wgpu/naga/tests/out/glsl/interpolate.frag_main.Fragment.glsl
2023-10-25 14:25:04 -04:00

25 lines
726 B
GLSL

#version 400 core
struct FragmentInput {
vec4 position;
uint _flat;
float _linear;
vec2 linear_centroid;
vec3 linear_sample;
vec4 perspective;
float perspective_centroid;
float perspective_sample;
};
flat in uint _vs2fs_location0;
noperspective in float _vs2fs_location1;
noperspective centroid in vec2 _vs2fs_location2;
noperspective sample in vec3 _vs2fs_location3;
smooth in vec4 _vs2fs_location4;
smooth centroid in float _vs2fs_location5;
smooth sample in float _vs2fs_location6;
void main() {
FragmentInput val = FragmentInput(gl_FragCoord, _vs2fs_location0, _vs2fs_location1, _vs2fs_location2, _vs2fs_location3, _vs2fs_location4, _vs2fs_location5, _vs2fs_location6);
return;
}