.push("spirv-shader-passthrough");
}
if features.contains(wgpu_types::Features::MULTIVIEW) {
return_features.push("multiview");
}
if features.contains(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT) {
return_features.push("vertex-attribute-64-bit");
}
// shader
if features.contains(wgpu_types::Features::SHADER_F64) {
return_features.push("shader-f64");
}
if features.contains(wgpu_types::Features::SHADER_I16) {
return_features.push("shader-i16");
}
if features.contains(wgpu_types::Features::SHADER_PRIMITIVE_INDEX) {
return_features.push("shader-primitive-index");
}
if features.contains(wgpu_types::Features::SHADER_EARLY_DEPTH_TEST) {
return_features.push("shader-early-depth-test");
}
if features.contains(wgpu_types::Features::SHADER_UNUSED_VERTEX_OUTPUT) {
return_features.push("shader-unused-vertex-output");
}
return_features
}
#[derive(Serialize)]
#[serde(untagged)]
pub enum GpuAdapterDeviceOrErr {
Error { err: String },
Features(GpuAdapterDevice),
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuAdapterDevice {
rid: ResourceId,
limits: wgpu_types::Limits,
features: Vec<&'static str>,
is_software: bool,
}
#[op]
pub async fn op_webgpu_request_adapter(
state: Rc<RefCell<OpState>>,
power_preference: Option<wgpu_types::PowerPreference>,
force_fallback_adapter: bool,
) -> Result<GpuAdapterDeviceOrErr, AnyError> {
let mut state = state.borrow_mut();
check_unstable(&state, "navigator.gpu.requestAdapter");
let backends = std::env::var("DENO_WEBGPU_BACKEND").map_or_else(
|_| wgpu_types::Backends::all(),
|s| wgpu_core::instance::parse_backends_from_comma_list(&s),
);
let instance = if let Some(instance) = state.try_borrow::<Instance>() {
instance
} else {
state.put(std::sync::Arc::new(wgpu_core::global::Global::new(
"webgpu",
wgpu_core::identity::IdentityManagerFactory,
wgpu_types::InstanceDescriptor {
backends,
dx12_shader_compiler: wgpu_types::Dx12Compiler::Fxc,
gles_minor_version: wgpu_types::Gles3MinorVersion::default(),
},
)));
state.borrow::<Instance>()
};
let descriptor = wgpu_core::instance::RequestAdapterOptions {
power_preference: power_preference.unwrap_or_default(),
force_fallback_adapter,
compatible_surface: None, // windowless
};
let res = instance.request_adapter(
&descriptor,
wgpu_core::instance::AdapterInputs::Mask(backends, |_| ()),
);
let adapter = match res {
Ok(adapter) => adapter,
Err(err) => {
return Ok(GpuAdapterDeviceOrErr::Error {
err: err.to_string(),
})
}
};
let adapter_features = gfx_select!(adapter => instance.adapter_features(adapter))?;
let features = deserialize_features(&adapter_features);
let adapter_limits = gfx_select!(adapter => instance.adapter_limits(adapter))?;
let instance = instance.clone();
let rid = state.resource_table.add(WebGpuAdapter(instance, adapter));
Ok(GpuAdapterDeviceOrErr::Features(GpuAdapterDevice {
rid,
features,
limits: adapter_limits,
is_software: false,
}))
}
#[derive(Deserialize)]
pub struct GpuRequiredFeatures(HashSet<String>);
impl From<GpuRequiredFeatures> for wgpu_types::Features {
fn from(required_features: GpuRequiredFeatures) -> wgpu_types::Features {
let mut features: wgpu_types::Features = wgpu_types::Features::empty();
// api
features.set(
wgpu_types::Features::DEPTH_CLIP_CONTROL,
required_features.0.contains("depth-clip-control"),
);
features.set(
wgpu_types::Features::TIMESTAMP_QUERY,
required_features.0.contains("timestamp-query"),
);
features.set(
wgpu_types::Features::INDIRECT_FIRST_INSTANCE,
required_features.0.contains("indirect-first-instance"),
);
// shader
features.set(
wgpu_types::Features::SHADER_F16,
required_features.0.contains("shader-f16"),
);
// texture formats
features.set(
wgpu_types::Features::DEPTH32FLOAT_STENCIL8,
required_features.0.contains("depth32float-stencil8"),
);
features.set(
wgpu_types::Features::TEXTURE_COMPRESSION_BC,
required_features.0.contains("texture-compression-bc"),
);
features.set(
wgpu_types::Features::TEXTURE_COMPRESSION_ETC2,
required_features.0.contains("texture-compression-etc2"),
);
features.set(
wgpu_types::Features::TEXTURE_COMPRESSION_ASTC,
required_features.0.contains("texture-compression-astc"),
);
features.set(
wgpu_types::Features::RG11B10UFLOAT_RENDERABLE,
required_features.0.contains("rg11b10ufloat-renderable"),
);
// extended from spec
// texture formats
features.set(
wgpu_types::Features::TEXTURE_FORMAT_16BIT_NORM,
required_features.0.contains("texture-format-16-bit-norm"),
);
features.set(
wgpu_types::Features::TEXTURE_COMPRESSION_ASTC_HDR,
required_features.0.contains("texture-compression-astc-hdr"),
);
features.set(
wgpu_types::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
required_features
.0
.contains("texture-adapter-specific-format-features"),
);
// api
features.set(
wgpu_types::Features::PIPELINE_STATISTICS_QUERY,
required_features.0.contains("pipeline-statistics-query"),
);
features.set(
wgpu_types::Features::TIMESTAMP_QUERY_INSIDE_PASSES,
required_features
.0
.contains("timestamp-query-inside-passes"),
);
features.set(
wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS,
required_features.0.contains("mappable-primary-buffers"),
);
features.set(
wgpu_types::Features::TEXTURE_BINDING_ARRAY,
required_features.0.contains("texture-binding-array"),
);
features.set(
wgpu_types::Features::BUFFER_BINDING_ARRAY,
required_features.0.contains("buffer-binding-array"),
);
features.set(
wgpu_types::Features::STORAGE_RESOURCE_BINDING_ARRAY,
required_features
.0
.contains("storage-resource-binding-array"),
);
features.set(
wgpu_types::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
required_features
.0
.contains("sampled-texture-and-storage-buffer-array-non-uniform-indexing"),
);
features.set(
wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING,
required_features
.0
.contains("uniform-buffer-and-storage-texture-array-non-uniform-indexing"),
);
features.set(
wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY,
required_features
.0
.contains("partially-bound-binding-array"),
);
features.set(
wgpu_types::Features::MULTI_DRAW_INDIRECT,
required_features.0.contains("multi-draw-indirect"),
);
features.set(
wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT,
required_features.0.contains("multi-draw-indirect-count"),
);
features.set(
wgpu_types::Features::PUSH_CONSTANTS,
required_features.0.contains("push-constants"),
);
features.set(
wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_ZERO,
required_features.0.contains("address-mode-clamp-to-zero"),
);
features.set(
wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER,
required_features.0.contains("address-mode-clamp-to-border"),
);
features.set(
wgpu_types::Features::POLYGON_MODE_LINE,
required_features.0.contains("polygon-mode-line"),
);
features.set(
wgpu_types::Features::POLYGON_MODE_POINT,
required_features.0.contains("polygon-mode-point"),
);
features.set(
wgpu_types::Features::CONSERVATIVE_RASTERIZATION,
required_features.0.contains("conservative-rasterization"),
);
features.set(
wgpu_types::Features::VERTEX_WRITABLE_STORAGE,
required_features.0.contains("vertex-writable-storage"),
);
features.set(
wgpu_types::Features::CLEAR_TEXTURE,
required_features.0.contains("clear-texture"),
);
features.set(
wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH,
required_features.0.contains("spirv-shader-passthrough"),
);
features.set(
wgpu_types::Features::MULTIVIEW,
required_features.0.contains("multiview"),
);
features.set(
wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT,
required_features.0.contains("vertex-attribute-64-bit"),
);
// shader
features.set(
wgpu_types::Features::SHADER_F64,
required_features.0.contains("shader-f64"),
);
features.set(
wgpu_types::Features::SHADER_I16,
required_features.0.contains("shader-i16"),
);
features.set(
wgpu_types::Features::SHADER_PRIMITIVE_INDEX,
required_features.0.contains("shader-primitive-index"),
);
features.set(
wgpu_types::Features::SHADER_EARLY_DEPTH_TEST,
required_features.0.contains("shader-early-depth-test"),
);
features.set(
wgpu_types::Features::SHADER_UNUSED_VERTEX_OUTPUT,
required_features.0.contains("shader-unused-vertex-output"),
);
features
}
}
#[op]
pub async fn op_webgpu_request_device(
state: Rc<RefCell<OpState>>,
adapter_rid: ResourceId,
label: Option<String>,
required_features: GpuRequiredFeatures,
required_limits: Option<wgpu_types::Limits>,
) -> Result<GpuAdapterDevice, AnyError> {
let mut state = state.borrow_mut();
let adapter_resource = state.resource_table.get::<WebGpuAdapter>(adapter_rid)?;
let adapter = adapter_resource.1;
let instance = state.borrow::<Instance>();
let descriptor = wgpu_types::DeviceDescriptor {
label: label.map(Cow::from),
features: required_features.into(),
limits: required_limits.unwrap_or_default(),
};
let (device, maybe_err) = gfx_select!(adapter => instance.adapter_request_device(
adapter,
&descriptor,
std::env::var("DENO_WEBGPU_TRACE").ok().as_ref().map(std::path::Path::new),
()
));
if let Some(err) = maybe_err {
return Err(DomExceptionOperationError::new(&err.to_string()).into());
}
let device_features = gfx_select!(device => instance.device_features(device))?;
let features = deserialize_features(&device_features);
let limits = gfx_select!(device => instance.device_limits(device))?;
let instance = instance.clone();
let rid = state.resource_table.add(WebGpuDevice(instance, device));
Ok(GpuAdapterDevice {
rid,
features,
limits,
// TODO(lucacasonato): report correctly from wgpu
is_software: false,
})
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GPUAdapterInfo {
vendor: String,
architecture: String,
device: String,
description: String,
}
#[op]
pub async fn op_webgpu_request_adapter_info(
state: Rc<RefCell<OpState>>,
adapter_rid: ResourceId,
) -> Result<GPUAdapterInfo, AnyError> {
let state = state.borrow_mut();
let adapter_resource = state.resource_table.get::<WebGpuAdapter>(adapter_rid)?;
let adapter = adapter_resource.1;
let instance = state.borrow::<Instance>();
let info = gfx_select!(adapter => instance.adapter_get_info(adapter))?;
Ok(GPUAdapterInfo {
vendor: info.vendor.to_string(),
architecture: String::new(), // TODO(#2170)
device: info.device.to_string(),
description: info.name,
})
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateQuerySetArgs {
device_rid: ResourceId,
label: Option<String>,
#[serde(flatten)]
r#type: GpuQueryType,
count: u32,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case", tag = "type")]
enum GpuQueryType {
Occlusion,
#[serde(rename_all = "camelCase")]
PipelineStatistics {
pipeline_statistics: HashSet<String>,
},
Timestamp,
}
impl From<GpuQueryType> for wgpu_types::QueryType {
fn from(query_type: GpuQueryType) -> Self {
match query_type {
GpuQueryType::Occlusion => wgpu_types::QueryType::Occlusion,
GpuQueryType::PipelineStatistics {
pipeline_statistics,
} => {
use wgpu_types::PipelineStatisticsTypes;
let mut types = PipelineStatisticsTypes::empty();
if pipeline_statistics.contains("vertex-shader-invocations") {
types.set(PipelineStatisticsTypes::VERTEX_SHADER_INVOCATIONS, true);
}
if pipeline_statistics.contains("clipper-invocations") {
types.set(PipelineStatisticsTypes::CLIPPER_INVOCATIONS, true);
}
if pipeline_statistics.contains("clipper-primitives-out") {
types.set(PipelineStatisticsTypes::CLIPPER_PRIMITIVES_OUT, true);
}
if pipeline_statistics.contains("fragment-shader-invocations") {
types.set(PipelineStatisticsTypes::FRAGMENT_SHADER_INVOCATIONS, true);
}
if pipeline_statistics.contains("compute-shader-invocations") {
types.set(PipelineStatisticsTypes::COMPUTE_SHADER_INVOCATIONS, true);
}
wgpu_types::QueryType::PipelineStatistics(types)
}
GpuQueryType::Timestamp => wgpu_types::QueryType::Timestamp,
}
}
}
#[op]
pub fn op_webgpu_create_query_set(
state: &mut OpState,
args: CreateQuerySetArgs,
) -> Result<WebGpuResult, AnyError> {
let device_resource = state.resource_table.get::<WebGpuDevice>(args.device_rid)?;
let device = device_resource.1;
let instance = state.borrow::<Instance>();
let descriptor = wgpu_types::QuerySetDescriptor {
label: args.label.map(Cow::from),
ty: args.r#type.into(),
count: args.count,
};
gfx_put!(device => instance.device_create_query_set(
device,
&descriptor,
()
) => state, WebGpuQuerySet)
}