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Cross-platform, safe, pure-rust graphics api.
0084d68c60
1683: [Backport 0.9] adapter specific render targets r=kvark a=Wumpf Backport of #1528 Fixes #1682 clean cherry-pick except for generic name adjustment Co-authored-by: Alex S <alex0player@gmail.com> Co-authored-by: Andreas Reich <r_andreas2@web.de> |
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wgpu | ||
wgpu-core | ||
wgpu-types | ||
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Cargo.toml | ||
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README.md | ||
rustfmt.toml |
wgpu
This is an implementation of WebGPU API in Rust, targeting both native and the Web. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).
The repository hosts the following parts:
- - public Rust API for users
- - internal Rust API for WebGPU implementations to use
- - Rust types shared between
wgpu-core
andwgpu-rs
player
- standalone application for replaying the API traces, useswinit
Rust examples can be found at wgpu/examples
. wgpu
is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids
.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | 🆗 | ||
DX12 | ✅ | ||
Vulkan | ✅ | ✅ | |
Metal | ✅ | ||
GL ES3 | 🚧 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress