mirror of
https://github.com/gfx-rs/wgpu.git
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105 lines
3.9 KiB
TOML
105 lines
3.9 KiB
TOML
[package]
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name = "naga"
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version = "23.0.0"
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authors = ["gfx-rs developers"]
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edition = "2021"
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description = "Shader translation infrastructure"
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repository = "https://github.com/gfx-rs/wgpu/tree/trunk/naga"
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keywords = ["shader", "SPIR-V", "GLSL", "MSL"]
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license = "MIT OR Apache-2.0"
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exclude = ["bin/**/*", "tests/**/*", "Cargo.lock", "target/**/*"]
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resolver = "2"
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autotests = false
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# Override the workspace's `rust-version` key. Firefox uses `cargo vendor` to
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# copy the crates it actually uses out of the workspace, so it's meaningful for
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# them to have less restrictive MSRVs individually than the workspace as a
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# whole, if their code permits. See `../README.md` for details.
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rust-version = "1.76"
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[[test]]
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name = "naga-test"
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path = "tests/root.rs"
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[package.metadata.docs.rs]
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all-features = true
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[features]
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default = []
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dot-out = []
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glsl-in = ["dep:pp-rs"]
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glsl-out = []
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## Enables outputting to the Metal Shading Language (MSL).
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##
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## This enables MSL output regardless of the target platform.
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## If you want to enable it only when targeting iOS/tvOS/watchOS/macOS, use `naga/msl-out-if-target-apple`.
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msl-out = []
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## Enables outputting to the Metal Shading Language (MSL) only if the target platform is iOS/tvOS/watchOS/macOS.
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##
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## If you want to enable MSL output it regardless of the target platform, use `naga/msl-out`.
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msl-out-if-target-apple = []
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serialize = ["dep:serde", "bitflags/serde", "indexmap/serde"]
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deserialize = ["dep:serde", "bitflags/serde", "indexmap/serde"]
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arbitrary = ["dep:arbitrary", "bitflags/arbitrary", "indexmap/arbitrary"]
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spv-in = ["dep:petgraph", "dep:spirv"]
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spv-out = ["dep:spirv"]
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wgsl-in = ["dep:hexf-parse", "dep:unicode-xid", "compact"]
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wgsl-out = []
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## Enables outputting to HLSL (Microsoft's High-Level Shader Language).
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##
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## This enables HLSL output regardless of the target platform.
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## If you want to enable it only when targeting Windows, use `hlsl-out-if-target-windows`.
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hlsl-out = []
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## Enables outputting to HLSL (Microsoft's High-Level Shader Language) only if the target platform is Windows.
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##
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## If you want to enable HLSL output it regardless of the target platform, use `naga/hlsl-out`.
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hlsl-out-if-target-windows = []
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compact = []
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[dependencies]
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arbitrary = { version = "1.3", features = ["derive"], optional = true }
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arrayvec.workspace = true
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bitflags.workspace = true
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bit-set.workspace = true
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termcolor = { version = "1.4.1" }
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# remove termcolor dep when updating to the next version of codespan-reporting
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# termcolor minimum version was wrong and was fixed in
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# https://github.com/brendanzab/codespan/commit/e99c867339a877731437e7ee6a903a3d03b5439e
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codespan-reporting = { version = "0.11.0" }
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rustc-hash.workspace = true
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indexmap.workspace = true
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log = "0.4"
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spirv = { version = "0.3", optional = true }
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thiserror.workspace = true
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serde = { version = "1.0.213", features = ["derive"], optional = true }
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petgraph = { version = "0.6", optional = true }
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pp-rs = { version = "0.2.1", optional = true }
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hexf-parse = { version = "0.2.1", optional = true }
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unicode-xid = { version = "0.2.6", optional = true }
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[build-dependencies]
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cfg_aliases.workspace = true
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[dev-dependencies]
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diff = "0.1"
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env_logger.workspace = true
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itertools.workspace = true
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# This _cannot_ have a version specified. If it does, crates.io will look
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# for a version of the package on crates when we publish naga. Path dependencies
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# are allowed through though.
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hlsl-snapshots = { path = "./hlsl-snapshots" }
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# Require at least version 0.7.1 of ron, this version changed how floating points are
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# serialized by forcing them to always have the decimal part, this makes it backwards
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# incompatible with our tests because we do a syntactic diff and not a semantic one.
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ron = "0.8.0"
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rspirv = { version = "0.11", git = "https://github.com/gfx-rs/rspirv", rev = "b969f175d5663258b4891e44b76c1544da9661ab" }
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serde = { workspace = true, features = ["derive"] }
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spirv = { version = "0.3", features = ["deserialize"] }
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strum.workspace = true
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