wgpu/wgpu-hal/examples/ray-traced-triangle/main.rs

1156 lines
41 KiB
Rust

extern crate wgpu_hal as hal;
use hal::{
Adapter as _, CommandEncoder as _, Device as _, Instance as _, Queue as _, Surface as _,
};
use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use glam::{Affine3A, Mat4, Vec3};
use std::{
borrow::{Borrow, Cow},
iter,
mem::size_of,
ptr,
time::Instant,
};
use winit::window::WindowButtons;
const DESIRED_MAX_LATENCY: u32 = 2;
/// [D3D12_RAYTRACING_INSTANCE_DESC](https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html#d3d12_raytracing_instance_desc)
/// [VkAccelerationStructureInstanceKHR](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkAccelerationStructureInstanceKHR.html)
#[derive(Clone)]
#[repr(C)]
struct AccelerationStructureInstance {
transform: [f32; 12],
custom_index_and_mask: u32,
shader_binding_table_record_offset_and_flags: u32,
acceleration_structure_reference: u64,
}
impl std::fmt::Debug for AccelerationStructureInstance {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Instance")
.field("transform", &self.transform)
.field("custom_index()", &self.custom_index())
.field("mask()", &self.mask())
.field(
"shader_binding_table_record_offset()",
&self.shader_binding_table_record_offset(),
)
.field("flags()", &self.flags())
.field(
"acceleration_structure_reference",
&self.acceleration_structure_reference,
)
.finish()
}
}
#[allow(dead_code)]
impl AccelerationStructureInstance {
const LOW_24_MASK: u32 = 0x00ff_ffff;
const MAX_U24: u32 = (1u32 << 24u32) - 1u32;
#[inline]
fn affine_to_rows(mat: &Affine3A) -> [f32; 12] {
let row_0 = mat.matrix3.row(0);
let row_1 = mat.matrix3.row(1);
let row_2 = mat.matrix3.row(2);
let translation = mat.translation;
[
row_0.x,
row_0.y,
row_0.z,
translation.x,
row_1.x,
row_1.y,
row_1.z,
translation.y,
row_2.x,
row_2.y,
row_2.z,
translation.z,
]
}
#[inline]
fn rows_to_affine(rows: &[f32; 12]) -> Affine3A {
Affine3A::from_cols_array(&[
rows[0], rows[3], rows[6], rows[9], rows[1], rows[4], rows[7], rows[10], rows[2],
rows[5], rows[8], rows[11],
])
}
pub fn transform_as_affine(&self) -> Affine3A {
Self::rows_to_affine(&self.transform)
}
pub fn set_transform(&mut self, transform: &Affine3A) {
self.transform = Self::affine_to_rows(transform);
}
pub fn custom_index(&self) -> u32 {
self.custom_index_and_mask & Self::LOW_24_MASK
}
pub fn mask(&self) -> u8 {
(self.custom_index_and_mask >> 24) as u8
}
pub fn shader_binding_table_record_offset(&self) -> u32 {
self.shader_binding_table_record_offset_and_flags & Self::LOW_24_MASK
}
pub fn flags(&self) -> u8 {
(self.shader_binding_table_record_offset_and_flags >> 24) as u8
}
pub fn set_custom_index(&mut self, custom_index: u32) {
debug_assert!(
custom_index <= Self::MAX_U24,
"custom_index uses more than 24 bits! {custom_index} > {}",
Self::MAX_U24
);
self.custom_index_and_mask =
(custom_index & Self::LOW_24_MASK) | (self.custom_index_and_mask & !Self::LOW_24_MASK)
}
pub fn set_mask(&mut self, mask: u8) {
self.custom_index_and_mask =
(self.custom_index_and_mask & Self::LOW_24_MASK) | (u32::from(mask) << 24)
}
pub fn set_shader_binding_table_record_offset(
&mut self,
shader_binding_table_record_offset: u32,
) {
debug_assert!(
shader_binding_table_record_offset <= Self::MAX_U24,
"shader_binding_table_record_offset uses more than 24 bits! {} > {}",
shader_binding_table_record_offset,
Self::MAX_U24
);
self.shader_binding_table_record_offset_and_flags = (shader_binding_table_record_offset
& Self::LOW_24_MASK)
| (self.shader_binding_table_record_offset_and_flags & !Self::LOW_24_MASK)
}
pub fn set_flags(&mut self, flags: u8) {
self.shader_binding_table_record_offset_and_flags =
(self.shader_binding_table_record_offset_and_flags & Self::LOW_24_MASK)
| (u32::from(flags) << 24)
}
pub fn new(
transform: &Affine3A,
custom_index: u32,
mask: u8,
shader_binding_table_record_offset: u32,
flags: u8,
acceleration_structure_reference: u64,
) -> Self {
debug_assert!(
custom_index <= Self::MAX_U24,
"custom_index uses more than 24 bits! {custom_index} > {}",
Self::MAX_U24
);
debug_assert!(
shader_binding_table_record_offset <= Self::MAX_U24,
"shader_binding_table_record_offset uses more than 24 bits! {} > {}",
shader_binding_table_record_offset,
Self::MAX_U24
);
AccelerationStructureInstance {
transform: Self::affine_to_rows(transform),
custom_index_and_mask: (custom_index & Self::MAX_U24) | (u32::from(mask) << 24),
shader_binding_table_record_offset_and_flags: (shader_binding_table_record_offset
& Self::MAX_U24)
| (u32::from(flags) << 24),
acceleration_structure_reference,
}
}
}
struct ExecutionContext<A: hal::Api> {
encoder: A::CommandEncoder,
fence: A::Fence,
fence_value: hal::FenceValue,
used_views: Vec<A::TextureView>,
used_cmd_bufs: Vec<A::CommandBuffer>,
frames_recorded: usize,
}
impl<A: hal::Api> ExecutionContext<A> {
unsafe fn wait_and_clear(&mut self, device: &A::Device) {
device.wait(&self.fence, self.fence_value, !0).unwrap();
self.encoder.reset_all(self.used_cmd_bufs.drain(..));
for view in self.used_views.drain(..) {
device.destroy_texture_view(view);
}
self.frames_recorded = 0;
}
}
#[allow(dead_code)]
struct Example<A: hal::Api> {
instance: A::Instance,
adapter: A::Adapter,
surface: A::Surface,
surface_format: wgt::TextureFormat,
device: A::Device,
queue: A::Queue,
contexts: Vec<ExecutionContext<A>>,
context_index: usize,
extent: [u32; 2],
start: Instant,
pipeline: A::ComputePipeline,
bind_group: A::BindGroup,
bgl: A::BindGroupLayout,
shader_module: A::ShaderModule,
texture_view: A::TextureView,
uniform_buffer: A::Buffer,
pipeline_layout: A::PipelineLayout,
vertices_buffer: A::Buffer,
indices_buffer: Option<A::Buffer>,
texture: A::Texture,
instances: [AccelerationStructureInstance; 3],
instances_buffer: A::Buffer,
blas: A::AccelerationStructure,
tlas: A::AccelerationStructure,
scratch_buffer: A::Buffer,
time: f32,
}
impl<A: hal::Api> Example<A> {
fn init(window: &winit::window::Window) -> Result<Self, Box<dyn std::error::Error>> {
let mut index_buffer = false;
for arg in std::env::args() {
if arg == "index_buffer" {
index_buffer = true;
}
}
if index_buffer {
log::info!("using index buffer")
}
let instance_desc = hal::InstanceDescriptor {
name: "example",
flags: wgt::InstanceFlags::default(),
dx12_shader_compiler: wgt::Dx12Compiler::Dxc {
dxil_path: None,
dxc_path: None,
},
gles_minor_version: wgt::Gles3MinorVersion::default(),
};
let instance = unsafe { A::Instance::init(&instance_desc)? };
let surface = {
let raw_window_handle = window.window_handle()?.as_raw();
let raw_display_handle = window.display_handle()?.as_raw();
unsafe {
instance
.create_surface(raw_display_handle, raw_window_handle)
.unwrap()
}
};
let (adapter, features) = unsafe {
let mut adapters = instance.enumerate_adapters(Some(&surface));
if adapters.is_empty() {
panic!("No adapters found");
}
let exposed = adapters.swap_remove(0);
dbg!(exposed.features);
(exposed.adapter, exposed.features)
};
let surface_caps = unsafe { adapter.surface_capabilities(&surface) }
.expect("Surface doesn't support presentation");
log::info!("Surface caps: {:#?}", surface_caps);
let hal::OpenDevice { device, queue } = unsafe {
adapter
.open(
features,
&wgt::Limits::default(),
&wgt::MemoryHints::Performance,
)
.unwrap()
};
let window_size: (u32, u32) = window.inner_size().into();
dbg!(&surface_caps.formats);
let surface_format = if surface_caps
.formats
.contains(&wgt::TextureFormat::Rgba8Snorm)
{
wgt::TextureFormat::Rgba8Unorm
} else {
*surface_caps.formats.first().unwrap()
};
let surface_config = hal::SurfaceConfiguration {
maximum_frame_latency: DESIRED_MAX_LATENCY
.max(*surface_caps.maximum_frame_latency.start())
.min(*surface_caps.maximum_frame_latency.end()),
present_mode: wgt::PresentMode::Fifo,
composite_alpha_mode: wgt::CompositeAlphaMode::Opaque,
format: surface_format,
extent: wgt::Extent3d {
width: window_size.0,
height: window_size.1,
depth_or_array_layers: 1,
},
usage: hal::TextureUses::COLOR_TARGET | hal::TextureUses::COPY_DST,
view_formats: vec![surface_format],
};
unsafe {
surface.configure(&device, &surface_config).unwrap();
};
#[allow(dead_code)]
struct Uniforms {
view_inverse: glam::Mat4,
proj_inverse: glam::Mat4,
}
let bgl_desc = hal::BindGroupLayoutDescriptor {
label: None,
flags: hal::BindGroupLayoutFlags::empty(),
entries: &[
wgt::BindGroupLayoutEntry {
binding: 0,
visibility: wgt::ShaderStages::COMPUTE,
ty: wgt::BindingType::Buffer {
ty: wgt::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: wgt::BufferSize::new(size_of::<Uniforms>() as _),
},
count: None,
},
wgt::BindGroupLayoutEntry {
binding: 1,
visibility: wgt::ShaderStages::COMPUTE,
ty: wgt::BindingType::StorageTexture {
access: wgt::StorageTextureAccess::WriteOnly,
format: wgt::TextureFormat::Rgba8Unorm,
view_dimension: wgt::TextureViewDimension::D2,
},
count: None,
},
wgt::BindGroupLayoutEntry {
binding: 2,
visibility: wgt::ShaderStages::COMPUTE,
ty: wgt::BindingType::AccelerationStructure,
count: None,
},
],
};
let bgl = unsafe { device.create_bind_group_layout(&bgl_desc).unwrap() };
let naga_shader = {
let shader_file = std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR"))
.join("examples")
.join("ray-traced-triangle")
.join("shader.wgsl");
let source = std::fs::read_to_string(shader_file).unwrap();
let module = naga::front::wgsl::Frontend::new().parse(&source).unwrap();
let info = naga::valid::Validator::new(
naga::valid::ValidationFlags::all(),
naga::valid::Capabilities::RAY_QUERY,
)
.validate(&module)
.unwrap();
hal::NagaShader {
module: Cow::Owned(module),
info,
debug_source: None,
}
};
let shader_desc = hal::ShaderModuleDescriptor {
label: None,
runtime_checks: false,
};
let shader_module = unsafe {
device
.create_shader_module(&shader_desc, hal::ShaderInput::Naga(naga_shader))
.unwrap()
};
let pipeline_layout_desc = hal::PipelineLayoutDescriptor {
label: None,
flags: hal::PipelineLayoutFlags::empty(),
bind_group_layouts: &[&bgl],
push_constant_ranges: &[],
};
let pipeline_layout = unsafe {
device
.create_pipeline_layout(&pipeline_layout_desc)
.unwrap()
};
let pipeline = unsafe {
device.create_compute_pipeline(&hal::ComputePipelineDescriptor {
label: Some("pipeline"),
layout: &pipeline_layout,
stage: hal::ProgrammableStage {
module: &shader_module,
entry_point: "main",
constants: &Default::default(),
zero_initialize_workgroup_memory: true,
},
cache: None,
})
}
.unwrap();
let vertices: [f32; 9] = [1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 0.0, -1.0, 0.0];
let vertices_size_in_bytes = vertices.len() * 4;
let indices: [u32; 3] = [0, 1, 2];
let indices_size_in_bytes = indices.len() * 4;
let vertices_buffer = unsafe {
let vertices_buffer = device
.create_buffer(&hal::BufferDescriptor {
label: Some("vertices buffer"),
size: vertices_size_in_bytes as u64,
usage: hal::BufferUses::MAP_WRITE
| hal::BufferUses::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT,
memory_flags: hal::MemoryFlags::TRANSIENT | hal::MemoryFlags::PREFER_COHERENT,
})
.unwrap();
let mapping = device
.map_buffer(&vertices_buffer, 0..vertices_size_in_bytes as u64)
.unwrap();
ptr::copy_nonoverlapping(
vertices.as_ptr() as *const u8,
mapping.ptr.as_ptr(),
vertices_size_in_bytes,
);
device.unmap_buffer(&vertices_buffer);
assert!(mapping.is_coherent);
vertices_buffer
};
let indices_buffer = if index_buffer {
unsafe {
let indices_buffer = device
.create_buffer(&hal::BufferDescriptor {
label: Some("indices buffer"),
size: indices_size_in_bytes as u64,
usage: hal::BufferUses::MAP_WRITE
| hal::BufferUses::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT,
memory_flags: hal::MemoryFlags::TRANSIENT
| hal::MemoryFlags::PREFER_COHERENT,
})
.unwrap();
let mapping = device
.map_buffer(&indices_buffer, 0..indices_size_in_bytes as u64)
.unwrap();
ptr::copy_nonoverlapping(
indices.as_ptr() as *const u8,
mapping.ptr.as_ptr(),
indices_size_in_bytes,
);
device.unmap_buffer(&indices_buffer);
assert!(mapping.is_coherent);
Some((indices_buffer, indices.len()))
}
} else {
None
};
let blas_triangles = vec![hal::AccelerationStructureTriangles {
vertex_buffer: Some(&vertices_buffer),
first_vertex: 0,
vertex_format: wgt::VertexFormat::Float32x3,
vertex_count: vertices.len() as u32,
vertex_stride: 3 * 4,
indices: indices_buffer.as_ref().map(|(buf, len)| {
hal::AccelerationStructureTriangleIndices {
buffer: Some(buf),
format: wgt::IndexFormat::Uint32,
offset: 0,
count: *len as u32,
}
}),
transform: None,
flags: hal::AccelerationStructureGeometryFlags::OPAQUE,
}];
let blas_entries = hal::AccelerationStructureEntries::Triangles(blas_triangles);
let mut tlas_entries =
hal::AccelerationStructureEntries::Instances(hal::AccelerationStructureInstances {
buffer: None,
count: 3,
offset: 0,
});
let blas_sizes = unsafe {
device.get_acceleration_structure_build_sizes(
&hal::GetAccelerationStructureBuildSizesDescriptor {
entries: &blas_entries,
flags: hal::AccelerationStructureBuildFlags::PREFER_FAST_TRACE,
},
)
};
let tlas_flags = hal::AccelerationStructureBuildFlags::PREFER_FAST_TRACE
| hal::AccelerationStructureBuildFlags::ALLOW_UPDATE;
let tlas_sizes = unsafe {
device.get_acceleration_structure_build_sizes(
&hal::GetAccelerationStructureBuildSizesDescriptor {
entries: &tlas_entries,
flags: tlas_flags,
},
)
};
let blas = unsafe {
device.create_acceleration_structure(&hal::AccelerationStructureDescriptor {
label: Some("blas"),
size: blas_sizes.acceleration_structure_size,
format: hal::AccelerationStructureFormat::BottomLevel,
})
}
.unwrap();
let tlas = unsafe {
device.create_acceleration_structure(&hal::AccelerationStructureDescriptor {
label: Some("tlas"),
size: tlas_sizes.acceleration_structure_size,
format: hal::AccelerationStructureFormat::TopLevel,
})
}
.unwrap();
let uniforms = {
let view = Mat4::look_at_rh(Vec3::new(0.0, 0.0, 2.5), Vec3::ZERO, Vec3::Y);
let proj = Mat4::perspective_rh(59.0_f32.to_radians(), 1.0, 0.001, 1000.0);
Uniforms {
view_inverse: view.inverse(),
proj_inverse: proj.inverse(),
}
};
let uniforms_size = size_of::<Uniforms>();
let uniform_buffer = unsafe {
let uniform_buffer = device
.create_buffer(&hal::BufferDescriptor {
label: Some("uniform buffer"),
size: uniforms_size as u64,
usage: hal::BufferUses::MAP_WRITE | hal::BufferUses::UNIFORM,
memory_flags: hal::MemoryFlags::PREFER_COHERENT,
})
.unwrap();
let mapping = device
.map_buffer(&uniform_buffer, 0..uniforms_size as u64)
.unwrap();
ptr::copy_nonoverlapping(
&uniforms as *const Uniforms as *const u8,
mapping.ptr.as_ptr(),
uniforms_size,
);
device.unmap_buffer(&uniform_buffer);
assert!(mapping.is_coherent);
uniform_buffer
};
let texture_desc = hal::TextureDescriptor {
label: None,
size: wgt::Extent3d {
width: 512,
height: 512,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgt::TextureDimension::D2,
format: wgt::TextureFormat::Rgba8Unorm,
usage: hal::TextureUses::STORAGE_READ_WRITE | hal::TextureUses::COPY_SRC,
memory_flags: hal::MemoryFlags::empty(),
view_formats: vec![wgt::TextureFormat::Rgba8Unorm],
};
let texture = unsafe { device.create_texture(&texture_desc).unwrap() };
let view_desc = hal::TextureViewDescriptor {
label: None,
format: texture_desc.format,
dimension: wgt::TextureViewDimension::D2,
usage: hal::TextureUses::STORAGE_READ_WRITE | hal::TextureUses::COPY_SRC,
range: wgt::ImageSubresourceRange::default(),
};
let texture_view = unsafe { device.create_texture_view(&texture, &view_desc).unwrap() };
let bind_group = {
let buffer_binding = hal::BufferBinding {
buffer: &uniform_buffer,
offset: 0,
size: None,
};
let texture_binding = hal::TextureBinding {
view: &texture_view,
usage: hal::TextureUses::STORAGE_READ_WRITE,
};
let group_desc = hal::BindGroupDescriptor {
label: Some("bind group"),
layout: &bgl,
buffers: &[buffer_binding],
samplers: &[],
textures: &[texture_binding],
acceleration_structures: &[&tlas],
entries: &[
hal::BindGroupEntry {
binding: 0,
resource_index: 0,
count: 1,
},
hal::BindGroupEntry {
binding: 1,
resource_index: 0,
count: 1,
},
hal::BindGroupEntry {
binding: 2,
resource_index: 0,
count: 1,
},
],
};
unsafe { device.create_bind_group(&group_desc).unwrap() }
};
let scratch_buffer = unsafe {
device
.create_buffer(&hal::BufferDescriptor {
label: Some("scratch buffer"),
size: blas_sizes
.build_scratch_size
.max(tlas_sizes.build_scratch_size),
usage: hal::BufferUses::ACCELERATION_STRUCTURE_SCRATCH,
memory_flags: hal::MemoryFlags::empty(),
})
.unwrap()
};
let instances = [
AccelerationStructureInstance::new(
&Affine3A::from_translation(Vec3 {
x: 0.0,
y: 0.0,
z: 0.0,
}),
0,
0xff,
0,
0,
unsafe { device.get_acceleration_structure_device_address(&blas) },
),
AccelerationStructureInstance::new(
&Affine3A::from_translation(Vec3 {
x: -1.0,
y: -1.0,
z: -2.0,
}),
0,
0xff,
0,
0,
unsafe { device.get_acceleration_structure_device_address(&blas) },
),
AccelerationStructureInstance::new(
&Affine3A::from_translation(Vec3 {
x: 1.0,
y: -1.0,
z: -2.0,
}),
0,
0xff,
0,
0,
unsafe { device.get_acceleration_structure_device_address(&blas) },
),
];
let instances_buffer_size = instances.len() * size_of::<AccelerationStructureInstance>();
let instances_buffer = unsafe {
let instances_buffer = device
.create_buffer(&hal::BufferDescriptor {
label: Some("instances_buffer"),
size: instances_buffer_size as u64,
usage: hal::BufferUses::MAP_WRITE
| hal::BufferUses::TOP_LEVEL_ACCELERATION_STRUCTURE_INPUT,
memory_flags: hal::MemoryFlags::TRANSIENT | hal::MemoryFlags::PREFER_COHERENT,
})
.unwrap();
let mapping = device
.map_buffer(&instances_buffer, 0..instances_buffer_size as u64)
.unwrap();
ptr::copy_nonoverlapping(
instances.as_ptr() as *const u8,
mapping.ptr.as_ptr(),
instances_buffer_size,
);
device.unmap_buffer(&instances_buffer);
assert!(mapping.is_coherent);
instances_buffer
};
if let hal::AccelerationStructureEntries::Instances(ref mut i) = tlas_entries {
i.buffer = Some(&instances_buffer);
assert!(
instances.len() <= i.count as usize,
"Tlas allocation to small"
);
}
let cmd_encoder_desc = hal::CommandEncoderDescriptor {
label: None,
queue: &queue,
};
let mut cmd_encoder = unsafe { device.create_command_encoder(&cmd_encoder_desc).unwrap() };
unsafe { cmd_encoder.begin_encoding(Some("init")).unwrap() };
unsafe {
cmd_encoder.place_acceleration_structure_barrier(hal::AccelerationStructureBarrier {
usage: hal::AccelerationStructureUses::empty()
..hal::AccelerationStructureUses::BUILD_OUTPUT,
});
cmd_encoder.build_acceleration_structures(
1,
[hal::BuildAccelerationStructureDescriptor {
mode: hal::AccelerationStructureBuildMode::Build,
flags: hal::AccelerationStructureBuildFlags::PREFER_FAST_TRACE,
destination_acceleration_structure: &blas,
scratch_buffer: &scratch_buffer,
entries: &blas_entries,
source_acceleration_structure: None,
scratch_buffer_offset: 0,
}],
);
let scratch_buffer_barrier = hal::BufferBarrier {
buffer: &scratch_buffer,
usage: hal::BufferUses::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT
..hal::BufferUses::TOP_LEVEL_ACCELERATION_STRUCTURE_INPUT,
};
cmd_encoder.transition_buffers(iter::once(scratch_buffer_barrier));
cmd_encoder.place_acceleration_structure_barrier(hal::AccelerationStructureBarrier {
usage: hal::AccelerationStructureUses::BUILD_OUTPUT
..hal::AccelerationStructureUses::BUILD_INPUT,
});
cmd_encoder.build_acceleration_structures(
1,
[hal::BuildAccelerationStructureDescriptor {
mode: hal::AccelerationStructureBuildMode::Build,
flags: tlas_flags,
destination_acceleration_structure: &tlas,
scratch_buffer: &scratch_buffer,
entries: &tlas_entries,
source_acceleration_structure: None,
scratch_buffer_offset: 0,
}],
);
cmd_encoder.place_acceleration_structure_barrier(hal::AccelerationStructureBarrier {
usage: hal::AccelerationStructureUses::BUILD_OUTPUT
..hal::AccelerationStructureUses::SHADER_INPUT,
});
let texture_barrier = hal::TextureBarrier {
texture: &texture,
range: wgt::ImageSubresourceRange::default(),
usage: hal::TextureUses::UNINITIALIZED..hal::TextureUses::STORAGE_READ_WRITE,
};
cmd_encoder.transition_textures(iter::once(texture_barrier));
}
let init_fence_value = 1;
let fence = unsafe {
let mut fence = device.create_fence().unwrap();
let init_cmd = cmd_encoder.end_encoding().unwrap();
queue
.submit(&[&init_cmd], &[], (&mut fence, init_fence_value))
.unwrap();
device.wait(&fence, init_fence_value, !0).unwrap();
cmd_encoder.reset_all(iter::once(init_cmd));
fence
};
Ok(Self {
instance,
adapter,
surface,
surface_format: surface_config.format,
device,
queue,
pipeline,
contexts: vec![ExecutionContext {
encoder: cmd_encoder,
fence,
fence_value: init_fence_value + 1,
used_views: Vec::new(),
used_cmd_bufs: Vec::new(),
frames_recorded: 0,
}],
context_index: 0,
extent: [window_size.0, window_size.1],
start: Instant::now(),
pipeline_layout,
bind_group,
texture,
instances,
instances_buffer,
blas,
tlas,
scratch_buffer,
time: 0.0,
indices_buffer: indices_buffer.map(|(buf, _)| buf),
vertices_buffer,
uniform_buffer,
texture_view,
bgl,
shader_module,
})
}
fn update(&mut self, _event: winit::event::WindowEvent) {}
fn render(&mut self) {
let ctx = &mut self.contexts[self.context_index];
let surface_tex = unsafe {
self.surface
.acquire_texture(None, &ctx.fence)
.unwrap()
.unwrap()
.texture
};
let target_barrier0 = hal::TextureBarrier {
texture: surface_tex.borrow(),
range: wgt::ImageSubresourceRange::default(),
usage: hal::TextureUses::UNINITIALIZED..hal::TextureUses::COPY_DST,
};
let instances_buffer_size =
self.instances.len() * size_of::<AccelerationStructureInstance>();
let tlas_flags = hal::AccelerationStructureBuildFlags::PREFER_FAST_TRACE
| hal::AccelerationStructureBuildFlags::ALLOW_UPDATE;
self.time += 1.0 / 60.0;
self.instances[0].set_transform(&Affine3A::from_rotation_y(self.time));
unsafe {
let mapping = self
.device
.map_buffer(&self.instances_buffer, 0..instances_buffer_size as u64)
.unwrap();
ptr::copy_nonoverlapping(
self.instances.as_ptr() as *const u8,
mapping.ptr.as_ptr(),
instances_buffer_size,
);
self.device.unmap_buffer(&self.instances_buffer);
assert!(mapping.is_coherent);
}
unsafe {
ctx.encoder.begin_encoding(Some("frame")).unwrap();
let instances = hal::AccelerationStructureInstances {
buffer: Some(&self.instances_buffer),
count: self.instances.len() as u32,
offset: 0,
};
ctx.encoder
.place_acceleration_structure_barrier(hal::AccelerationStructureBarrier {
usage: hal::AccelerationStructureUses::SHADER_INPUT
..hal::AccelerationStructureUses::BUILD_INPUT,
});
ctx.encoder.build_acceleration_structures(
1,
[hal::BuildAccelerationStructureDescriptor {
mode: hal::AccelerationStructureBuildMode::Update,
flags: tlas_flags,
destination_acceleration_structure: &self.tlas,
scratch_buffer: &self.scratch_buffer,
entries: &hal::AccelerationStructureEntries::Instances(instances),
source_acceleration_structure: Some(&self.tlas),
scratch_buffer_offset: 0,
}],
);
ctx.encoder
.place_acceleration_structure_barrier(hal::AccelerationStructureBarrier {
usage: hal::AccelerationStructureUses::BUILD_OUTPUT
..hal::AccelerationStructureUses::SHADER_INPUT,
});
let scratch_buffer_barrier = hal::BufferBarrier {
buffer: &self.scratch_buffer,
usage: hal::BufferUses::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT
..hal::BufferUses::TOP_LEVEL_ACCELERATION_STRUCTURE_INPUT,
};
ctx.encoder
.transition_buffers(iter::once(scratch_buffer_barrier));
ctx.encoder.transition_textures(iter::once(target_barrier0));
}
let surface_view_desc = hal::TextureViewDescriptor {
label: None,
format: self.surface_format,
dimension: wgt::TextureViewDimension::D2,
usage: hal::TextureUses::COPY_DST,
range: wgt::ImageSubresourceRange::default(),
};
let surface_tex_view = unsafe {
self.device
.create_texture_view(surface_tex.borrow(), &surface_view_desc)
.unwrap()
};
unsafe {
ctx.encoder.begin_compute_pass(&hal::ComputePassDescriptor {
label: None,
timestamp_writes: None,
});
ctx.encoder.set_compute_pipeline(&self.pipeline);
ctx.encoder
.set_bind_group(&self.pipeline_layout, 0, &self.bind_group, &[]);
ctx.encoder.dispatch([512 / 8, 512 / 8, 1]);
}
ctx.frames_recorded += 1;
let target_barrier1 = hal::TextureBarrier {
texture: surface_tex.borrow(),
range: wgt::ImageSubresourceRange::default(),
usage: hal::TextureUses::COPY_DST..hal::TextureUses::PRESENT,
};
let target_barrier2 = hal::TextureBarrier {
texture: &self.texture,
range: wgt::ImageSubresourceRange::default(),
usage: hal::TextureUses::STORAGE_READ_WRITE..hal::TextureUses::COPY_SRC,
};
let target_barrier3 = hal::TextureBarrier {
texture: &self.texture,
range: wgt::ImageSubresourceRange::default(),
usage: hal::TextureUses::COPY_SRC..hal::TextureUses::STORAGE_READ_WRITE,
};
unsafe {
ctx.encoder.end_compute_pass();
ctx.encoder.transition_textures(iter::once(target_barrier2));
ctx.encoder.copy_texture_to_texture(
&self.texture,
hal::TextureUses::COPY_SRC,
surface_tex.borrow(),
std::iter::once(hal::TextureCopy {
src_base: hal::TextureCopyBase {
mip_level: 0,
array_layer: 0,
origin: wgt::Origin3d::ZERO,
aspect: hal::FormatAspects::COLOR,
},
dst_base: hal::TextureCopyBase {
mip_level: 0,
array_layer: 0,
origin: wgt::Origin3d::ZERO,
aspect: hal::FormatAspects::COLOR,
},
size: hal::CopyExtent {
width: 512,
height: 512,
depth: 1,
},
}),
);
ctx.encoder.transition_textures(iter::once(target_barrier1));
ctx.encoder.transition_textures(iter::once(target_barrier3));
}
unsafe {
let cmd_buf = ctx.encoder.end_encoding().unwrap();
self.queue
.submit(
&[&cmd_buf],
&[&surface_tex],
(&mut ctx.fence, ctx.fence_value),
)
.unwrap();
self.queue.present(&self.surface, surface_tex).unwrap();
ctx.used_cmd_bufs.push(cmd_buf);
ctx.used_views.push(surface_tex_view);
};
log::info!("Context switch from {}", self.context_index);
let old_fence_value = ctx.fence_value;
if self.contexts.len() == 1 {
let hal_desc = hal::CommandEncoderDescriptor {
label: None,
queue: &self.queue,
};
self.contexts.push(unsafe {
ExecutionContext {
encoder: self.device.create_command_encoder(&hal_desc).unwrap(),
fence: self.device.create_fence().unwrap(),
fence_value: 0,
used_views: Vec::new(),
used_cmd_bufs: Vec::new(),
frames_recorded: 0,
}
});
}
self.context_index = (self.context_index + 1) % self.contexts.len();
let next = &mut self.contexts[self.context_index];
unsafe {
next.wait_and_clear(&self.device);
}
next.fence_value = old_fence_value + 1;
}
fn exit(mut self) {
unsafe {
{
let ctx = &mut self.contexts[self.context_index];
self.queue
.submit(&[], &[], (&mut ctx.fence, ctx.fence_value))
.unwrap();
}
for mut ctx in self.contexts {
ctx.wait_and_clear(&self.device);
self.device.destroy_command_encoder(ctx.encoder);
self.device.destroy_fence(ctx.fence);
}
self.device.destroy_bind_group(self.bind_group);
self.device.destroy_buffer(self.scratch_buffer);
self.device.destroy_buffer(self.instances_buffer);
if let Some(buffer) = self.indices_buffer {
self.device.destroy_buffer(buffer);
}
self.device.destroy_buffer(self.vertices_buffer);
self.device.destroy_buffer(self.uniform_buffer);
self.device.destroy_acceleration_structure(self.tlas);
self.device.destroy_acceleration_structure(self.blas);
self.device.destroy_texture_view(self.texture_view);
self.device.destroy_texture(self.texture);
self.device.destroy_compute_pipeline(self.pipeline);
self.device.destroy_pipeline_layout(self.pipeline_layout);
self.device.destroy_bind_group_layout(self.bgl);
self.device.destroy_shader_module(self.shader_module);
self.surface.unconfigure(&self.device);
drop(self.queue);
drop(self.device);
drop(self.surface);
drop(self.adapter);
}
}
}
cfg_if::cfg_if! {
// Apple + Metal
if #[cfg(all(any(target_os = "macos", target_os = "ios"), feature = "metal"))] {
type Api = hal::api::Metal;
}
// Wasm + Vulkan
else if #[cfg(all(not(target_arch = "wasm32"), feature = "vulkan"))] {
type Api = hal::api::Vulkan;
}
// Windows + DX12
else if #[cfg(all(windows, feature = "dx12"))] {
type Api = hal::api::Dx12;
}
// Anything + GLES
else if #[cfg(feature = "gles")] {
type Api = hal::api::Gles;
}
// Fallback
else {
type Api = hal::api::Empty;
}
}
fn main() {
env_logger::init();
let event_loop = winit::event_loop::EventLoop::new().unwrap();
let window = winit::window::WindowBuilder::new()
.with_title("hal-ray-traced-triangle")
.with_inner_size(winit::dpi::PhysicalSize {
width: 512,
height: 512,
})
.with_resizable(false)
.with_enabled_buttons(WindowButtons::CLOSE)
.build(&event_loop)
.unwrap();
let example_result = Example::<Api>::init(&window);
let mut example = Some(example_result.expect("Selected backend is not supported"));
event_loop
.run(move |event, target| {
let _ = &window; // force ownership by the closure
target.set_control_flow(winit::event_loop::ControlFlow::Poll);
match event {
winit::event::Event::WindowEvent { event, .. } => match event {
winit::event::WindowEvent::CloseRequested => {
target.exit();
}
winit::event::WindowEvent::KeyboardInput { event, .. }
if event.physical_key
== winit::keyboard::PhysicalKey::Code(
winit::keyboard::KeyCode::Escape,
) =>
{
target.exit();
}
winit::event::WindowEvent::RedrawRequested => {
let ex = example.as_mut().unwrap();
ex.render();
}
_ => {
example.as_mut().unwrap().update(event);
}
},
winit::event::Event::LoopExiting => {
example.take().unwrap().exit();
}
winit::event::Event::AboutToWait => {
window.request_redraw();
}
_ => {}
}
})
.unwrap();
}