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40 lines
1.1 KiB
WebGPU Shading Language
40 lines
1.1 KiB
WebGPU Shading Language
[[stage(compute), workgroup_size(1)]]
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fn main() {
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var i = 0;
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var i2 = vec2<i32>(0);
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var i3 = vec3<i32>(0);
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var i4 = vec4<i32>(0);
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var u = 0u;
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var u2 = vec2<u32>(0u);
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var u3 = vec3<u32>(0u);
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var u4 = vec4<u32>(0u);
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var f2 = vec2<f32>(0.0);
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var f4 = vec4<f32>(0.0);
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u = pack4x8snorm(f4);
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u = pack4x8unorm(f4);
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u = pack2x16snorm(f2);
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u = pack2x16unorm(f2);
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u = pack2x16float(f2);
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f4 = unpack4x8snorm(u);
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f4 = unpack4x8unorm(u);
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f2 = unpack2x16snorm(u);
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f2 = unpack2x16unorm(u);
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f2 = unpack2x16float(u);
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i = insertBits(i, i, 5u, 10u);
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i2 = insertBits(i2, i2, 5u, 10u);
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i3 = insertBits(i3, i3, 5u, 10u);
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i4 = insertBits(i4, i4, 5u, 10u);
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u = insertBits(u, u, 5u, 10u);
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u2 = insertBits(u2, u2, 5u, 10u);
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u3 = insertBits(u3, u3, 5u, 10u);
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u4 = insertBits(u4, u4, 5u, 10u);
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i = extractBits(i, 5u, 10u);
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i2 = extractBits(i2, 5u, 10u);
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i3 = extractBits(i3, 5u, 10u);
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i4 = extractBits(i4, 5u, 10u);
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u = extractBits(u, 5u, 10u);
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u2 = extractBits(u2, 5u, 10u);
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u3 = extractBits(u3, 5u, 10u);
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u4 = extractBits(u4, 5u, 10u);
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}
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