Cross-platform, safe, pure-rust graphics api.
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bors[bot] 087253dbb5
Merge #1564
1564: Fix query resolve not marking buffer as initialized r=cwfitzgerald a=Wumpf

**Connections**
As mentioned in #1559, this fixes #1374 for v0.9

**Description**
(see desc)

**Testing**
* added new test
* mipmap sample



Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-06-27 21:16:50 +00:00
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player Fix query resolve not marking buffer as initialized 2021-06-27 08:22:05 +02:00
wgpu Adjust cargo.toml for wgpu-rs 2021-06-19 01:45:14 -04:00
wgpu-core Merge #1564 2021-06-27 21:16:50 +00:00
wgpu-types Switch gfx and naga to crates 2021-06-19 01:39:35 -04:00
.gitattributes [rs] Demonstrate obj loading in the skybox example 2021-02-12 22:33:17 -05:00
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CHANGELOG.md Updated changelog for 0.9 2021-06-19 01:39:35 -04:00
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wgpu

Matrix Matrix Build Status codecov.io

This is an implementation of WebGPU API in Rust, targeting both native and the Web. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The repository hosts the following parts:

  • Crates.io docs.rs - public Rust API for users
  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.

If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 🆗
DX12
Vulkan
Metal
GL ES3 🚧

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress