Cross-platform, safe, pure-rust graphics api.
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bors[bot] 0642509deb Merge #208
208: Ensure wait_for_fences is never called on 0 fences r=kvark a=rukai

I don't see any reason why self.active should never be empty.

This fixes the validation errors but not the slowdown of https://github.com/gfx-rs/wgpu/issues/207
I presume the slowdown was causing self.active to clear.

Co-authored-by: Rukai <rubickent@gmail.com>
2019-06-03 16:13:56 +00:00
examples Merge #192 2019-05-27 14:41:11 +00:00
ffi hook up rendy-memory 2019-05-30 13:34:43 -04:00
wgpu-native Ensure wait_for_fences is never called on 0 fences 2019-06-03 23:07:42 +10:00
wgpu-remote Add gfx-backend-gl support 2019-05-19 15:10:52 -04:00
.clang-format Reduce left indentation for nested structs 2019-03-08 07:15:36 -07:00
.gitignore Remove wgpu-bindings in favor of configuration scripts 2019-04-30 12:45:05 -04:00
.travis.yml Only test building the gfx-backend-gl feature for now 2019-05-24 14:40:19 -04:00
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CHANGELOG.md Fix typos. 2019-05-24 14:46:37 +07:00
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This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

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This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-native - the native implementation of WebGPU as a C API library
  2. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  3. ffi - the C headers generated by cbindgen for both of the libraries

Supported platforms:

  • Vulkan on Windows and Linux
  • D3D12 and D3D11 on Windows
  • Metal on macOS and iOS

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. To run the C triangle example, install a C compiler + glfw 3, then run these commands at the root of the repo:

rustup toolchain install nightly
cargo install cbindgen
make examples-native
cd examples/hello_triangle_c/build
./hello_triangle

The idiomatic Rust wrapper lives in https://github.com/gfx-rs/wgpu-rs and provides a number of more complex examples to get a feel of the API.