Cross-platform, safe, pure-rust graphics api.
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bors[bot] 17e555b257 Merge #191
191: Use required option for glfw3 r=kvark a=grovesNL

This is minor, but we should force glfw3 to be required for the native hello_triangle example.

Co-authored-by: Joshua Groves <josh@joshgroves.com>
2019-05-25 13:00:41 +00:00
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This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

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This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-native - the native implementation of WebGPU as a C API library
  2. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  3. ffi - the C headers generated by cbindgen for both of the libraries

Supported platforms:

  • Vulkan on Windows and Linux
  • D3D12 and D3D11 on Windows
  • Metal on macOS and iOS

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. To run the C triangle example, install a C compiler + glfw 3, then run these commands at the root of the repo:

rustup toolchain install nightly
cargo install cbindgen
make examples-native
cd examples/hello_triangle_c/build
./hello_triangle

The idiomatic Rust wrapper lives in https://github.com/gfx-rs/wgpu-rs and provides a number of more complex examples to get a feel of the API.