( spv_flow_dump_prefix: "", spv_version: (1, 0), spv_capabilities: [ Shader ], mtl_bindings: { (stage: Vertex, group: 0, binding: 0): (buffer: Some(0)), (stage: Fragment, group: 0, binding: 1): (texture: Some(0)), (stage: Fragment, group: 0, binding: 2): (sampler: Some(1)), } )