wgpu/tests/out
Evan Mark Hopkins 1ad47f732d
Fix texture built-ins where u32 was expected (#2245)
- The Typifier was updated to expect `uint`
- Both `glsl` and `spv` frontends where updated to cast the result to `sint`.
- Both `glsl` and `spv` backends where updated to cast the result to `uint`.
- Remove cast in `msl` backend.
2023-02-13 14:13:58 +01:00
..
analysis fix array being flagged as constructible when its base isn't 2023-01-25 18:07:48 +01:00
dot [wgsl-in] Implement module-level scoping. 2023-01-12 09:37:08 -08:00
glsl Fix texture built-ins where u32 was expected (#2245) 2023-02-13 14:13:58 +01:00
hlsl Fix texture built-ins where u32 was expected (#2245) 2023-02-13 14:13:58 +01:00
ir spv-in: Don't apply interpolation to fragment shaders outputs (#2239) 2023-02-03 11:48:23 +01:00
msl Fix texture built-ins where u32 was expected (#2245) 2023-02-13 14:13:58 +01:00
spv Fix texture built-ins where u32 was expected (#2245) 2023-02-13 14:13:58 +01:00
wgsl Fix texture built-ins where u32 was expected (#2245) 2023-02-13 14:13:58 +01:00