wgpu/naga/tests/out/hlsl/interpolate_compat.hlsl

69 lines
3.1 KiB
HLSL

struct FragmentInput {
float4 position : SV_Position;
nointerpolation uint _flat : LOC0;
nointerpolation uint flat_either : LOC2;
noperspective float _linear : LOC3;
noperspective centroid float2 linear_centroid : LOC4;
noperspective sample float3 linear_sample : LOC6;
noperspective float3 linear_center : LOC7;
float4 perspective : LOC8;
centroid float perspective_centroid : LOC9;
sample float perspective_sample : LOC10;
float perspective_center : LOC11;
};
struct VertexOutput_vert_main {
nointerpolation uint _flat : LOC0;
nointerpolation uint flat_either : LOC2;
noperspective float _linear : LOC3;
noperspective centroid float2 linear_centroid : LOC4;
noperspective sample float3 linear_sample : LOC6;
noperspective float3 linear_center : LOC7;
float4 perspective : LOC8;
centroid float perspective_centroid : LOC9;
sample float perspective_sample : LOC10;
float perspective_center : LOC11;
float4 position : SV_Position;
};
struct FragmentInput_frag_main {
nointerpolation uint _flat_1 : LOC0;
nointerpolation uint flat_either_1 : LOC2;
noperspective float _linear_1 : LOC3;
noperspective centroid float2 linear_centroid_1 : LOC4;
noperspective sample float3 linear_sample_1 : LOC6;
noperspective float3 linear_center_1 : LOC7;
float4 perspective_1 : LOC8;
centroid float perspective_centroid_1 : LOC9;
sample float perspective_sample_1 : LOC10;
float perspective_center_1 : LOC11;
float4 position_1 : SV_Position;
};
VertexOutput_vert_main vert_main()
{
FragmentInput out_ = (FragmentInput)0;
out_.position = float4(2.0, 4.0, 5.0, 6.0);
out_._flat = 8u;
out_.flat_either = 10u;
out_._linear = 27.0;
out_.linear_centroid = float2(64.0, 125.0);
out_.linear_sample = float3(216.0, 343.0, 512.0);
out_.linear_center = float3(255.0, 511.0, 1024.0);
out_.perspective = float4(729.0, 1000.0, 1331.0, 1728.0);
out_.perspective_centroid = 2197.0;
out_.perspective_sample = 2744.0;
out_.perspective_center = 2812.0;
FragmentInput _e39 = out_;
const FragmentInput fragmentinput = _e39;
const VertexOutput_vert_main fragmentinput_1 = { fragmentinput._flat, fragmentinput.flat_either, fragmentinput._linear, fragmentinput.linear_centroid, fragmentinput.linear_sample, fragmentinput.linear_center, fragmentinput.perspective, fragmentinput.perspective_centroid, fragmentinput.perspective_sample, fragmentinput.perspective_center, fragmentinput.position };
return fragmentinput_1;
}
void frag_main(FragmentInput_frag_main fragmentinput_frag_main)
{
FragmentInput val = { fragmentinput_frag_main.position_1, fragmentinput_frag_main._flat_1, fragmentinput_frag_main.flat_either_1, fragmentinput_frag_main._linear_1, fragmentinput_frag_main.linear_centroid_1, fragmentinput_frag_main.linear_sample_1, fragmentinput_frag_main.linear_center_1, fragmentinput_frag_main.perspective_1, fragmentinput_frag_main.perspective_centroid_1, fragmentinput_frag_main.perspective_sample_1, fragmentinput_frag_main.perspective_center_1 };
return;
}