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074d1da831
* remove redundant flag * set the `MULTISAMPLED_SHADING` downlevel flag for gles and dx11 * set the right naga capabilities add `Features::SHADER_EARLY_DEPTH_TEST` * add changelog entry * remove `@early_depth_test` from water example |
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src | ||
Cargo.toml | ||
LICENSE.APACHE | ||
LICENSE.MIT |