mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-25 08:13:27 +00:00
202 lines
5.4 KiB
TOML
202 lines
5.4 KiB
TOML
[package]
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name = "wgpu-hal"
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version = "0.19.0"
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authors = ["gfx-rs developers"]
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edition = "2021"
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description = "WebGPU hardware abstraction layer"
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homepage = "https://wgpu.rs/"
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repository = "https://github.com/gfx-rs/wgpu"
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keywords = ["graphics"]
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license = "MIT OR Apache-2.0"
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# Override the workspace's `rust-version` key. Firefox uses `cargo vendor` to
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# copy the crates it actually uses out of the workspace, so it's meaningful for
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# them to have less restrictive MSRVs individually than the workspace as a
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# whole, if their code permits. See `../README.md` for details.
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rust-version = "1.74"
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[package.metadata.docs.rs]
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# Ideally we would enable all the features.
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#
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# However, the metal features fail to be documented because the docs.rs runner cross-compiling under
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# x86_64-unknown-linux-gnu and metal-rs cannot compile in that environment at the moment. The same applies
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# for the dx12 feature.
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features = ["vulkan", "gles", "renderdoc"]
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rustdoc-args = ["--cfg", "docsrs"]
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targets = [
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"x86_64-unknown-linux-gnu",
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"x86_64-apple-darwin",
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"x86_64-pc-windows-msvc",
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"wasm32-unknown-unknown",
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]
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[lib]
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[features]
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default = ["link"]
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metal = ["naga/msl-out", "block"]
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vulkan = [
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"naga/spv-out",
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"ash",
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"gpu-alloc",
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"gpu-descriptor",
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"libloading",
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"smallvec",
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"android_system_properties",
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]
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gles = [
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"naga/glsl-out",
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"glow",
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"glutin_wgl_sys",
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"khronos-egl",
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"libloading",
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"ndk-sys",
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]
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dx12 = [
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"naga/hlsl-out",
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"d3d12",
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"bit-set",
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"libloading",
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"range-alloc",
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"winapi/std",
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"winapi/winbase",
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"winapi/d3d12",
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"winapi/d3d12shader",
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"winapi/d3d12sdklayers",
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"winapi/dxgi1_6",
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]
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# TODO: This is a separate feature until Mozilla okays windows-rs, see https://github.com/gfx-rs/wgpu/issues/3207 for the tracking issue.
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windows_rs = ["gpu-allocator"]
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dxc_shader_compiler = ["hassle-rs"]
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renderdoc = ["libloading", "renderdoc-sys"]
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fragile-send-sync-non-atomic-wasm = ["wgt/fragile-send-sync-non-atomic-wasm"]
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link = ["metal/link"]
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# Panic when running into an out-of-memory error (for debugging purposes).
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#
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# Only affects the d3d12 and vulkan backends.
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oom_panic = []
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# Panic when running into a device lost error (for debugging purposes).
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# Only affects the d3d12 and vulkan backends.
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device_lost_panic = []
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# Panic when running into an internal error other than out-of-memory and device lost
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# (for debugging purposes).
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#
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# Only affects the d3d12 and vulkan backends.
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internal_error_panic = []
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[[example]]
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name = "halmark"
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[[example]]
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name = "raw-gles"
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required-features = ["gles"]
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[dependencies]
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bitflags = "2"
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parking_lot = ">=0.11,<0.13"
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profiling = { version = "1", default-features = false }
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raw-window-handle = "0.6"
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thiserror = "1"
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once_cell = "1.19.0"
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# backends common
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arrayvec = "0.7"
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rustc-hash = "1.1"
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log = "0.4"
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# backend: Gles
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glow = { version = "0.13.1", optional = true }
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[dependencies.wgt]
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package = "wgpu-types"
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path = "../wgpu-types"
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version = "0.19.0"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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# backend: Vulkan
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ash = { version = "0.37.3", optional = true }
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gpu-alloc = { version = "0.6", optional = true }
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gpu-descriptor = { version = "0.2", optional = true }
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smallvec = { version = "1", optional = true, features = ["union"] }
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khronos-egl = { version = "6", features = ["dynamic"], optional = true }
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libloading = { version = ">=0.7, <0.9", optional = true }
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renderdoc-sys = { version = "1.1.0", optional = true }
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[target.'cfg(target_os = "emscripten")'.dependencies]
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khronos-egl = { version = "6", features = ["static", "no-pkg-config"] }
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#Note: it's unused by emscripten, but we keep it to have single code base in egl.rs
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libloading = { version = ">=0.7, <0.9", optional = true }
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[target.'cfg(windows)'.dependencies]
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# backend: Dx12
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bit-set = { version = "0.5", optional = true }
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range-alloc = { version = "0.1", optional = true }
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gpu-allocator = { version = "0.25", default_features = false, features = [
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"d3d12",
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"public-winapi",
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], optional = true }
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hassle-rs = { version = "0.11", optional = true }
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# backend: Gles
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glutin_wgl_sys = { version = "0.5", optional = true }
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winapi = { version = "0.3", features = [
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"profileapi",
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"libloaderapi",
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"windef",
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"winuser",
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"dcomp",
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] }
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d3d12 = { path = "../d3d12/", version = "0.19.0", optional = true, features = [
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"libloading",
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] }
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[target.'cfg(any(target_os="macos", target_os="ios"))'.dependencies]
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# backend: Metal
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block = { version = "0.1", optional = true }
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metal = "0.27.0"
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objc = "0.2.5"
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core-graphics-types = "0.1"
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[target.'cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))'.dependencies]
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wasm-bindgen = "0.2.87"
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web-sys = { version = "0.3.69", features = [
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"Window",
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"HtmlCanvasElement",
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"WebGl2RenderingContext",
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"OffscreenCanvas",
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] }
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js-sys = "0.3.69"
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[target.'cfg(unix)'.dependencies]
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libc = "0.2"
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[target.'cfg(target_os = "android")'.dependencies]
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android_system_properties = { version = "0.1.1", optional = true }
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ndk-sys = { version = "0.5.0", optional = true }
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[dependencies.naga]
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path = "../naga"
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version = "0.19.0"
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[build-dependencies]
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cfg_aliases.workspace = true
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# DEV dependencies
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[dev-dependencies.naga]
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path = "../naga"
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version = "0.19.0"
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features = ["wgsl-in"]
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[dev-dependencies]
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cfg-if = "1"
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env_logger = "0.11"
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glam = "0.25.0" # for ray-traced-triangle example
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winit = { version = "0.29.14", features = [
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"android-native-activity",
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] } # for "halmark" example
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[target.'cfg(not(target_arch = "wasm32"))'.dev-dependencies]
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glutin = "0.29.1" # for "gles" example
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