Cross-platform, safe, pure-rust graphics api.
Go to file
2020-04-20 14:41:40 -04:00
wgpu-core Improve error messages for mismatched binding types (#593) 2020-04-20 14:41:40 -04:00
wgpu-types Fix vertex format enum to match the native header 2020-04-14 17:14:17 -04:00
.gitignore Remove wgpu-native and wgpu-remote 2020-04-16 22:35:59 -04:00
.travis.yml Remove wgpu-native and wgpu-remote 2020-04-16 22:35:59 -04:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.toml Remove wgpu-native and wgpu-remote 2020-04-16 22:35:59 -04:00
CHANGELOG.md Version bump and CHANGELOG update 2020-04-06 08:55:39 -04:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
logo.png Update logo and move bindings section 2020-03-03 00:10:04 -03:30
README.md Remove wgpu-native and wgpu-remote 2020-04-16 22:35:59 -04:00
rustfmt.toml Rustfmt stable pass 2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status Crates.io Crates.io

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • wgpu-core - internal Rust API for WebGPU implementations to use
  • wgpu-types - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs

This repository is not meant for direct use by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows Linux macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress