// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license. use deno_core::error::type_error; use deno_core::error::AnyError; use deno_core::op2; use deno_core::OpState; use deno_core::Resource; use deno_core::ResourceId; use serde::Deserialize; use std::borrow::Cow; use std::cell::RefCell; use super::error::WebGpuResult; pub(crate) struct WebGpuRenderPass(pub(crate) RefCell); impl Resource for WebGpuRenderPass { fn name(&self) -> Cow { "webGPURenderPass".into() } } #[derive(Deserialize)] #[serde(rename_all = "camelCase")] pub struct RenderPassSetViewportArgs { render_pass_rid: ResourceId, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32, } #[op2] #[serde] pub fn op_webgpu_render_pass_set_viewport( state: &mut OpState, #[serde] args: RenderPassSetViewportArgs, ) -> Result { let render_pass_resource = state .resource_table .get::(args.render_pass_rid)?; state .borrow::() .render_pass_set_viewport( &mut render_pass_resource.0.borrow_mut(), args.x, args.y, args.width, args.height, args.min_depth, args.max_depth, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_set_scissor_rect( state: &mut OpState, #[smi] render_pass_rid: ResourceId, x: u32, y: u32, width: u32, height: u32, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_set_scissor_rect( &mut render_pass_resource.0.borrow_mut(), x, y, width, height, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_set_blend_constant( state: &mut OpState, #[smi] render_pass_rid: ResourceId, #[serde] color: wgpu_types::Color, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_set_blend_constant(&mut render_pass_resource.0.borrow_mut(), color)?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_set_stencil_reference( state: &mut OpState, #[smi] render_pass_rid: ResourceId, reference: u32, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_set_stencil_reference(&mut render_pass_resource.0.borrow_mut(), reference)?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_begin_occlusion_query( state: &mut OpState, #[smi] render_pass_rid: ResourceId, query_index: u32, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_begin_occlusion_query(&mut render_pass_resource.0.borrow_mut(), query_index)?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_end_occlusion_query( state: &mut OpState, #[smi] render_pass_rid: ResourceId, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_end_occlusion_query(&mut render_pass_resource.0.borrow_mut())?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_execute_bundles( state: &mut OpState, #[smi] render_pass_rid: ResourceId, #[serde] bundles: Vec, ) -> Result { let bundles = bundles .iter() .map(|rid| { let render_bundle_resource = state .resource_table .get::(*rid)?; Ok(render_bundle_resource.1) }) .collect::, AnyError>>()?; let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_execute_bundles(&mut render_pass_resource.0.borrow_mut(), &bundles)?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_end( state: &mut OpState, #[smi] render_pass_rid: ResourceId, ) -> Result { let render_pass_resource = state .resource_table .take::(render_pass_rid)?; state .borrow::() .render_pass_end(&mut render_pass_resource.0.borrow_mut())?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_set_bind_group( state: &mut OpState, #[smi] render_pass_rid: ResourceId, index: u32, bind_group: u32, #[buffer] dynamic_offsets_data: &[u32], #[number] dynamic_offsets_data_start: usize, #[number] dynamic_offsets_data_length: usize, ) -> Result { let bind_group_resource = state .resource_table .get::(bind_group)?; let render_pass_resource = state .resource_table .get::(render_pass_rid)?; let start = dynamic_offsets_data_start; let len = dynamic_offsets_data_length; // Assert that length and start are both in bounds assert!(start <= dynamic_offsets_data.len()); assert!(len <= dynamic_offsets_data.len() - start); let dynamic_offsets_data: &[u32] = &dynamic_offsets_data[start..start + len]; state .borrow::() .render_pass_set_bind_group( &mut render_pass_resource.0.borrow_mut(), index, Some(bind_group_resource.1), dynamic_offsets_data, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_push_debug_group( state: &mut OpState, #[smi] render_pass_rid: ResourceId, #[string] group_label: &str, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_push_debug_group( &mut render_pass_resource.0.borrow_mut(), group_label, 0, // wgpu#975 )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_pop_debug_group( state: &mut OpState, #[smi] render_pass_rid: ResourceId, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_pop_debug_group(&mut render_pass_resource.0.borrow_mut())?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_insert_debug_marker( state: &mut OpState, #[smi] render_pass_rid: ResourceId, #[string] marker_label: &str, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_insert_debug_marker( &mut render_pass_resource.0.borrow_mut(), marker_label, 0, // wgpu#975 )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_set_pipeline( state: &mut OpState, #[smi] render_pass_rid: ResourceId, pipeline: u32, ) -> Result { let render_pipeline_resource = state .resource_table .get::(pipeline)?; let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_set_pipeline( &mut render_pass_resource.0.borrow_mut(), render_pipeline_resource.1, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_set_index_buffer( state: &mut OpState, #[smi] render_pass_rid: ResourceId, buffer: u32, #[serde] index_format: wgpu_types::IndexFormat, #[number] offset: u64, #[number] size: Option, ) -> Result { let buffer_resource = state .resource_table .get::(buffer)?; let render_pass_resource = state .resource_table .get::(render_pass_rid)?; let size = if let Some(size) = size { Some( std::num::NonZeroU64::new(size) .ok_or_else(|| type_error("size must be larger than 0"))?, ) } else { None }; state .borrow::() .render_pass_set_index_buffer( &mut render_pass_resource.0.borrow_mut(), buffer_resource.1, index_format, offset, size, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_set_vertex_buffer( state: &mut OpState, #[smi] render_pass_rid: ResourceId, slot: u32, buffer: u32, #[number] offset: u64, #[number] size: Option, ) -> Result { let buffer_resource = state .resource_table .get::(buffer)?; let render_pass_resource = state .resource_table .get::(render_pass_rid)?; let size = if let Some(size) = size { Some( std::num::NonZeroU64::new(size) .ok_or_else(|| type_error("size must be larger than 0"))?, ) } else { None }; state .borrow::() .render_pass_set_vertex_buffer( &mut render_pass_resource.0.borrow_mut(), slot, buffer_resource.1, offset, size, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_draw( state: &mut OpState, #[smi] render_pass_rid: ResourceId, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_draw( &mut render_pass_resource.0.borrow_mut(), vertex_count, instance_count, first_vertex, first_instance, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_draw_indexed( state: &mut OpState, #[smi] render_pass_rid: ResourceId, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32, ) -> Result { let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_draw_indexed( &mut render_pass_resource.0.borrow_mut(), index_count, instance_count, first_index, base_vertex, first_instance, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_draw_indirect( state: &mut OpState, #[smi] render_pass_rid: ResourceId, indirect_buffer: u32, #[number] indirect_offset: u64, ) -> Result { let buffer_resource = state .resource_table .get::(indirect_buffer)?; let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_draw_indirect( &mut render_pass_resource.0.borrow_mut(), buffer_resource.1, indirect_offset, )?; Ok(WebGpuResult::empty()) } #[op2] #[serde] pub fn op_webgpu_render_pass_draw_indexed_indirect( state: &mut OpState, #[smi] render_pass_rid: ResourceId, indirect_buffer: u32, #[number] indirect_offset: u64, ) -> Result { let buffer_resource = state .resource_table .get::(indirect_buffer)?; let render_pass_resource = state .resource_table .get::(render_pass_rid)?; state .borrow::() .render_pass_draw_indexed_indirect( &mut render_pass_resource.0.borrow_mut(), buffer_resource.1, indirect_offset, )?; Ok(WebGpuResult::empty()) }