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21 lines
250 B
WebGPU Shading Language
21 lines
250 B
WebGPU Shading Language
var<private> a: f32;
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fn main_1() {
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var b: f32;
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var c: f32;
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var d: f32;
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let _e4 = a;
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b = asinh(_e4);
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let _e6 = a;
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c = acosh(_e6);
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let _e8 = a;
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d = atanh(_e8);
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return;
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}
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@fragment
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fn main() {
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main_1();
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}
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