wgpu/deno_webgpu/compute_pass.rs
Brad Werth 9b36a3e129
Make bind group an Option for set_bind_group calls. (#6216)
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
2024-09-06 14:29:09 -07:00

206 lines
5.6 KiB
Rust

// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
use deno_core::error::AnyError;
use deno_core::op2;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use std::borrow::Cow;
use std::cell::RefCell;
use super::error::WebGpuResult;
pub(crate) struct WebGpuComputePass(pub(crate) RefCell<wgpu_core::command::ComputePass>);
impl Resource for WebGpuComputePass {
fn name(&self) -> Cow<str> {
"webGPUComputePass".into()
}
}
#[op2]
#[serde]
pub fn op_webgpu_compute_pass_set_pipeline(
state: &mut OpState,
#[smi] compute_pass_rid: ResourceId,
#[smi] pipeline: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let compute_pipeline_resource = state
.resource_table
.get::<super::pipeline::WebGpuComputePipeline>(pipeline)?;
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(compute_pass_rid)?;
state
.borrow::<wgpu_core::global::Global>()
.compute_pass_set_pipeline(
&mut compute_pass_resource.0.borrow_mut(),
compute_pipeline_resource.1,
)?;
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_compute_pass_dispatch_workgroups(
state: &mut OpState,
#[smi] compute_pass_rid: ResourceId,
x: u32,
y: u32,
z: u32,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(compute_pass_rid)?;
state
.borrow::<wgpu_core::global::Global>()
.compute_pass_dispatch_workgroups(&mut compute_pass_resource.0.borrow_mut(), x, y, z)?;
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_compute_pass_dispatch_workgroups_indirect(
state: &mut OpState,
#[smi] compute_pass_rid: ResourceId,
#[smi] indirect_buffer: ResourceId,
#[number] indirect_offset: u64,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(compute_pass_rid)?;
state
.borrow::<wgpu_core::global::Global>()
.compute_pass_dispatch_workgroups_indirect(
&mut compute_pass_resource.0.borrow_mut(),
buffer_resource.1,
indirect_offset,
)?;
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_compute_pass_end(
state: &mut OpState,
#[smi] compute_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.take::<WebGpuComputePass>(compute_pass_rid)?;
state
.borrow::<wgpu_core::global::Global>()
.compute_pass_end(&mut compute_pass_resource.0.borrow_mut())?;
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_compute_pass_set_bind_group(
state: &mut OpState,
#[smi] compute_pass_rid: ResourceId,
index: u32,
#[smi] bind_group: ResourceId,
#[buffer] dynamic_offsets_data: &[u32],
#[number] dynamic_offsets_data_start: usize,
#[number] dynamic_offsets_data_length: usize,
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource = state
.resource_table
.get::<super::binding::WebGpuBindGroup>(bind_group)?;
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(compute_pass_rid)?;
let start = dynamic_offsets_data_start;
let len = dynamic_offsets_data_length;
// Assert that length and start are both in bounds
assert!(start <= dynamic_offsets_data.len());
assert!(len <= dynamic_offsets_data.len() - start);
let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len];
state
.borrow::<wgpu_core::global::Global>()
.compute_pass_set_bind_group(
&mut compute_pass_resource.0.borrow_mut(),
index,
Some(bind_group_resource.1),
dynamic_offsets_data,
)?;
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_compute_pass_push_debug_group(
state: &mut OpState,
#[smi] compute_pass_rid: ResourceId,
#[string] group_label: &str,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(compute_pass_rid)?;
state
.borrow::<wgpu_core::global::Global>()
.compute_pass_push_debug_group(
&mut compute_pass_resource.0.borrow_mut(),
group_label,
0, // wgpu#975
)?;
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_compute_pass_pop_debug_group(
state: &mut OpState,
#[smi] compute_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(compute_pass_rid)?;
state
.borrow::<wgpu_core::global::Global>()
.compute_pass_pop_debug_group(&mut compute_pass_resource.0.borrow_mut())?;
Ok(WebGpuResult::empty())
}
#[op2]
#[serde]
pub fn op_webgpu_compute_pass_insert_debug_marker(
state: &mut OpState,
#[smi] compute_pass_rid: ResourceId,
#[string] marker_label: &str,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(compute_pass_rid)?;
state
.borrow::<wgpu_core::global::Global>()
.compute_pass_insert_debug_marker(
&mut compute_pass_resource.0.borrow_mut(),
marker_label,
0, // wgpu#975
)?;
Ok(WebGpuResult::empty())
}