# Change Log ## v0.2.5 (31-03-2019) - fixed submission tracking - added support for blend colors - fixed bind group compatibility at the gfx-hal level - validating the bind groups and blend colors ## v0.2.3 (20-03-2019) - fixed vertex format mapping - fixed building with "empty" backend on Windows - bumped the default descriptor pool size - fixed host mapping alignments - validating the uniform buffer offset ## v0.2 (06-03-2019) - Platforms: iOS/Metal, D3D11 - Crates: - `wgpu-remote`: remoting layer for the cross-process boundary - `gfx-examples`: selected gfx pre-ll examples ported over - Features: - native example for compute - "gfx-cube" and "gfx-shadow" examples - copies between buffers and textures - separate object identity for the remote client - texture view tracking - native swapchain resize support - buffer mapping - object index epochs - comprehensive list of vertex and texture formats - validation of pipeline compatibility with the pass - Fixes - fixed resource destruction ## v0.1 (24-01-2019) - Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal - Crates: - `wgpu-native`: C API implementation of WebGPU, based on gfx-hal - `wgpu-bindings`: auto-generated C headers - `wgpu`: idiomatic Rust wrapper - `examples`: native C examples - Features: - native examples for triangle rendering - basic native swapchain integration - concept of the storage hub - basic recording of passes and command buffers - submission-based lifetime tracking and command buffer recycling - automatic resource transitions