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4b6a2d1dfa
Allow constant evaluation of binary operators whose left and right operands are both vectors.
94 lines
1.7 KiB
GLSL
94 lines
1.7 KiB
GLSL
#version 310 es
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precision highp float;
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precision highp int;
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layout(local_size_x = 2, local_size_y = 3, local_size_z = 1) in;
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const uint TWO = 2u;
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const int THREE = 3;
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const int FOUR = 4;
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const int FOUR_ALIAS = 4;
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const int TEST_CONSTANT_ADDITION = 8;
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const int TEST_CONSTANT_ALIAS_ADDITION = 8;
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const float PI = 3.141;
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const float phi_sun = 6.282;
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const vec4 DIV = vec4(0.44444445, 0.0, 0.0, 0.0);
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const int TEXTURE_KIND_REGULAR = 0;
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const int TEXTURE_KIND_WARP = 1;
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const int TEXTURE_KIND_SKY = 2;
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const vec2 add_vec = vec2(4.0, 5.0);
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const bvec2 compare_vec = bvec2(true, false);
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void swizzle_of_compose() {
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ivec4 out_ = ivec4(4, 3, 2, 1);
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}
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void index_of_compose() {
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int out_1 = 2;
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}
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void compose_three_deep() {
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int out_2 = 6;
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}
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void non_constant_initializers() {
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int w = 30;
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int x = 0;
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int y = 0;
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int z = 70;
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ivec4 out_3 = ivec4(0);
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int _e2 = w;
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x = _e2;
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int _e4 = x;
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y = _e4;
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int _e8 = w;
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int _e9 = x;
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int _e10 = y;
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int _e11 = z;
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out_3 = ivec4(_e8, _e9, _e10, _e11);
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return;
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}
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void splat_of_constant() {
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ivec4 out_4 = ivec4(-4, -4, -4, -4);
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}
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void compose_of_constant() {
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ivec4 out_5 = ivec4(-4, -4, -4, -4);
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}
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void compose_of_splat() {
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vec4 x_1 = vec4(2.0, 1.0, 1.0, 1.0);
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}
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uint map_texture_kind(int texture_kind) {
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switch(texture_kind) {
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case 0: {
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return 10u;
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}
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case 1: {
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return 20u;
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}
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case 2: {
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return 30u;
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}
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default: {
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return 0u;
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}
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}
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}
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void main() {
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swizzle_of_compose();
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index_of_compose();
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compose_three_deep();
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non_constant_initializers();
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splat_of_constant();
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compose_of_constant();
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compose_of_splat();
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return;
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}
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