Cross-platform, safe, pure-rust graphics api.
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Merge #1683
1683: [Backport 0.9] adapter specific render targets r=kvark a=Wumpf

Backport of #1528
Fixes #1682 

clean cherry-pick except for generic name adjustment

Co-authored-by: Alex S <alex0player@gmail.com>
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-07-17 18:32:44 +00:00
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wgpu

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This is an implementation of WebGPU API in Rust, targeting both native and the Web. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The repository hosts the following parts:

  • Crates.io docs.rs - public Rust API for users
  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.

If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 🆗
DX12
Vulkan
Metal
GL ES3 🚧

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress