wgpu/wgpu-hal/Cargo.toml
2024-04-05 18:07:41 +02:00

202 lines
5.4 KiB
TOML

[package]
name = "wgpu-hal"
version = "0.19.0"
authors = ["gfx-rs developers"]
edition = "2021"
description = "WebGPU hardware abstraction layer"
homepage = "https://wgpu.rs/"
repository = "https://github.com/gfx-rs/wgpu"
keywords = ["graphics"]
license = "MIT OR Apache-2.0"
# Override the workspace's `rust-version` key. Firefox uses `cargo vendor` to
# copy the crates it actually uses out of the workspace, so it's meaningful for
# them to have less restrictive MSRVs individually than the workspace as a
# whole, if their code permits. See `../README.md` for details.
rust-version = "1.74"
[package.metadata.docs.rs]
# Ideally we would enable all the features.
#
# However, the metal features fail to be documented because the docs.rs runner cross-compiling under
# x86_64-unknown-linux-gnu and metal-rs cannot compile in that environment at the moment. The same applies
# for the dx12 feature.
features = ["vulkan", "gles", "renderdoc"]
rustdoc-args = ["--cfg", "docsrs"]
targets = [
"x86_64-unknown-linux-gnu",
"x86_64-apple-darwin",
"x86_64-pc-windows-msvc",
"wasm32-unknown-unknown",
]
[lib]
[features]
default = ["link"]
metal = ["naga/msl-out", "block"]
vulkan = [
"naga/spv-out",
"ash",
"gpu-alloc",
"gpu-descriptor",
"libloading",
"smallvec",
"android_system_properties",
]
gles = [
"naga/glsl-out",
"glow",
"glutin_wgl_sys",
"khronos-egl",
"libloading",
"ndk-sys",
]
dx12 = [
"naga/hlsl-out",
"d3d12",
"bit-set",
"libloading",
"range-alloc",
"winapi/std",
"winapi/winbase",
"winapi/d3d12",
"winapi/d3d12shader",
"winapi/d3d12sdklayers",
"winapi/dxgi1_6",
]
# TODO: This is a separate feature until Mozilla okays windows-rs, see https://github.com/gfx-rs/wgpu/issues/3207 for the tracking issue.
windows_rs = ["gpu-allocator"]
dxc_shader_compiler = ["hassle-rs"]
renderdoc = ["libloading", "renderdoc-sys"]
fragile-send-sync-non-atomic-wasm = ["wgt/fragile-send-sync-non-atomic-wasm"]
link = ["metal/link"]
# Panic when running into an out-of-memory error (for debugging purposes).
#
# Only affects the d3d12 and vulkan backends.
oom_panic = []
# Panic when running into a device lost error (for debugging purposes).
# Only affects the d3d12 and vulkan backends.
device_lost_panic = []
# Panic when running into an internal error other than out-of-memory and device lost
# (for debugging purposes).
#
# Only affects the d3d12 and vulkan backends.
internal_error_panic = []
[[example]]
name = "halmark"
[[example]]
name = "raw-gles"
required-features = ["gles"]
[dependencies]
bitflags = "2"
parking_lot = ">=0.11,<0.13"
profiling = { version = "1", default-features = false }
raw-window-handle = "0.6"
thiserror = "1"
once_cell = "1.19.0"
# backends common
arrayvec = "0.7"
rustc-hash = "1.1"
log = "0.4"
# backend: Gles
glow = { version = "0.13.1", optional = true }
[dependencies.wgt]
package = "wgpu-types"
path = "../wgpu-types"
version = "0.19.0"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
# backend: Vulkan
ash = { version = "0.37.3", optional = true }
gpu-alloc = { version = "0.6", optional = true }
gpu-descriptor = { version = "0.2", optional = true }
smallvec = { version = "1", optional = true, features = ["union"] }
khronos-egl = { version = "6", features = ["dynamic"], optional = true }
libloading = { version = ">=0.7, <0.9", optional = true }
renderdoc-sys = { version = "1.1.0", optional = true }
[target.'cfg(target_os = "emscripten")'.dependencies]
khronos-egl = { version = "6", features = ["static", "no-pkg-config"] }
#Note: it's unused by emscripten, but we keep it to have single code base in egl.rs
libloading = { version = ">=0.7, <0.9", optional = true }
[target.'cfg(windows)'.dependencies]
# backend: Dx12
bit-set = { version = "0.5", optional = true }
range-alloc = { version = "0.1", optional = true }
gpu-allocator = { version = "0.25", default_features = false, features = [
"d3d12",
"public-winapi",
], optional = true }
hassle-rs = { version = "0.11", optional = true }
# backend: Gles
glutin_wgl_sys = { version = "0.5", optional = true }
winapi = { version = "0.3", features = [
"profileapi",
"libloaderapi",
"windef",
"winuser",
"dcomp",
] }
d3d12 = { path = "../d3d12/", version = "0.19.0", optional = true, features = [
"libloading",
] }
[target.'cfg(any(target_os="macos", target_os="ios"))'.dependencies]
# backend: Metal
block = { version = "0.1", optional = true }
metal = "0.27.0"
objc = "0.2.5"
core-graphics-types = "0.1"
[target.'cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))'.dependencies]
wasm-bindgen = "0.2.87"
web-sys = { version = "0.3.69", features = [
"Window",
"HtmlCanvasElement",
"WebGl2RenderingContext",
"OffscreenCanvas",
] }
js-sys = "0.3.69"
[target.'cfg(unix)'.dependencies]
libc = "0.2"
[target.'cfg(target_os = "android")'.dependencies]
android_system_properties = { version = "0.1.1", optional = true }
ndk-sys = { version = "0.5.0", optional = true }
[dependencies.naga]
path = "../naga"
version = "0.19.0"
[build-dependencies]
cfg_aliases.workspace = true
# DEV dependencies
[dev-dependencies.naga]
path = "../naga"
version = "0.19.0"
features = ["wgsl-in"]
[dev-dependencies]
cfg-if = "1"
env_logger = "0.11"
glam = "0.25.0" # for ray-traced-triangle example
winit = { version = "0.29.14", features = [
"android-native-activity",
] } # for "halmark" example
[target.'cfg(not(target_arch = "wasm32"))'.dev-dependencies]
glutin = "0.29.1" # for "gles" example