wgpu/Cargo.toml
Dzmitry Malyshau 749f737c89 Add pervasive Naga support to shader module loading
The purpose of the PR is to support Naga modules everywhere.
As a requirement, it updates the gfx-rs version used.
Most of the logic is dedicated towards building a shader interface,
where previously we just used naga's IR. Now we have our own mini-IR.
2020-12-05 11:31:03 -05:00

20 lines
625 B
TOML

[workspace]
members = [
"dummy",
"player",
"wgpu-core",
"wgpu-types",
]
#[patch."https://github.com/gfx-rs/gfx"]
#hal = { package = "gfx-hal", path = "../gfx/src/hal" }
#gfx-backend-vulkan = { path = "../gfx/src/backend/vulkan" }
#gfx-backend-metal = { path = "../gfx/src/backend/metal", features = ["naga"] }
#gfx-backend-gl = { path = "../gfx/src/backend/gl" }
#gfx-backend-dx12 = { path = "../gfx/src/backend/dx12" }
#gfx-backend-dx11 = { path = "../gfx/src/backend/dx11" }
#gfx-backend-empty = { path = "../gfx/src/backend/empty" }
#[patch."https://github.com/gfx-rs/naga"]
#naga = { path = "../naga" }