wgpu/naga/tests/out/glsl/const-exprs.main.Compute.glsl
Jim Blandy 4b6a2d1dfa [naga] Teach the constant evaluator vector/vector operators.
Allow constant evaluation of binary operators whose left and right
operands are both vectors.
2023-12-12 12:48:10 +01:00

94 lines
1.7 KiB
GLSL

#version 310 es
precision highp float;
precision highp int;
layout(local_size_x = 2, local_size_y = 3, local_size_z = 1) in;
const uint TWO = 2u;
const int THREE = 3;
const int FOUR = 4;
const int FOUR_ALIAS = 4;
const int TEST_CONSTANT_ADDITION = 8;
const int TEST_CONSTANT_ALIAS_ADDITION = 8;
const float PI = 3.141;
const float phi_sun = 6.282;
const vec4 DIV = vec4(0.44444445, 0.0, 0.0, 0.0);
const int TEXTURE_KIND_REGULAR = 0;
const int TEXTURE_KIND_WARP = 1;
const int TEXTURE_KIND_SKY = 2;
const vec2 add_vec = vec2(4.0, 5.0);
const bvec2 compare_vec = bvec2(true, false);
void swizzle_of_compose() {
ivec4 out_ = ivec4(4, 3, 2, 1);
}
void index_of_compose() {
int out_1 = 2;
}
void compose_three_deep() {
int out_2 = 6;
}
void non_constant_initializers() {
int w = 30;
int x = 0;
int y = 0;
int z = 70;
ivec4 out_3 = ivec4(0);
int _e2 = w;
x = _e2;
int _e4 = x;
y = _e4;
int _e8 = w;
int _e9 = x;
int _e10 = y;
int _e11 = z;
out_3 = ivec4(_e8, _e9, _e10, _e11);
return;
}
void splat_of_constant() {
ivec4 out_4 = ivec4(-4, -4, -4, -4);
}
void compose_of_constant() {
ivec4 out_5 = ivec4(-4, -4, -4, -4);
}
void compose_of_splat() {
vec4 x_1 = vec4(2.0, 1.0, 1.0, 1.0);
}
uint map_texture_kind(int texture_kind) {
switch(texture_kind) {
case 0: {
return 10u;
}
case 1: {
return 20u;
}
case 2: {
return 30u;
}
default: {
return 0u;
}
}
}
void main() {
swizzle_of_compose();
index_of_compose();
compose_three_deep();
non_constant_initializers();
splat_of_constant();
compose_of_constant();
compose_of_splat();
return;
}