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24 lines
704 B
WebGPU Shading Language
24 lines
704 B
WebGPU Shading Language
@group(0) @binding(0) var t1: texture_2d<f32>;
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@group(0) @binding(1) var t2: texture_2d<f32>;
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@group(0) @binding(2) var s1: sampler;
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@group(0) @binding(3) var s2: sampler;
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@group(0) @binding(4) var<uniform> uniformOne: vec2<f32>;
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@group(1) @binding(0) var<uniform> uniformTwo: vec2<f32>;
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@fragment
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fn entry_point_one(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> {
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return textureSample(t1, s1, pos.xy);
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}
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@fragment
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fn entry_point_two() -> @location(0) vec4<f32> {
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return textureSample(t1, s1, uniformOne);
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}
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@fragment
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fn entry_point_three() -> @location(0) vec4<f32> {
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return textureSample(t1, s1, uniformTwo + uniformOne) +
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textureSample(t2, s2, uniformOne);
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}
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