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8 lines
230 B
WebGPU Shading Language
8 lines
230 B
WebGPU Shading Language
@group(0) @binding(0) var u_texture : texture_2d<f32>;
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@group(0) @binding(1) var u_sampler : sampler;
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@fragment
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fn main(@location(0) uv : vec2<f32>) -> @location(0) vec4<f32> {
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return textureSample(u_texture, u_sampler, uv);
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}
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