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68 lines
1.9 KiB
Plaintext
68 lines
1.9 KiB
Plaintext
// language: metal1.0
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#include <metal_stdlib>
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#include <simd/simd.h>
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using metal::uint;
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struct FragmentOutputVec4Vec3_ {
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metal::float4 vec4f;
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metal::int4 vec4i;
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metal::uint4 vec4u;
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metal::float3 vec3f;
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metal::int3 vec3i;
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metal::uint3 vec3u;
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};
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struct FragmentOutputVec2Scalar {
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metal::float2 vec2f;
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metal::int2 vec2i;
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metal::uint2 vec2u;
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float scalarf;
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int scalari;
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uint scalaru;
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};
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struct main_vec4vec3_Output {
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metal::float4 vec4f [[color(0)]];
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metal::int4 vec4i [[color(1)]];
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metal::uint4 vec4u [[color(2)]];
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metal::float3 vec3f [[color(3)]];
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metal::int3 vec3i [[color(4)]];
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metal::uint3 vec3u [[color(5)]];
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};
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fragment main_vec4vec3_Output main_vec4vec3_(
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) {
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FragmentOutputVec4Vec3_ output = {};
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output.vec4f = metal::float4(0.0);
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output.vec4i = metal::int4(0);
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output.vec4u = metal::uint4(0u);
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output.vec3f = metal::float3(0.0);
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output.vec3i = metal::int3(0);
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output.vec3u = metal::uint3(0u);
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FragmentOutputVec4Vec3_ _e19 = output;
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const auto _tmp = _e19;
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return main_vec4vec3_Output { _tmp.vec4f, _tmp.vec4i, _tmp.vec4u, _tmp.vec3f, _tmp.vec3i, _tmp.vec3u };
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}
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struct main_vec2scalarOutput {
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metal::float2 vec2f [[color(0)]];
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metal::int2 vec2i [[color(1)]];
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metal::uint2 vec2u [[color(2)]];
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float scalarf [[color(3)]];
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int scalari [[color(4)]];
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uint scalaru [[color(5)]];
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};
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fragment main_vec2scalarOutput main_vec2scalar(
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) {
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FragmentOutputVec2Scalar output_1 = {};
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output_1.vec2f = metal::float2(0.0);
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output_1.vec2i = metal::int2(0);
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output_1.vec2u = metal::uint2(0u);
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output_1.scalarf = 0.0;
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output_1.scalari = 0;
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output_1.scalaru = 0u;
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FragmentOutputVec2Scalar _e16 = output_1;
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const auto _tmp = _e16;
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return main_vec2scalarOutput { _tmp.vec2f, _tmp.vec2i, _tmp.vec2u, _tmp.scalarf, _tmp.scalari, _tmp.scalaru };
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}
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