wgpu/naga/tests/out/wgsl/bool-select.frag.wgsl
2023-10-25 14:25:04 -04:00

46 lines
874 B
WebGPU Shading Language

struct FragmentOutput {
@location(0) o_color: vec4<f32>,
}
var<private> o_color: vec4<f32>;
fn TevPerCompGT(a: f32, b: f32) -> f32 {
var a_1: f32;
var b_1: f32;
a_1 = a;
b_1 = b;
let _e5 = a_1;
let _e6 = b_1;
return select(0.0, 1.0, (_e5 > _e6));
}
fn TevPerCompGT_1(a_2: vec3<f32>, b_2: vec3<f32>) -> vec3<f32> {
var a_3: vec3<f32>;
var b_3: vec3<f32>;
a_3 = a_2;
b_3 = b_2;
let _e7 = a_3;
let _e8 = b_3;
return select(vec3(0.0), vec3(1.0), (_e7 > _e8));
}
fn main_1() {
let _e1 = o_color;
let _e11 = TevPerCompGT_1(vec3(3.0), vec3(5.0));
o_color.x = _e11.x;
o_color.y = _e11.y;
o_color.z = _e11.z;
let _e23 = TevPerCompGT(3.0, 5.0);
o_color.w = _e23;
return;
}
@fragment
fn main() -> FragmentOutput {
main_1();
let _e3 = o_color;
return FragmentOutput(_e3);
}