wgpu/examples/render-to-texture
JustAnotherCodemonkey f738551250
Add Extended Examples (#3885)
* Add the base of the example. May need refining and definitely fact-checking.

* Start change to changelog.

* Complete changelog change for repeated-compute.

* Apply suggestion to fix typos.

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>

* Add storage-texture example which currently works native but needs to be changed to work for wasm. [no ci]

* repeated-compute now works on the web. [no ci]

* `storage-texture` now works on the web as well as native.

* Format because I forgot to do that (ugh).

* Add `storage-texture` to changelog.

* Add `render-to-texture` example.

* Not all the files got git added. Fixed it.

* Add `render-to-texture` to changelog.

* Make better readme's and add examples to said readme's.

* Oops. Put the example updates in the wrong place.

* Add `uniform-values` example.

* Apply clippy suggestions.

* Improved readme's and documentation.

* Fmt. Turning into the Joker rn.

* Make instructions for examples on the web more clear. \(Fmt and clippy happy\)

* hello-workgroups It doesn't work.

* Add basic comments and readme to hello-workgroups.

* Add hello-synchronization example. Currently doesn't have any tests but those should be added later.

* Forgot to check wasm compatibility for hello-synchronization. Fixed it.

* Add test for hello-synchronization.

* Make my examples downlevel defaults.

* Make uniform-values downlevel defaults. (Forgot to do that last commit.)

* Fix clippy doc complaints.

* Didn't fully fix the docs last commit. Got it here I think.

* Fix redundant bullet point in examples/hello-workgroups/README.md.

* Trim down the introduction section of examples/hello-workgroups/README.md.

* Add technical links section to examples/hello-workgroups/README.md.

* Use idiomatic Rust comments, break up big text wall into paragraphs, and fix some spelling errors.

* Move output image functions into examples/common and give output_image_wasm some upgrades.

* Modify changelog for moving output_image_native and output_image_wasm into wgpu-example.

* Fix output_image_wasm. (Formerly did not handle pre-existing output image targets.)

* Make a multiline comment be made of single lines to be more ideomatic.

* "Fix" more multiline comments. I think this is actually the last of them.

* Make the window a consistant, square size that's convenient for viewing.

* Make the window on uniform-values not endlessly poll, taking up 100% of the main thread in background at idle. Also, change layout a little and make native use nanos by default for logging.

* Make execute in hello-synchronization return a struct of vecs instead of using out parameters.

* Didn't realize the naming of wgpu_example::framework so I moved my common example utility functions into wgpu_example::utils.

* Add add_web_nothing_to_see_msg function to replace all the instances of adding "open the console" messages across the examples.

* Add small documentation to add_web_nothing_to_see_msg and change it to use h1 instead of p.

* Add documentation to output_image_native and output_image_wasm in examples/common.

* Do better logging for output image functions in wgpu-example::utils.

* Remove redundant append_child'ing of the output image element in wgpu-example::utils::output_image_wasm.

* Fix error regarding log message for having written the image in wgpu-example::utils::output_image_native.

* Fmt.

* In examples/README.md, re-arrange the examples in the graph to be in alphabetical order.

* Fix changlog item regarding wgpu-example::utils and the output image functions.

* Move all the added examples into one changelog item that lists all of them.

* Updated table in examples/README.md with new examples. Added new features to the table to accurately represent the examples.\n\nFor the new features, not all old examples may be fully represented.

* Fix inaccurate comment in hello-workgroups/src/shader.wgsl.

* Update examples/README.md to include basic descriptions of the basic examples as well as hints on how examples build off of each other.

* Remove `capture` example. See changelog entry for reasoning.

* Fix typo in hello-workgroups/shader.wgsl

* Change the method of vertex generation in the shader code of render-to-texture to make it more clear.

* Modify/correct message in repeated-compute/main.rs regarding the output staging buffer.

* Update message in uniform-values/main.rs about writing the app state struct to the input WGSL buffer.

* Add notice in repeated-compute/main.rs about why async channels are necessary (portability to WASM).

* Revise comment in uniform-values/main.rs about why we don't cast the struct using POD to be more clear.

* Change uniform-values to use encase for translating AppState to WGSL bytes.

* Cargo & Clippy: My two best friends.

* Add MIT-0 to the list of allowed liscences.

* Fix docs for wasm.

---------

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2023-10-08 02:05:51 -04:00
..
src Add Extended Examples (#3885) 2023-10-08 02:05:51 -04:00
Cargo.toml Add Extended Examples (#3885) 2023-10-08 02:05:51 -04:00
README.md Add Extended Examples (#3885) 2023-10-08 02:05:51 -04:00

render-to-texture

Similar to hello-triangle but instead of rendering to a window or canvas, renders to a texture that is then output as an image like the storage-texture example.

If all goes well, the end result should look familiarly like hello-triangle with its red triangle on a green background.