mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-23 07:14:01 +00:00
171 lines
4.3 KiB
WebGPU Shading Language
171 lines
4.3 KiB
WebGPU Shading Language
struct GlobalConst {
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a: u32,
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b: vec3<u32>,
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c: i32,
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}
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struct AlignedWrapper {
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value: i32,
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}
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struct Bar {
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_matrix: mat4x3<f32>,
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matrix_array: array<mat2x2<f32>, 2>,
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atom: atomic<i32>,
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atom_arr: array<atomic<i32>, 10>,
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arr: array<vec2<u32>, 2>,
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data: array<AlignedWrapper>,
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}
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struct Baz {
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m: mat3x2<f32>,
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}
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struct MatCx2InArray {
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am: array<mat4x2<f32>, 2>,
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}
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var<private> global_const: GlobalConst = GlobalConst(0u, vec3<u32>(0u, 0u, 0u), 0);
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@group(0) @binding(0)
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var<storage, read_write> bar: Bar;
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@group(0) @binding(1)
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var<uniform> baz: Baz;
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@group(0) @binding(2)
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var<storage, read_write> qux: vec2<i32>;
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@group(0) @binding(3)
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var<uniform> nested_mat_cx2_: MatCx2InArray;
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fn test_matrix_within_struct_accesses() {
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var idx: i32 = 1;
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var t: Baz = Baz(mat3x2<f32>(vec2(1.0), vec2(2.0), vec2(3.0)));
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let _e3 = idx;
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idx = (_e3 - 1);
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let l0_ = baz.m;
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let l1_ = baz.m[0];
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let _e14 = idx;
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let l2_ = baz.m[_e14];
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let l3_ = baz.m[0][1];
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let _e25 = idx;
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let l4_ = baz.m[0][_e25];
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let _e30 = idx;
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let l5_ = baz.m[_e30][1];
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let _e36 = idx;
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let _e38 = idx;
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let l6_ = baz.m[_e36][_e38];
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let _e51 = idx;
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idx = (_e51 + 1);
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t.m = mat3x2<f32>(vec2(6.0), vec2(5.0), vec2(4.0));
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t.m[0] = vec2(9.0);
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let _e66 = idx;
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t.m[_e66] = vec2(90.0);
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t.m[0][1] = 10.0;
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let _e76 = idx;
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t.m[0][_e76] = 20.0;
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let _e80 = idx;
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t.m[_e80][1] = 30.0;
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let _e85 = idx;
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let _e87 = idx;
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t.m[_e85][_e87] = 40.0;
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return;
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}
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fn test_matrix_within_array_within_struct_accesses() {
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var idx_1: i32 = 1;
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var t_1: MatCx2InArray = MatCx2InArray(array<mat4x2<f32>, 2>());
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let _e3 = idx_1;
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idx_1 = (_e3 - 1);
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let l0_1 = nested_mat_cx2_.am;
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let l1_1 = nested_mat_cx2_.am[0];
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let l2_1 = nested_mat_cx2_.am[0][0];
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let _e20 = idx_1;
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let l3_1 = nested_mat_cx2_.am[0][_e20];
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let l4_1 = nested_mat_cx2_.am[0][0][1];
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let _e33 = idx_1;
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let l5_1 = nested_mat_cx2_.am[0][0][_e33];
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let _e39 = idx_1;
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let l6_1 = nested_mat_cx2_.am[0][_e39][1];
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let _e46 = idx_1;
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let _e48 = idx_1;
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let l7_ = nested_mat_cx2_.am[0][_e46][_e48];
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let _e55 = idx_1;
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idx_1 = (_e55 + 1);
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t_1.am = array<mat4x2<f32>, 2>();
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t_1.am[0] = mat4x2<f32>(vec2(8.0), vec2(7.0), vec2(6.0), vec2(5.0));
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t_1.am[0][0] = vec2(9.0);
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let _e77 = idx_1;
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t_1.am[0][_e77] = vec2(90.0);
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t_1.am[0][0][1] = 10.0;
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let _e89 = idx_1;
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t_1.am[0][0][_e89] = 20.0;
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let _e94 = idx_1;
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t_1.am[0][_e94][1] = 30.0;
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let _e100 = idx_1;
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let _e102 = idx_1;
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t_1.am[0][_e100][_e102] = 40.0;
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return;
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}
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fn read_from_private(foo_1: ptr<function, f32>) -> f32 {
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let _e1 = (*foo_1);
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return _e1;
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}
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fn test_arr_as_arg(a: array<array<f32, 10>, 5>) -> f32 {
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return a[4][9];
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}
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fn assign_through_ptr_fn(p: ptr<function, u32>) {
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(*p) = 42u;
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return;
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}
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fn assign_array_through_ptr_fn(foo_2: ptr<function, array<vec4<f32>, 2>>) {
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(*foo_2) = array<vec4<f32>, 2>(vec4(1.0), vec4(2.0));
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return;
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}
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@vertex
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fn foo_vert(@builtin(vertex_index) vi: u32) -> @builtin(position) vec4<f32> {
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var foo: f32 = 0.0;
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var c2_: array<i32, 5>;
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let baz_1 = foo;
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foo = 1.0;
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test_matrix_within_struct_accesses();
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test_matrix_within_array_within_struct_accesses();
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let _matrix = bar._matrix;
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let arr_1 = bar.arr;
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let b = bar._matrix[3u][0];
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let a_1 = bar.data[(arrayLength((&bar.data)) - 2u)].value;
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let c = qux;
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let data_pointer = (&bar.data[0].value);
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let _e33 = read_from_private((&foo));
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c2_ = array<i32, 5>(a_1, i32(b), 3, 4, 5);
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c2_[(vi + 1u)] = 42;
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let value = c2_[vi];
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let _e47 = test_arr_as_arg(array<array<f32, 10>, 5>());
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return vec4<f32>((_matrix * vec4<f32>(vec4(value))), 2.0);
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}
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@fragment
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fn foo_frag() -> @location(0) vec4<f32> {
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bar._matrix[1][2] = 1.0;
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bar._matrix = mat4x3<f32>(vec3(0.0), vec3(1.0), vec3(2.0), vec3(3.0));
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bar.arr = array<vec2<u32>, 2>(vec2(0u), vec2(1u));
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bar.data[1].value = 1;
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qux = vec2<i32>();
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return vec4(0.0);
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}
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@compute @workgroup_size(1, 1, 1)
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fn assign_through_ptr() {
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var val: u32 = 33u;
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var arr: array<vec4<f32>, 2> = array<vec4<f32>, 2>(vec4(6.0), vec4(7.0));
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assign_through_ptr_fn((&val));
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assign_array_through_ptr_fn((&arr));
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return;
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}
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