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30 lines
717 B
WebGPU Shading Language
30 lines
717 B
WebGPU Shading Language
fn test_fma() -> vec2<f32> {
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let a = vec2<f32>(2.0, 2.0);
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let b = vec2<f32>(0.5, 0.5);
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let c = vec2<f32>(0.5, 0.5);
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// Hazard: HLSL needs a different intrinsic function for f32 and f64
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// See: https://github.com/gfx-rs/naga/issues/1579
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return fma(a, b, c);
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}
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fn test_integer_dot_product() -> i32 {
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let a_2 = vec2<i32>(1);
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let b_2 = vec2<i32>(1);
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let c_2: i32 = dot(a_2, b_2);
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let a_3 = vec3<u32>(1u);
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let b_3 = vec3<u32>(1u);
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let c_3: u32 = dot(a_3, b_3);
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// test baking of arguments
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let c_4: i32 = dot(vec4<i32>(4), vec4<i32>(2));
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return c_4;
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}
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@compute @workgroup_size(1)
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fn main() {
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let a = test_fma();
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let b = test_integer_dot_product();
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}
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