wgpu/naga/tests/out/glsl/standard.derivatives.Fragment.glsl
2023-10-25 14:25:04 -04:00

43 lines
806 B
GLSL

#version 310 es
precision highp float;
precision highp int;
layout(location = 0) out vec4 _fs2p_location0;
bool test_any_and_all_for_bool() {
return true;
}
void main() {
vec4 foo = gl_FragCoord;
vec4 x = vec4(0.0);
vec4 y = vec4(0.0);
vec4 z = vec4(0.0);
vec4 _e1 = dFdx(foo);
x = _e1;
vec4 _e3 = dFdy(foo);
y = _e3;
vec4 _e5 = fwidth(foo);
z = _e5;
vec4 _e7 = dFdx(foo);
x = _e7;
vec4 _e8 = dFdy(foo);
y = _e8;
vec4 _e9 = fwidth(foo);
z = _e9;
vec4 _e10 = dFdx(foo);
x = _e10;
vec4 _e11 = dFdy(foo);
y = _e11;
vec4 _e12 = fwidth(foo);
z = _e12;
bool _e13 = test_any_and_all_for_bool();
vec4 _e14 = x;
vec4 _e15 = y;
vec4 _e17 = z;
_fs2p_location0 = ((_e14 + _e15) * _e17);
return;
}