wgpu/naga/tests/out/msl/fragment-output.msl
2023-10-25 14:25:04 -04:00

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// language: metal1.0
#include <metal_stdlib>
#include <simd/simd.h>
using metal::uint;
struct FragmentOutputVec4Vec3_ {
metal::float4 vec4f;
metal::int4 vec4i;
metal::uint4 vec4u;
metal::float3 vec3f;
metal::int3 vec3i;
metal::uint3 vec3u;
};
struct FragmentOutputVec2Scalar {
metal::float2 vec2f;
metal::int2 vec2i;
metal::uint2 vec2u;
float scalarf;
int scalari;
uint scalaru;
};
struct main_vec4vec3_Output {
metal::float4 vec4f [[color(0)]];
metal::int4 vec4i [[color(1)]];
metal::uint4 vec4u [[color(2)]];
metal::float3 vec3f [[color(3)]];
metal::int3 vec3i [[color(4)]];
metal::uint3 vec3u [[color(5)]];
};
fragment main_vec4vec3_Output main_vec4vec3_(
) {
FragmentOutputVec4Vec3_ output = {};
output.vec4f = metal::float4(0.0);
output.vec4i = metal::int4(0);
output.vec4u = metal::uint4(0u);
output.vec3f = metal::float3(0.0);
output.vec3i = metal::int3(0);
output.vec3u = metal::uint3(0u);
FragmentOutputVec4Vec3_ _e19 = output;
const auto _tmp = _e19;
return main_vec4vec3_Output { _tmp.vec4f, _tmp.vec4i, _tmp.vec4u, _tmp.vec3f, _tmp.vec3i, _tmp.vec3u };
}
struct main_vec2scalarOutput {
metal::float2 vec2f [[color(0)]];
metal::int2 vec2i [[color(1)]];
metal::uint2 vec2u [[color(2)]];
float scalarf [[color(3)]];
int scalari [[color(4)]];
uint scalaru [[color(5)]];
};
fragment main_vec2scalarOutput main_vec2scalar(
) {
FragmentOutputVec2Scalar output_1 = {};
output_1.vec2f = metal::float2(0.0);
output_1.vec2i = metal::int2(0);
output_1.vec2u = metal::uint2(0u);
output_1.scalarf = 0.0;
output_1.scalari = 0;
output_1.scalaru = 0u;
FragmentOutputVec2Scalar _e16 = output_1;
const auto _tmp = _e16;
return main_vec2scalarOutput { _tmp.vec2f, _tmp.vec2i, _tmp.vec2u, _tmp.scalarf, _tmp.scalari, _tmp.scalaru };
}