mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-23 15:23:33 +00:00
26 lines
532 B
GLSL
26 lines
532 B
GLSL
#version 320 es
|
|
|
|
precision highp float;
|
|
precision highp int;
|
|
|
|
struct VertexOutput {
|
|
vec4 position;
|
|
vec3 uv;
|
|
};
|
|
struct Data {
|
|
mat4x4 proj_inv;
|
|
mat4x4 view;
|
|
};
|
|
layout(binding = 0) uniform highp samplerCube _group_0_binding_1_fs;
|
|
|
|
layout(location = 0) smooth in vec3 _vs2fs_location0;
|
|
layout(location = 0) out vec4 _fs2p_location0;
|
|
|
|
void main() {
|
|
VertexOutput in_ = VertexOutput(gl_FragCoord, _vs2fs_location0);
|
|
vec4 _e4 = texture(_group_0_binding_1_fs, vec3(in_.uv));
|
|
_fs2p_location0 = _e4;
|
|
return;
|
|
}
|
|
|