mirror of
https://github.com/gfx-rs/wgpu.git
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4c6318c0d2
* Expose gpu allocation configuration options This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually. The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles. The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later. * changelog * Update CHANGELOG.md Co-authored-by: Andreas Reich <r_andreas2@web.de> * Add a comment about not entirely knowing what we are doing --------- Co-authored-by: Andreas Reich <r_andreas2@web.de>
192 lines
6.2 KiB
Rust
192 lines
6.2 KiB
Rust
//! This example shows interop with raw GLES contexts -
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//! the ability to hook up wgpu-hal to an existing context and draw into it.
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//!
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//! Emscripten build:
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//! 1. install emsdk
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//! 2. build this example with cargo:
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//! EMCC_CFLAGS="-g -s ERROR_ON_UNDEFINED_SYMBOLS=0 --no-entry -s FULL_ES3=1" cargo build --example raw-gles --target wasm32-unknown-emscripten
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//! 3. copy raw-gles.em.html into target directory and open it in browser:
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//! cp wgpu-hal/examples/raw-gles.em.html target/wasm32-unknown-emscripten/debug/examples
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extern crate wgpu_hal as hal;
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#[cfg(not(any(windows, target_arch = "wasm32")))]
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fn main() {
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env_logger::init();
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println!("Initializing external GL context");
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let event_loop = glutin::event_loop::EventLoop::new();
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let window_builder = glutin::window::WindowBuilder::new();
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let gl_context = unsafe {
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glutin::ContextBuilder::new()
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.with_gl(glutin::GlRequest::Specific(glutin::Api::OpenGlEs, (3, 0)))
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.build_windowed(window_builder, &event_loop)
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.unwrap()
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.make_current()
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.unwrap()
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};
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let inner_size = gl_context.window().inner_size();
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println!("Hooking up to wgpu-hal");
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let exposed = unsafe {
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<hal::api::Gles as hal::Api>::Adapter::new_external(|name| {
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gl_context.get_proc_address(name)
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})
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}
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.expect("GL adapter can't be initialized");
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fill_screen(&exposed, inner_size.width, inner_size.height);
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println!("Showing the window");
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gl_context.swap_buffers().unwrap();
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event_loop.run(move |event, _, control_flow| {
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use glutin::{
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event::{Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event_loop::ControlFlow,
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};
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*control_flow = ControlFlow::Wait;
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match event {
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Event::LoopDestroyed => (),
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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},
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..
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} => *control_flow = ControlFlow::Exit,
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_ => (),
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},
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_ => (),
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}
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});
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}
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#[cfg(target_os = "emscripten")]
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fn main() {
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env_logger::init();
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println!("Initializing external GL context");
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let egl = khronos_egl::Instance::new(khronos_egl::Static);
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let display = unsafe { egl.get_display(khronos_egl::DEFAULT_DISPLAY) }.unwrap();
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egl.initialize(display)
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.expect("unable to initialize display");
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let attributes = [
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khronos_egl::RED_SIZE,
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8,
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khronos_egl::GREEN_SIZE,
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8,
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khronos_egl::BLUE_SIZE,
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8,
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khronos_egl::NONE,
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];
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let config = egl
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.choose_first_config(display, &attributes)
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.unwrap()
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.expect("unable to choose config");
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let surface = unsafe {
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let window = std::ptr::null_mut::<std::ffi::c_void>();
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egl.create_window_surface(display, config, window, None)
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}
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.expect("unable to create surface");
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let context_attributes = [khronos_egl::CONTEXT_CLIENT_VERSION, 3, khronos_egl::NONE];
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let gl_context = egl
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.create_context(display, config, None, &context_attributes)
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.expect("unable to create context");
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egl.make_current(display, Some(surface), Some(surface), Some(gl_context))
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.expect("can't make context current");
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println!("Hooking up to wgpu-hal");
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let exposed = unsafe {
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<hal::api::Gles as hal::Api>::Adapter::new_external(|name| {
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egl.get_proc_address(name)
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.map_or(std::ptr::null(), |p| p as *const _)
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})
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}
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.expect("GL adapter can't be initialized");
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fill_screen(&exposed, 640, 400);
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}
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#[cfg(any(windows, all(target_arch = "wasm32", not(target_os = "emscripten"))))]
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fn main() {}
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#[cfg(any(not(any(windows, target_arch = "wasm32")), target_os = "emscripten"))]
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fn fill_screen(exposed: &hal::ExposedAdapter<hal::api::Gles>, width: u32, height: u32) {
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use hal::{Adapter as _, CommandEncoder as _, Device as _, Queue as _};
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let od = unsafe {
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exposed.adapter.open(
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wgt::Features::empty(),
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&wgt::Limits::downlevel_defaults(),
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&wgt::MemoryHints::default(),
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)
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}
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.unwrap();
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let format = wgt::TextureFormat::Rgba8UnormSrgb;
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let texture = <hal::api::Gles as hal::Api>::Texture::default_framebuffer(format);
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let view = unsafe {
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od.device
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.create_texture_view(
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&texture,
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&hal::TextureViewDescriptor {
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label: None,
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format,
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dimension: wgt::TextureViewDimension::D2,
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usage: hal::TextureUses::COLOR_TARGET,
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range: wgt::ImageSubresourceRange::default(),
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},
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)
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.unwrap()
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};
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println!("Filling the screen");
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let mut encoder = unsafe {
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od.device
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.create_command_encoder(&hal::CommandEncoderDescriptor {
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label: None,
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queue: &od.queue,
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})
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.unwrap()
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};
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let mut fence = unsafe { od.device.create_fence().unwrap() };
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let rp_desc = hal::RenderPassDescriptor {
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label: None,
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extent: wgt::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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sample_count: 1,
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color_attachments: &[Some(hal::ColorAttachment {
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target: hal::Attachment {
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view: &view,
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usage: hal::TextureUses::COLOR_TARGET,
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},
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resolve_target: None,
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ops: hal::AttachmentOps::STORE,
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clear_value: wgt::Color::BLUE,
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})],
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depth_stencil_attachment: None,
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multiview: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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};
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unsafe {
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encoder.begin_encoding(None).unwrap();
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encoder.begin_render_pass(&rp_desc);
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encoder.end_render_pass();
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let cmd_buf = encoder.end_encoding().unwrap();
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od.queue.submit(&[&cmd_buf], &[], (&mut fence, 0)).unwrap();
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}
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}
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