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92 lines
1.4 KiB
WebGPU Shading Language
92 lines
1.4 KiB
WebGPU Shading Language
fn switch_default_break(i: i32) {
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switch i {
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default: {
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break;
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}
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}
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}
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fn switch_case_break() {
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switch 0 {
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case 0: {
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break;
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}
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default: {
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}
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}
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return;
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}
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fn loop_switch_continue(x: i32) {
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loop {
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switch x {
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case 1: {
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continue;
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}
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default: {
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}
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}
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}
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return;
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}
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@compute @workgroup_size(1, 1, 1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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var pos: i32;
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storageBarrier();
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workgroupBarrier();
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switch 1 {
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default: {
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pos = 1;
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}
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}
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let _e4 = pos;
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switch _e4 {
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case 1: {
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pos = 0;
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break;
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}
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case 2: {
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pos = 1;
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}
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case 3, 4: {
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pos = 2;
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}
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case 5: {
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pos = 3;
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}
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case default, 6: {
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pos = 4;
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}
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}
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switch 0u {
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case 0u: {
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}
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default: {
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}
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}
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let _e11 = pos;
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switch _e11 {
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case 1: {
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pos = 0;
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break;
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}
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case 2: {
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pos = 1;
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return;
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}
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case 3: {
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pos = 2;
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return;
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}
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case 4: {
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return;
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}
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default: {
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pos = 3;
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return;
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}
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}
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}
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